[Bf-committers] My windows build progress ...

bf-committers@blender.org bf-committers@blender.org
Fri, 20 Dec 2002 00:29:51 +0000


On Thu, Dec 19, 2002 at 11:47:41PM +0100, Carsten Wartmann wrote:
> PS: Cylinders in ODE are not rolling?!

If I recall correctly, the current code only creates spheres and boxes. Also
there are some problems with the radius when spheres are generated. See functions
BL_CreatePhysicsObjectNew and KX_ConvertODEEngineObject. There is also a
somewhat outdated to-do list in OdePhysicsController.cpp. Particularly of
interest is the item commenting on the slowness when lots of static geometry
is present. This should theoretically be fixed in the current version of
ODE, which uses hierarchical collision detection.

-Norman