[Bf-committers] CVS, Make & MSVC
Ton Roosendaal
bf-committers@blender.org
Tue, 22 Oct 2002 11:18:42 +0200
Hi,
Great! Activity at the bf-committers list!
To summarize what has been discussed:
- we definitely want to support MSVC project files!
- we're not the first open source project out there with this problem,
there *has* to be a little tool to turn Makefiles into project files?
But that would still give troubles, because committing changes in CVS by
windows developers then still should be Makefile compatible...
- An alternative is:
Is it possible to 'mark CVS dirty' or so, meaning that when someone
commits a change in projectfiles or makefiles, he also sends a (well
documented!) message to CVS marking it "MAKE_NEEDS_UPDATE" or
"MSVC_NEEDS_UPDATE". Someone else then can fix it, and mark CVS clean
again.
This requires a discipline; the Unix guys never commit into a
"MAKE_NEEDS_UPDATE" CVS, but agree to fix it first. The Windows guys
never commit into a "MSVC_NEEDS_UPDATE" CVS, but fix that first as well.
Also: a strict rule is that you never commit BEFORE having updated to
the latest CVS status, and compiled & tested that version.
This way we can also comminicate about the status to non-committing
people who want the latest CVS update.
- lib directory: we will offer all GPL and LPGL and Blender libs
compiled for all platforms. According to me only the FMOD audio library
has to be downloaded externally.
- autoconf: I have no opinion about that. Maintaining makefiles was
never my competence. :)
- CVS backup: we are moving to a new server this week. It only has a
single disk now, but another will be added soon. That will be the
permanent mirror. With the new provider I'll also make a deal for a
regular tape backup... I keep you informed about that.
A few points that have not been discussed yet:
1. The general directory structure. Does this need to be changed?
2. Is there still a lot of NAN (define, env. variable) stuff that should
be renamed?
3. Is there a need for a different 'develop' and 'release' version of
Blender? I can remember a discussion that Blender should compile with
dynamic libs for developers, and with static libs for release.
4. We need a very clear howto doc for new developers doing a first checkout.
5. We need a disciplined set of CVS commit rules... :-)
Thanks!
-Ton-
Laurence Bourn wrote:
> Hello everyone,
>
>>Hi,
>>
>>It is nice to see that the build structure we used at NaN is
>>coming back again.
>>I think the solution with Makefiles and M$VC project files
>>was a bit cumbersome
>>at times but the best of both worlds. Also, it worked for us
>>at NaN for over a
>>year. Some projects even have project files for other
>>development environments,
>>like Apple's Project Builder.
>>
>
> It would be very nice to have project files for this project. Say what
> you like but MSVC is an excellent development environment. The biggest
> problem at NaN was with synchronization of Makefiles and projectfiles.
> This will become a bigger problem here mainly because not everyone has
> access to a windows box with MSVC or a linux type box.
>
> There are 2 solutions for now . Either keep them seperate and it's up
> to MSVCers to maintain the projectfile structure, and unix bods to manage
> the makefile structure. This in general will probably lead to massive
> amounts
> of frustration.
>
> I dont think it's a solution to bypass MSVC in favour of cygwin. Although I
> don't know if its the best compiler around anymore for windows? However it
> would
> be acceptable to keep the project structure seperate from the build
> structure under
> MSVC. In this way it might be possible to use the makefile or template to
> generate
> the windows build structure. MSVCers should be responsible for maintaining
> the
> project structure.
>
> For now Id suggest just getting the thing compiling happily under all
> platforms. Although
> we should try and maintain the old build structure whilst doing this. At the
> same time we
> should investigate how to get the makefiles or templates working under MSVC.
> Someone must
> have done this before right?
>
>
>>>>Right now I am concentrating my efforts on organizing the
>>>
>>VC++ project
>>
>>>>file settings correctly.
>>>
>
> I have the intern libraries (save python) building nicely under MSVC if you
> are interested.
> If you would like this then please lobby the gods on my behalf for CVS write
> access.
>
> Cheers,
>
> Laurence.(LoZaR)
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>
--
_______________________________________________________
Ton Roosendaal | ton@blender3d.com | Blender Foundation
Amsterdam | The Netherlands | http://www.blender3d.com