[Bf-blender-cvs] [98aad59d377] tmp-workbench-rewrite2: Revert "Use the same object id across object submeshes"
Miguel Pozo
noreply at git.blender.org
Fri Jan 27 20:53:41 CET 2023
Commit: 98aad59d377703de495014db4203fc6153db6a8c
Author: Miguel Pozo
Date: Fri Jan 27 16:20:43 2023 +0100
Branches: tmp-workbench-rewrite2
https://developer.blender.org/rB98aad59d377703de495014db4203fc6153db6a8c
Revert "Use the same object id across object submeshes"
This reverts commit 45bc00d298a71c77b73728c7e88995f05d070726.
===================================================================
M source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
M source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
M source/blender/draw/engines/workbench/workbench_defines.hh
M source/blender/draw/engines/workbench/workbench_engine.cc
M source/blender/draw/engines/workbench/workbench_mesh_passes.cc
M source/blender/draw/engines/workbench/workbench_private.hh
===================================================================
diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
index f0a89859c44..92452eefed2 100644
--- a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
@@ -40,7 +40,6 @@ GPU_SHADER_CREATE_INFO(workbench_next_mesh)
.vertex_in(2, Type::VEC4, "ac")
.vertex_in(3, Type::VEC2, "au")
.vertex_source("workbench_prepass_vert.glsl")
- .storage_buf(WB_OBJECT_ID_SLOT, Qualifier::READ, "uint", "object_id_data[]")
.additional_info("draw_modelmat_new")
.additional_info("draw_resource_handle_new");
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 2f82cd2379d..7fcfb9b1c54 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -19,9 +19,5 @@ void main()
workbench_material_data_get(
resource_handle, ac.rgb, color_interp, alpha_interp, _roughness, metallic);
-#ifdef WORKBENCH_NEXT
- object_id = int(uint(object_id_data[resource_handle]) & 0xFFFFu) + 1;
-#else
object_id = int(uint(resource_handle) & 0xFFFFu) + 1;
-#endif
}
diff --git a/source/blender/draw/engines/workbench/workbench_defines.hh b/source/blender/draw/engines/workbench/workbench_defines.hh
index c69225b197a..4dfd69d9d50 100644
--- a/source/blender/draw/engines/workbench/workbench_defines.hh
+++ b/source/blender/draw/engines/workbench/workbench_defines.hh
@@ -5,7 +5,6 @@
#define WB_TILE_ARRAY_SLOT 2
#define WB_TILE_DATA_SLOT 3
#define WB_MATERIAL_SLOT 0
-#define WB_OBJECT_ID_SLOT 1
#define WB_WORLD_SLOT 4
#define WB_RESOLVE_GROUP_SIZE 8
diff --git a/source/blender/draw/engines/workbench/workbench_engine.cc b/source/blender/draw/engines/workbench/workbench_engine.cc
index 78ac2b2349f..a04f61418f6 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.cc
+++ b/source/blender/draw/engines/workbench/workbench_engine.cc
@@ -80,7 +80,6 @@ class Instance {
void end_sync()
{
resources.material_buf.push_update();
- resources.object_id_buf.push_update();
}
void object_sync(Manager &manager, ObjectRef &ob_ref)
@@ -203,8 +202,6 @@ class Instance {
ResourceHandle _handle = i == 0 ? handle : manager.resource_handle(ob_ref);
Material &mat = resources.material_buf.get_or_resize(_handle.resource_index());
- resources.object_id_buf.get_or_resize(
- _handle.resource_index()) = handle.resource_index();
if (::Material *_mat = BKE_object_material_get_eval(ob_ref.object, i + 1)) {
mat = Material(*_mat);
@@ -245,7 +242,6 @@ class Instance {
if (batch) {
Material &mat = resources.material_buf.get_or_resize(handle.resource_index());
- resources.object_id_buf.get_or_resize(handle.resource_index()) = handle.resource_index();
if (object_state.color_type == V3D_SHADING_OBJECT_COLOR) {
mat = Material(*ob_ref.object);
diff --git a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
index d926b0c015d..bc90f26b33d 100644
--- a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
+++ b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
@@ -23,7 +23,6 @@ void MeshPass::init_pass(SceneResources &resources, DRWState state, int clip_pla
state_set(state, clip_planes);
bind_texture(WB_MATCAP_SLOT, resources.matcap_tx);
bind_ssbo(WB_MATERIAL_SLOT, &resources.material_buf);
- bind_ssbo(WB_OBJECT_ID_SLOT, &resources.object_id_buf);
bind_ubo(WB_WORLD_SLOT, resources.world_buf);
if (clip_planes > 0) {
bind_ubo(DRW_CLIPPING_UBO_SLOT, resources.clip_planes_buf);
diff --git a/source/blender/draw/engines/workbench/workbench_private.hh b/source/blender/draw/engines/workbench/workbench_private.hh
index b00202e3a69..086553ca5c1 100644
--- a/source/blender/draw/engines/workbench/workbench_private.hh
+++ b/source/blender/draw/engines/workbench/workbench_private.hh
@@ -148,7 +148,6 @@ struct SceneResources {
TextureFromPool depth_in_front_tx = "wb_depth_in_front_tx";
StorageVectorBuffer<Material> material_buf = {"material_buf"};
- StorageVectorBuffer<uint> object_id_buf = {"object_id_buf"};
UniformBuffer<WorldData> world_buf = {};
UniformArrayBuffer<float4, 6> clip_planes_buf;
More information about the Bf-blender-cvs
mailing list