[Bf-blender-cvs] [d300fe01ac2] refactor-mesh-corners-generic: Cleanup: Make naming more consistent

Hans Goudey noreply at git.blender.org
Thu Jan 19 02:33:24 CET 2023


Commit: d300fe01ac2b0f449af7eb1deb7280c6dff181e1
Author: Hans Goudey
Date:   Wed Jan 18 19:33:14 2023 -0600
Branches: refactor-mesh-corners-generic
https://developer.blender.org/rBd300fe01ac2b0f449af7eb1deb7280c6dff181e1

Cleanup: Make naming more consistent

Avoid _i prefix which doesn't really help

===================================================================

M	source/blender/blenkernel/intern/curve_to_mesh_convert.cc
M	source/blender/blenkernel/intern/geometry_component_mesh.cc
M	source/blender/blenkernel/intern/mesh.cc
M	source/blender/blenkernel/intern/mesh_iterators.cc
M	source/blender/blenkernel/intern/mesh_mapping.cc
M	source/blender/blenkernel/intern/mesh_normals.cc
M	source/blender/blenkernel/intern/mesh_remap.cc
M	source/blender/blenkernel/intern/mesh_sample.cc
M	source/blender/blenkernel/intern/mesh_validate.cc
M	source/blender/blenkernel/intern/subdiv_converter_mesh.c
M	source/blender/blenkernel/intern/subdiv_foreach.c
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
M	source/blender/editors/sculpt_paint/sculpt_face_set.cc
M	source/blender/editors/transform/transform_snap_object.cc
M	source/blender/geometry/intern/realize_instances.cc
M	source/blender/io/alembic/exporter/abc_writer_mesh.cc
M	source/blender/io/alembic/intern/abc_reader_mesh.cc
M	source/blender/io/usd/intern/usd_writer_mesh.cc
M	source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
M	source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
M	source/blender/nodes/geometry/nodes/node_geo_blur_attribute.cc
M	source/blender/nodes/geometry/nodes/node_geo_convex_hull.cc
M	source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
M	source/blender/nodes/geometry/nodes/node_geo_dual_mesh.cc
M	source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
M	source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_is_planar.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
M	source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
M	source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
index 364606e0cb3..1e40ef9a24a 100644
--- a/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
+++ b/source/blender/blenkernel/intern/curve_to_mesh_convert.cc
@@ -144,7 +144,6 @@ static void fill_mesh_topology(const int vert_offset,
       corner_edges[cap_loop_offset + i] = profile_edges_start + ((i == (profile_segment_num - 1)) ?
                                                                      (profile_segment_num - 1) :
                                                                      (i_inv - 1));
-
       corner_verts[cap_loop_offset + profile_segment_num + i] = last_ring_vert_offset + i;
       corner_edges[cap_loop_offset + profile_segment_num + i] = last_ring_edge_offset + i;
     }
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 2aafa3b7879..bdf41c43509 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -177,8 +177,8 @@ static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
   const Span<int> corner_verts = mesh.corner_verts();
 
   attribute_math::DefaultMixer<T> mixer(r_values);
-  for (const int corner_i : IndexRange(mesh.totloop)) {
-    mixer.mix_in(corner_verts[corner_i], old_values[corner_i]);
+  for (const int corner : IndexRange(mesh.totloop)) {
+    mixer.mix_in(corner_verts[corner], old_values[corner]);
   }
   mixer.finalize();
 }
@@ -195,11 +195,11 @@ void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
   Array<bool> loose_verts(mesh.totvert, true);
 
   r_values.fill(true);
-  for (const int corner_i : IndexRange(mesh.totloop)) {
-    const int point_index = corner_verts[corner_i];
+  for (const int corner : IndexRange(mesh.totloop)) {
+    const int point_index = corner_verts[corner];
 
     loose_verts[point_index] = false;
-    if (!old_values[corner_i]) {
+    if (!old_values[corner]) {
       r_values[point_index] = false;
     }
   }
@@ -242,8 +242,8 @@ static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray
   attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
     using T = decltype(dummy);
     new_varray = VArray<T>::ForFunc(
-        mesh.totloop, [corner_verts, varray = varray.typed<T>()](const int64_t corner_i) {
-          return varray[corner_verts[corner_i]];
+        mesh.totloop, [corner_verts, varray = varray.typed<T>()](const int64_t corner) {
+          return varray[corner_verts[corner]];
         });
   });
   return new_varray;
@@ -383,8 +383,8 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
   for (const int poly_index : polys.index_range()) {
     const MPoly &poly = polys[poly_index];
     const T value = old_values[poly_index];
-    for (const int vert_i : corner_verts.slice(poly.loopstart, poly.totloop)) {
-      mixer.mix_in(vert_i, value);
+    for (const int vert : corner_verts.slice(poly.loopstart, poly.totloop)) {
+      mixer.mix_in(vert, value);
     }
   }
 
@@ -406,8 +406,8 @@ void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
     for (const int poly_index : range) {
       if (old_values[poly_index]) {
         const MPoly &poly = polys[poly_index];
-        for (const int vert_i : corner_verts.slice(poly.loopstart, poly.totloop)) {
-          r_values[vert_i] = true;
+        for (const int vert : corner_verts.slice(poly.loopstart, poly.totloop)) {
+          r_values[vert] = true;
         }
       }
     }
@@ -472,8 +472,8 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
   for (const int poly_index : polys.index_range()) {
     const MPoly &poly = polys[poly_index];
     const T value = old_values[poly_index];
-    for (const int edge_i : corner_edges.slice(poly.loopstart, poly.totloop)) {
-      mixer.mix_in(edge_i, value);
+    for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
+      mixer.mix_in(edge, value);
     }
   }
   mixer.finalize();
@@ -494,8 +494,8 @@ void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
     for (const int poly_index : range) {
       if (old_values[poly_index]) {
         const MPoly &poly = polys[poly_index];
-        for (const int edge_i : corner_edges.slice(poly.loopstart, poly.totloop)) {
-          r_values[edge_i] = true;
+        for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
+          r_values[edge] = true;
         }
       }
     }
@@ -530,8 +530,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
             [corner_verts, polys, varray = varray.typed<bool>()](const int face_index) {
               /* A face is selected if all of its vertices were selected. */
               const MPoly &poly = polys[face_index];
-              for (const int vert_i : corner_verts.slice(poly.loopstart, poly.totloop)) {
-                if (!varray[vert_i]) {
+              for (const int vert : corner_verts.slice(poly.loopstart, poly.totloop)) {
+                if (!varray[vert]) {
                   return false;
                 }
               }
@@ -544,8 +544,8 @@ static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &
               T return_value;
               attribute_math::DefaultMixer<T> mixer({&return_value, 1});
               const MPoly &poly = polys[face_index];
-              for (const int vert_i : corner_verts.slice(poly.loopstart, poly.totloop)) {
-                mixer.mix_in(0, varray[vert_i]);
+              for (const int vert : corner_verts.slice(poly.loopstart, poly.totloop)) {
+                mixer.mix_in(0, varray[vert]);
               }
               mixer.finalize();
               return return_value;
@@ -606,10 +606,10 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
     /* For every corner, mix the values from the adjacent edges on the face. */
     for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
       const int loop_index_prev = mesh_topology::poly_loop_prev(poly, loop_index);
-      const int edge_i = corner_edges[loop_index];
-      const int edge_i_prev = corner_edges[loop_index_prev];
-      mixer.mix_in(loop_index, old_values[edge_i]);
-      mixer.mix_in(loop_index, old_values[edge_i_prev]);
+      const int edge = corner_edges[loop_index];
+      const int edge_prev = corner_edges[loop_index_prev];
+      mixer.mix_in(loop_index, old_values[edge]);
+      mixer.mix_in(loop_index, old_values[edge_prev]);
     }
   }
 
@@ -633,9 +633,9 @@ void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
       const MPoly &poly = polys[poly_index];
       for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
         const int loop_index_prev = mesh_topology::poly_loop_prev(poly, loop_index);
-        const int edge_i = corner_edges[loop_index];
-        const int edge_i_prev = corner_edges[loop_index_prev];
-        if (old_values[edge_i] && old_values[edge_i_prev]) {
+        const int edge = corner_edges[loop_index];
+        const int edge_prev = corner_edges[loop_index_prev];
+        if (old_values[edge] && old_values[edge_prev]) {
           r_values[loop_index] = true;
         }
       }
@@ -726,8 +726,8 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
         new_varray = VArray<bool>::ForFunc(
             polys.size(), [corner_edges, polys, varray = varray.typed<T>()](const int face_index) {
               const MPoly &poly = polys[face_index];
-              for (const int edge_i : corner_edges.slice(poly.loopstart, poly.totloop)) {
-                if (!varray[edge_i]) {
+              for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
+                if (!varray[edge]) {
                   return false;
                 }
               }
@@ -740,8 +740,8 @@ static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &v
               T return_value;
               attribute_math::DefaultMixer<T> mixer({&return_value, 1});
               const MPoly &poly = polys[face_index];
-              for (const int edge_i : corner_edges.slice(poly.loopstart, poly.totloop)) {
-                mixer.mix_in(0, varray[edge_i]);
+              for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
+                mixer.mix_in(0, varray[edge]);
               }
               mixer.finalize();
               return return_value;
@@ -1247,9 +1247,11 @@ static ComponentAttributeProviders create_attribute_providers_for_mesh()
                                                        nullptr,
                                                        AttributeValidator{&material_index_clamp});
 
+  /* Note: This clamping is more of a last resort, since it's quite easy to make an
+   * invalid mesh that will crash Blender by arbitrarily editing this attribute. */
   static const auto int_index_clamp = mf::build::SI1_SO<int, int>(
       "Index Validate",
-      [](int value) { return std::clamp<int>(value, 0, std::numeric_limits<int>::max()); },
+      [](int value) { return std::max(value, 0); },
       mf::build::exec_presets::AllSpanOrSingle());
   static BuiltinCustomDataLayerProvider corner_vert(".corner_vert",
                                                     ATTR_DOMAIN_CORNER,
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 0f2d1951846..4eeaa878d78 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -570,7 +570,7 @@ static int customdata_compare(
 
       if (StringRef(l1->name) == ".corner_edge") {
         /* TODO(Hans): This attribute wasn't tested before loops were refactored into separate
-         * corner edges and corner verts arrays. Remove after updating tests. */
+         * corner edges and corner verts attributes. Remove after updating tests. */
         continue;
       }
 
diff --git a/source/blender/blenkernel/intern/mesh_iterators.cc b/source/blender/blenkernel/intern/mesh_iterators.cc
index 2

@@ Diff output truncated at 10240 characters. @@



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