[Bf-blender-npr] normal-edit modifier

Vicente vicentecarro at gmail.com
Thu Apr 9 00:34:38 CEST 2015


Hi again Bastien,

Sorry for the delay in the answer.
Yes, I agree that something can be done following those instructions. 
However I'm still not completely happy. So I'm thinking of doing myself 
a python clone of the softimage approach. Do you know if the python API 
is good enough to achieve that result(the shown in the video)? In other 
words, Can I edit the normals of a mesh using python?

Thanks

Vicente

On 04/03/2015 08:13 AM, Bastien Montagne wrote:
>> Bastien, Do you think what is show in the video can be done with 
>> Normal-edit modifier?
>
> Think so, yes? Make a vgroup containing the area you want to work on, 
> use 'directional' mode of edit normal modifier, assign an empty (to 
> which edited normals will point to), probably enable 'Parallel 
> Normals' to avoid the 'convergent' effect, and tweak the 'mix mode' 
> settings to your liking. Main difference I can see from that video is 
> that it’s empty’s position, not rotation, which controls normal 
> directions…
>
> Le 03/04/2015 00:46, Vicente a écrit :
>> Hi guys,
>>
>> I think this video at 4:20 shows what I was expecting from the 
>> modifer. Somehow I feel that we jump from having no control over the 
>> normals to a very specialised tool (that apparently is not doing what 
>> I, maybe we,  expected).
>> https://vimeo.com/115104048#t=260s
>>
>> Bastien, Do you think what is show in the video can be done with 
>> Normal-edit modifier?
>>
>> Regards
>>
>> Vicente
>>
>> On 04/02/2015 08:48 PM, Wasili Novratidis wrote:
>>> Thanks Bastien,
>>>
>>> Yeah the cage option worked like a charm. If you put the mesh in 
>>> wiremode you are able to spot inward bound normals. So the ui 
>>> feedback is ok.
>>>
>>> Yeah I am referring to another proces. In fact want to be able to 
>>> alter individual normals so you can correct mistakes like these, or 
>>> do other magic stuff. That is not possible now, but perhaps possible 
>>> if we can program this into python (if possible). I do not expect 
>>> this to be on the charts for the devs real soon although there where 
>>> more steps defined for the normal modifier (as I thought).
>>>
>>> Bye,
>>>
>>> Wasili
>>>
>>> Bastien Montagne schreef op 1-4-2015 om 18:20:
>>>> Yes, you can show normals (enable cage mode of modifier, switch to 
>>>> Edit mode and enable relevant normal option (middle button in the 
>>>> row of three, 'Normals' part of 'Mesh Display' panel, 3DView 
>>>> properties area). And “no user feedback” with a direct real time 
>>>> update of shading in viewport…
>>>>
>>>> Aside from that, I do not see how you would like this tool to work? 
>>>> Seems like you are talking about a complete different process than 
>>>> merely spherizing normals (which obviously cannot work well with 
>>>> such geometry as our monkey head).
>>>>
>>>> Le 01/04/2015 17:29, Wasili Novratidis a écrit :
>>>>> Vicente schreef op 31-3-2015 om 0:14:
>>>>>> Hi,
>>>>>>
>>>>>> Yesterday I notified this bug 
>>>>>> (https://developer.blender.org/T44180) but apparently it's not a 
>>>>>> bug, it's a feature...
>>>>>> I don't want to argue with the coder, not his fault.
>>>>>> I know you can do "something" with the groups but even then in 
>>>>>> the extreme areas you always get a glitch.
>>>>>> The main use case of normal-edit for me would be to spherify the 
>>>>>> normals in Anime-styled faces. But right now is completely 
>>>>>> useless for me.
>>>>>>
>>>>>> What do you guys think about it?
>>>>>>
>>>>>> Regards
>>>>>>
>>>>>> Vicente
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> Bf-blender-npr mailing list
>>>>>> Bf-blender-npr at blender.org
>>>>>> http://lists.blender.org/mailman/listinfo/bf-blender-npr
>>>>> Took another look into this. Yes agree, the workaround would be to 
>>>>> use different vertex groups. So it is still possible but it is 
>>>>> something more time consuming. Unless I am mistaken, problem is 
>>>>> you cannot see the altered normals so you are not aware if this 
>>>>> problem exists. This is a real issue, no user feedback what you 
>>>>> are doing.
>>>>>
>>>>> Wasili
>>>>>
>>>>>
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>>>>
>>>>
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