[Bf-codereview] MDef BVH Support (issue 4529048)

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Mon Sep 12 01:17:41 CEST 2011


i'll develop a test suite for comparison based on this then

cheers

Daniel Salazar
3Developer.com



On Sat, Sep 10, 2011 at 2:10 AM,  <brechtvanlommel at gmail.com> wrote:
> The function meshdeform_tri_intersect has a big epsilon to ensure no
> rays slip through (float precision issues). Actually my main concern
> with this patch is that the BVH epsilon is possibly too low. It should
> be tested to give the same results on geometry with mixed small/big
> faces, faces close to and nearly overlapping the cage boundary.
>
> http://codereview.appspot.com/4529048/
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