[Bf-committers] RenderD Info

Stefan Gartner bf-committers@blender.org
Mon, 14 Apr 2003 21:47:28 +0200


On Monday 14 April 2003 16:01, Douglas Bischoff wrote:
> On Friday, April 11, 2003, at 03:52 PM, Hans Lambermont wrote:
> >> Everything runs fine... but when I fire up renderd in the same
> >> directory as the blender executable, I get:
> >>
> >> Thread 1 Crashed:
> >>  #0   0x00019db0 in PR_EnumerateHostEnt (prnetdb.c:1236)
> >>  #1   0x00003ac4 in renderd_scan_thread (scan.c:34)
> >
> > Hmm. this could be caused by the scanner being quite blunt in searching
> > for servers (or clients, was this a server or a client ?)
>
> Server. I launched RenderD and it informed me (via console) "Launching
> ./blender" followed by a pause then the abovementioned crash.
>
> > Try disabling the scanner and use the telnet interface to connect the
> > client to the server (or vice versa ;-)
>
> Haven't gotten to the point where I can launch the client... the server
> won't stay up. :-)
>
> > Ehh, there shouldn't be a window. Blender is used in render-only mode.
> > Which is most probably broken now. Try 'blender -b' it should end with
> > 'Blender quit' immediately, without generating a window.
>
> It does: blender immediately quits since there isn't anything to
> render. :-) I wasn't expecting a window, but since typing ./blender
> from the command line DOES generate a window then the ./renderd command
> executing ./blender should generate one, too. Unless there's a command
> line option that I don't know about?

renderd will only launch blender when it gets told by the broker to do so. 
What you're seeing is probably just some informative printout stating which 
blender executable it will use.

>
> Stefan:
>
> Thanks for the config.guess tip. Should I also use this for blender, or
> has that one already been updated?

running bootstrap creates a symlink to the copy in /usr/share, so you don't 
have to update it.

>
> I am executing renderd from a directory that has a copy of the
> /blender.app/Contents/MacOS/blender executable in it directly. When I
> compile blender, I get an executable AND a blender.app: I'm using the
> executable.

That should work.

>
> Help appreciated! I have ambitions of putting a rendering machine on my
> network to pass off anims and test frames to while I"m modeling.
>
> -Doug
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://www.blender.org/mailman/listinfo/bf-committers