[Bf-blender-cvs] [5218391701b] master: Fix assertion in UV path select

Campbell Barton noreply at git.blender.org
Fri Jan 20 12:34:02 CET 2023


Commit: 5218391701b7a49f24c93078994aa44d82e1c1c2
Author: Campbell Barton
Date:   Fri Jan 20 22:29:07 2023 +1100
Branches: master
https://developer.blender.org/rB5218391701b7a49f24c93078994aa44d82e1c1c2

Fix assertion in UV path select

Existing path selection & new path picking included without UV's.
Now limit objects to those with UV's.

Also remove use of CTX_wm_view3d(C) in the UV editor it would be NULL,
but it doesn't makes sense to use the 3D viewport for UV operations
even if it was available.

===================================================================

M	source/blender/editors/uvedit/uvedit_path.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_path.c b/source/blender/editors/uvedit/uvedit_path.c
index e8ba3b0cffd..00d86fef831 100644
--- a/source/blender/editors/uvedit/uvedit_path.c
+++ b/source/blender/editors/uvedit/uvedit_path.c
@@ -562,8 +562,8 @@ static int uv_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmEve
   Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
   ViewLayer *view_layer = CTX_data_view_layer(C);
   uint objects_len = 0;
-  Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
-      scene, view_layer, CTX_wm_view3d(C), &objects_len);
+  Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+      scene, view_layer, NULL, &objects_len);
 
   float co[2];
 
@@ -796,8 +796,8 @@ static int uv_shortest_path_select_exec(bContext *C, wmOperator *op)
 
   ViewLayer *view_layer = CTX_data_view_layer(C);
   uint objects_len = 0;
-  Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
-      scene, view_layer, CTX_wm_view3d(C), &objects_len);
+  Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
+      scene, view_layer, NULL, &objects_len);
   for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
     Object *obedit = objects[ob_index];
     BMEditMesh *em = BKE_editmesh_from_object(obedit);



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