[Bf-blender-cvs] [98aad59d377] tmp-workbench-rewrite2: Revert "Use the same object id across object submeshes"

Miguel Pozo noreply at git.blender.org
Fri Jan 27 20:53:41 CET 2023


Commit: 98aad59d377703de495014db4203fc6153db6a8c
Author: Miguel Pozo
Date:   Fri Jan 27 16:20:43 2023 +0100
Branches: tmp-workbench-rewrite2
https://developer.blender.org/rB98aad59d377703de495014db4203fc6153db6a8c

Revert "Use the same object id across object submeshes"

This reverts commit 45bc00d298a71c77b73728c7e88995f05d070726.

===================================================================

M	source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
M	source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
M	source/blender/draw/engines/workbench/workbench_defines.hh
M	source/blender/draw/engines/workbench/workbench_engine.cc
M	source/blender/draw/engines/workbench/workbench_mesh_passes.cc
M	source/blender/draw/engines/workbench/workbench_private.hh

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
index f0a89859c44..92452eefed2 100644
--- a/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_prepass_info.hh
@@ -40,7 +40,6 @@ GPU_SHADER_CREATE_INFO(workbench_next_mesh)
     .vertex_in(2, Type::VEC4, "ac")
     .vertex_in(3, Type::VEC2, "au")
     .vertex_source("workbench_prepass_vert.glsl")
-    .storage_buf(WB_OBJECT_ID_SLOT, Qualifier::READ, "uint", "object_id_data[]")
     .additional_info("draw_modelmat_new")
     .additional_info("draw_resource_handle_new");
 
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 2f82cd2379d..7fcfb9b1c54 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -19,9 +19,5 @@ void main()
   workbench_material_data_get(
       resource_handle, ac.rgb, color_interp, alpha_interp, _roughness, metallic);
 
-#ifdef WORKBENCH_NEXT
-  object_id = int(uint(object_id_data[resource_handle]) & 0xFFFFu) + 1;
-#else
   object_id = int(uint(resource_handle) & 0xFFFFu) + 1;
-#endif
 }
diff --git a/source/blender/draw/engines/workbench/workbench_defines.hh b/source/blender/draw/engines/workbench/workbench_defines.hh
index c69225b197a..4dfd69d9d50 100644
--- a/source/blender/draw/engines/workbench/workbench_defines.hh
+++ b/source/blender/draw/engines/workbench/workbench_defines.hh
@@ -5,7 +5,6 @@
 #define WB_TILE_ARRAY_SLOT 2
 #define WB_TILE_DATA_SLOT 3
 #define WB_MATERIAL_SLOT 0
-#define WB_OBJECT_ID_SLOT 1
 #define WB_WORLD_SLOT 4
 
 #define WB_RESOLVE_GROUP_SIZE 8
diff --git a/source/blender/draw/engines/workbench/workbench_engine.cc b/source/blender/draw/engines/workbench/workbench_engine.cc
index 78ac2b2349f..a04f61418f6 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.cc
+++ b/source/blender/draw/engines/workbench/workbench_engine.cc
@@ -80,7 +80,6 @@ class Instance {
   void end_sync()
   {
     resources.material_buf.push_update();
-    resources.object_id_buf.push_update();
   }
 
   void object_sync(Manager &manager, ObjectRef &ob_ref)
@@ -203,8 +202,6 @@ class Instance {
             ResourceHandle _handle = i == 0 ? handle : manager.resource_handle(ob_ref);
 
             Material &mat = resources.material_buf.get_or_resize(_handle.resource_index());
-            resources.object_id_buf.get_or_resize(
-                _handle.resource_index()) = handle.resource_index();
 
             if (::Material *_mat = BKE_object_material_get_eval(ob_ref.object, i + 1)) {
               mat = Material(*_mat);
@@ -245,7 +242,6 @@ class Instance {
 
         if (batch) {
           Material &mat = resources.material_buf.get_or_resize(handle.resource_index());
-          resources.object_id_buf.get_or_resize(handle.resource_index()) = handle.resource_index();
 
           if (object_state.color_type == V3D_SHADING_OBJECT_COLOR) {
             mat = Material(*ob_ref.object);
diff --git a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
index d926b0c015d..bc90f26b33d 100644
--- a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
+++ b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
@@ -23,7 +23,6 @@ void MeshPass::init_pass(SceneResources &resources, DRWState state, int clip_pla
   state_set(state, clip_planes);
   bind_texture(WB_MATCAP_SLOT, resources.matcap_tx);
   bind_ssbo(WB_MATERIAL_SLOT, &resources.material_buf);
-  bind_ssbo(WB_OBJECT_ID_SLOT, &resources.object_id_buf);
   bind_ubo(WB_WORLD_SLOT, resources.world_buf);
   if (clip_planes > 0) {
     bind_ubo(DRW_CLIPPING_UBO_SLOT, resources.clip_planes_buf);
diff --git a/source/blender/draw/engines/workbench/workbench_private.hh b/source/blender/draw/engines/workbench/workbench_private.hh
index b00202e3a69..086553ca5c1 100644
--- a/source/blender/draw/engines/workbench/workbench_private.hh
+++ b/source/blender/draw/engines/workbench/workbench_private.hh
@@ -148,7 +148,6 @@ struct SceneResources {
   TextureFromPool depth_in_front_tx = "wb_depth_in_front_tx";
 
   StorageVectorBuffer<Material> material_buf = {"material_buf"};
-  StorageVectorBuffer<uint> object_id_buf = {"object_id_buf"};
   UniformBuffer<WorldData> world_buf = {};
   UniformArrayBuffer<float4, 6> clip_planes_buf;



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