From linograndi at gmail.com Thu Jan 4 14:32:04 2018 From: linograndi at gmail.com (Lino Grandi) Date: Thu, 4 Jan 2018 14:32:04 +0100 Subject: [Bf-blender-npr] Blender Edge Tracing. Message-ID: Hi, my name is Lino Grandi and I've been working to the development of LightWave 3D for several years now. My adventure with LightWave has finally come to an end, and I started to use Blender for my projects. I'm very excited about version 2.79, and can't wait for 2.8, which in my opinion can really sign the 3D market in some impressive ways and be a huge game changer. That's why I'm doing my best to push LightWave users towards Blender, a software that really deserves to find always more space in any 3D pipeline out there. What an awesome story you started when you gave Blender to light! Thanks for that. As an artist, my main focus has always been cel shading. This is an animation I made to test the Cel Shading features in LightWave 2018 (I highly contributed to those): https://youtu.be/VKdsPs2aZPc?list=PLB3BfyCgNB3tjs1HEHZhWjPSPb4vdqnIw I've also worked on the teaser for a production that should start this year. I'll be the 3D Technical Director for the animated movie. I've been developing the following video (which is absultely private, so I can't share it for now) using LightWave 2018, while it was in development. I really would like to be able to use Blender for this production (it should start in April 2018). I'm getting very excited by how Grease Pencil has and will be improved in this cycle, and I'm a huge fan of Daniel Martinez Lara! 2D animators are going to be thrilled by what Grease Pencil will allow for in Blender 2.8! Coming from LightWave2018, what I really miss in Blender is a proper Toon material and a fast and fully featured edge tracer. FreeStyle is very slow and doesn't provide any intersection edge option. Here you can see how well LightWave deals with Edges in the render: https://www.youtube.com/watch?v=fHK5d42uzM8 In your "Blender projects in 2018 to look forward to" post (thank you for that, so great to have had this glance into the future of Blender) I've read that FreeStyle will need a total rewrite for Blender2.8. I really hope this will lead to a different approach to edge rendering in Blender, possibly very similar to the one implemented in LightWave2018, which is not a post process, but a very fast real time/interactive generation of the edges. An alternative to FreeStyle (or a new version able to interact with the render in real time and not as a post process) would let me use Blender in my next cel shaded productions. If there's any way I can help to make this happen, well, I would be totally available to provide any needed information, testing and feedback. Thank you for your time and for this awesome digital miracle called Blender. I wish you the best for this New Year! My best regards. -- Lino Grandi