[Bf-committers] My windows build progress ...
Carsten Wartmann
bf-committers@blender.org
Fri, 20 Dec 2002 00:14:48 +0100
nlin@nlin.net writes:
Norman! Nice to hear from you. I wrote an email to you some days ago.
> On Thu, Dec 19, 2002 at 11:47:41PM +0100, Carsten Wartmann wrote:
> > PS: Cylinders in ODE are not rolling?!
>
> If I recall correctly, the current code only creates spheres and boxes. Also
Oh? I was sure to see a difference when I set the Bowling pins to Box,
Cylinder and Polyhedra.
Well its late and must be my wishfull thinking.
> there are some problems with the radius when spheres are generated. See functions
> BL_CreatePhysicsObjectNew and KX_ConvertODEEngineObject. There is also a
> somewhat outdated to-do list in OdePhysicsController.cpp. Particularly of
I have read it some weeks ago. But I am only good for making demos and
pointing out problems from the user side.
> interest is the item commenting on the slowness when lots of static geometry
> is present. This should theoretically be fixed in the current version of
> ODE, which uses hierarchical collision detection.
Ah thats fine. What does "theoretically" mean? ;-)
Carsten.