[Bf-blender-npr] Blender Conference 2014
Vicente
vicentecarro at gmail.com
Tue Sep 2 20:54:02 CEST 2014
Cool, congratulations. Now let the world know about NPR ;)
Vicente
On 09/02/2014 06:49 PM, Wasili Novratidis wrote:
> Dear readers,
>
> I just received an email that the NPR paper has been accepted. I will
> be presenting the paper regarding NPR at the Blender Conference 2014
> in Amsterdam.
>
> Kind regards,
>
> Wasili Novratidis
>
> Wasili Novratidis schreef op 13-8-2014 11:50:
>> Dear readers,
>>
>> Hereby I announce that we send in our proposal for a presentation at
>> the Blender Conference 2014 regarding to NPR in Blender. If this
>> proposal gets accepted I will be doing the presentation for it. The
>> presentation is about explaining what we want and why and is
>> contained in the wiki found here:
>> http://wiki.blender.org/index.php/User:LightBWK.
>> <http://wiki.blender.org/index.php/User:LightBWK>
>>
>>
>> *Brief summary of presentation:*
>> As the quest for realistic rendering goes on, there is a large subset
>> of the market and production companies demanding a superior
>> non-photorealistic (NPR) render engine. Blender, which is an integral
>> part in many small studios in an emerging market, is in need of an
>> inclusive NPR renderer to catch up with the tides. An inclusive NPR
>> renderer must be flexible, expandable and fast. We explain what NPR
>> is, the obstacles of doing NPR with current render engines, and how
>> to overcome those obstacles. We have come to the conclusion that to
>> build a render engine that can handle many styles with a fast and
>> easy to understand workflow, we need to break some of the old
>> rendering paradigms and merge ideas from traditional artistic medium.
>> We are currently exploring how to build such an engine and are
>> actively calling for the community to be involved.
>>
>>
>> If you have questions, feel free to respond.
>>
>> Kind regards,
>>
>>
>> Wasili Novratidis
>
>
>
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