[Bf-committers] Linux Building

Kent Mein bf-committers@blender.org
Tue, 8 Apr 2003 14:51:01 -0500

In reply to Charles Wardlaw (kattkieru@yahoo.com):

> Hi all,
> I upgraded to Redhat 9 last night (which, incidentally, is a far sight
> better than 8), and tried to build linux blender.
> Now, I did run the configure script first; however, despite the fact
> that I explicitly told it not to use fmod, openal, gameblender, or the
> blender plugin, it still attempts to compile the sound modules for
> openAL (SND_Openal.c or something similar).  Of course this comes up
> errors, as I don't have openAL installed (it's got some sort of glib
> conflict that I haven't tried seriously to solve as yet).
> Shouldn't disabling features turn off the compiling/including of their
> respective C files?

Yep. no ones sat down to figure out what should and shouldn't be compiled.
Feel free to work on it :)