[Bf-codereview] 2.5x blenderplayer (BGE) anti-aliasing & embedding (issue4431072)
nathan.letwory at gmail.com
nathan.letwory at gmail.com
Thu Apr 28 23:53:25 CEST 2011
The patch looks good as far as I'm concerned.
http://codereview.appspot.com/4431072/diff/1/intern/ghost/intern/GHOST_WindowWin32.cpp
File intern/ghost/intern/GHOST_WindowWin32.cpp (right):
http://codereview.appspot.com/4431072/diff/1/intern/ghost/intern/GHOST_WindowWin32.cpp#newcode714
intern/ghost/intern/GHOST_WindowWin32.cpp:714: while (iAttributes[17] >
0) {
iAttributes[17] looks very obscure. At least have a comment explaining
it, or better yet, a comment *and* a descriptive #define for 17
http://codereview.appspot.com/4431072/diff/1/intern/ghost/intern/GHOST_WindowWin32.cpp#newcode727
intern/ghost/intern/GHOST_WindowWin32.cpp:727: iAttributes[17] -= 1;
See the previous comment about iAttributes[17]
http://codereview.appspot.com/4431072/diff/1/source/gameengine/GamePlayer/ghost/GPG_Application.h
File source/gameengine/GamePlayer/ghost/GPG_Application.h (right):
http://codereview.appspot.com/4431072/diff/1/source/gameengine/GamePlayer/ghost/GPG_Application.h#newcode66
source/gameengine/GamePlayer/ghost/GPG_Application.h:66: const bool
stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
I know there hasn't been much before here, but please, add doxygen style
docs in headers whenever you add something :)
http://codereview.appspot.com/4431072/
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