[Bf-blender-npr] priority targets for Freestyle and Blender NPR capabilities

Paolo Acampora palucam at gmail.com
Thu Jul 24 11:57:21 CEST 2014


Hi everyone, sorry for having been so much silent, been very busy these
months.

Now that we got textures our next important need would be intersection
strokes, but I think top on priorities are memory optimization, and viewmap
caching. Memory consumption and viewmap generation every time risk to
become real showstoppers, intersections are just one feature less. Since
the blender-to-freestyle conversion part may need total rework, I'm waiting
for things to become clearer on that front before starting to code other
stuff, so again what's more urgent to me is low level hard coding rather
than feature x or y. This will eventually be lot of work, I'm afraid beyond
my current coding skills, and probably exceeding Tamito's mandate, yet I
hoped at least some bases could be set.

Should we have a more performant freestyle, we could even think to hijack
the strokes to the viewport for real time editing: even if not usable for
real time animation a cached viewmap in viewport would be nice for style
editing.

That's it, thank


2014-07-24 10:50 GMT+02:00 Ton Roosendaal <ton at blender.org>:

> Hi Tamito,
>
> Well, then most of the feedback activity you mention has been outside of
> this list.
> Even on my mail to this list only 1 person (other than you or me) replies.
>
> I am not aware of the "BEER" project communicating on plans with me... and
> they should just be here, it's a waste of our resources if we don't
> cooperate.
>
> Let's do a call for people to become more active here then. And try to
> treat this list as the central place where planning or decisions happen?
> That way it's well logged and everyone knows what goes on.
>
> Laters,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 23 Jul, 2014, at 8:56, Tamito KAJIYAMA wrote:
>
> > Hi Ton,
> >
> > It must be highlighted very clearly that the entire process of planning,
> > discussions and decision making on priority targets has been much
> > supported by the people here in this mailing list as well as by many
> > blenderheads around there on the net. The selection of 2.72 priority
> > targets was not a quick occasional action but was based on a much
> > longer-term, continuous inflow of feature requests and ideas on future
> > improvements over years. Most of the wanted functionalities documented
> > in the summary of my request for comments [1] were indeed the most
> > frequently requested features since the beginning of Freestyle
> > integration into Blender.
> >
> > As to feedback from NPR artists in Gooseberry studios, Paolo Acampora
> > (MAD Naples) is one of major contributors. The recovery of textured
> > strokes in Freestyle was led by him based on specific requirements for
> > NPR workflows. Paolo also expressed his interest in the face
> > intersection detection for feature line detection [2]. This feature is
> > indeed within the most wanted features in the aforementioned summary.
> >
> > Other major contributors to the discussions of priority targets included
> > Light BWK and Lee Posey of the Blender NPR team (who recently released
> > an awesome self-learning Freestyle video course [3]), tomo (one of top
> > Blender NPR advocates [4] and the author of a book about Blender NPR
> > character animation [5]), and mato.sus304 (who kindly offered sample
> > Freestyle .blend and attractive still renders for inclusion in the 2.67
> > release notes [6]), just to name a few. Their continued support was
> > fundamental for the selection of 2.72 and future priority targets.
> >
> > I am done with the work on Freestyle line rendering for Cycles, and the
> > code deliverable is under review through patch D632. Thomas Dinges has
> > promptly responded to the review request and already accepted the patch
> > from a UI perspective. It looks like the work took more time than
> > expected. I will try to compensate the time loss as much as possible by
> > doing my best on the other priorities.
> >
> > I would also like to discuss how to proceed. It seems that sitting calm
> > and waiting for inputs from NPR artists of the Gooseberry project won't
> > work. If such feedback is considered a must, I would try to get in
> > contact with them individually to collect application requirements. The
> > present target tasks are of course a matter of discussion and subject to
> > changes. I personally am open to any work components on Blender and
> > Freestyle.
> >
> > As to the BEER efforts, I was told through personal communications that
> > the BEER team has a specific plan to get the coding work done. They told
> > me that you were informed of their plan (including the name of a core
> > Blender developer).
> >
> > [1]
> http://lists.blender.org/pipermail/bf-blender-npr/2014-June/000045.html
> > [2]
> >
> http://lists.blender.org/pipermail/bf-blender-npr/2014-February/000000.html
> > [3]
> http://www.blendernation.com/2014/06/18/new-course-freestyle-level-up/
> > [4]
> >
> http://www.blendernation.com/2014/04/02/video-cardcaptor-sakura-opening-sequence/
> > [5] http://www.amazon.co.jp/dp/4861007658/
> > [6]
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/FreeStyle
> >
> > With best regards,
> >
> > --
> > KAJIYAMA, Tamito <rd6t-kjym at asahi-net.or.jp>
> >
> >
> > On 21/07/2014 00:35, Ton Roosendaal wrote:
> >> Hi all,
> >>
> >> Could the frequent NPR artists here feedback on the todo for Tamito?
> >> He's on an extended contract for the development fund, and I like to
> see his work well supported by as much people here. I can see why it's
> interesting to have Cycles render strokes, but I never would have thought
> it's a priority for anyone.
> >>
> >> I also thought everyone liked to see more work done on quality
> rendering for NPR (material options especially). Blender Internal is very
> much ready for that.
> >>
> >> I specifically asked NPR artists from studios (Kampoong, MAD Naples,
> etc) to get involved. Where are they?
> >>
> >> Lastly: the 'beer' project, where are they? This is a chance to get
> features handled and worked on.
> >>
> >> Thanks,
> >>
> >> -Ton-
> > _______________________________________________
> > Bf-blender-npr mailing list
> > Bf-blender-npr at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-blender-npr
>
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-- 
Paolo Acampora, palucam at gmail.com
Thecnical Director at MAD entertainment, Naples (Italy)
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