[Bf-committers] Mac OS X status
Kent Mein
bf-committers@blender.org
Thu, 19 Dec 2002 14:49:42 -0600
In reply to Maarten Gribnau (mail@maartengribnau.com):
> >> * the gameengine doesn't seem to work (I think it's the same on
> >> Linux). Does
> >> anyone have an idea why?
> > It should run, both in Blender and the stand-alone game engine. There
> > is a major problem in that the old files have their physics (and the
> > ray sensor) broken.
> Oops, yes I have an idea. The compiler does need this flag
> -DGAMEBLENDER=1
> This will enable the game engine in Blender. The Project Builder
> project has it set but the Makefiles do not set it. Any objections to
> setting this?
>
> Maarten
If its working we should enable it.
Maybe make a note in the README about how to disable it if people
are having problems on a given system.
Kent
--
mein@cs.umn.edu
http://www.cs.umn.edu/~mein