[Bf-committers] Mac OS X status

Maarten Gribnau bf-committers@blender.org
Thu, 19 Dec 2002 21:37:23 +0100


>> * the gameengine doesn't seem to work (I think it's the same on 
>> Linux). Does
>> anyone have an idea why?
> It should run, both in Blender and the stand-alone game engine. There 
> is a major problem in that the old files have their physics (and the 
> ray sensor) broken.
Oops, yes I have an idea. The compiler does need this flag
-DGAMEBLENDER=1
This will enable the game engine in Blender. The Project Builder 
project has it set but the Makefiles do not set it. Any objections to 
setting this?

Maarten