[Bf-blender-cvs] [30c90f0ad01] master: Cleanup: Replace "UV's" with "UVs"

Damien Picard noreply at git.blender.org
Tue Jan 10 20:55:21 CET 2023


Commit: 30c90f0ad015ae23eb37780f64429ba9e406eafe
Author: Damien Picard
Date:   Tue Jan 10 14:49:51 2023 -0500
Branches: master
https://developer.blender.org/rB30c90f0ad015ae23eb37780f64429ba9e406eafe

Cleanup: Replace "UV's" with "UVs"

An apostrophe should not be used because it is not a mark of plural,
even for initialisms. This involves mostly comments, but a few UI
messages are affected as well.

Differential Revision: https://developer.blender.org/D16749

===================================================================

M	doc/python_api/examples/bpy.types.Mesh.py
M	release/scripts/modules/bpy_extras/object_utils.py
M	release/scripts/startup/bl_operators/add_mesh_torus.py
M	release/scripts/startup/bl_operators/uvcalc_lightmap.py
M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/BKE_pbvh_pixels.hh
M	source/blender/blenkernel/intern/mesh.cc
M	source/blender/blenkernel/intern/mesh_legacy_convert.cc
M	source/blender/blenkernel/intern/mesh_mapping.cc
M	source/blender/blenkernel/intern/mesh_merge_customdata.cc
M	source/blender/blenlib/BLI_uvproject.h
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/blenloader/intern/versioning_defaults.cc
M	source/blender/bmesh/bmesh.h
M	source/blender/bmesh/intern/bmesh_interp.c
M	source/blender/bmesh/intern/bmesh_opdefines.c
M	source/blender/bmesh/intern/bmesh_operators.h
M	source/blender/bmesh/intern/bmesh_walkers_impl.c
M	source/blender/bmesh/operators/bmo_inset.c
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/bmesh/tools/bmesh_boolean.cc
M	source/blender/bmesh/tools/bmesh_intersect.c
M	source/blender/bmesh/tools/bmesh_path_region_uv.c
M	source/blender/draw/engines/overlay/overlay_edit_uv.cc
M	source/blender/draw/intern/draw_cache_impl_mesh.cc
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
M	source/blender/editors/include/ED_mesh.h
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/object/object_add.cc
M	source/blender/editors/object/object_modifier.cc
M	source/blender/editors/sculpt_paint/paint_image_proj.cc
M	source/blender/editors/sculpt_paint/sculpt_uv.c
M	source/blender/editors/transform/transform_convert.c
M	source/blender/editors/uvedit/uvedit_intern.h
M	source/blender/editors/uvedit/uvedit_ops.c
M	source/blender/editors/uvedit/uvedit_rip.c
M	source/blender/editors/uvedit/uvedit_select.c
M	source/blender/editors/uvedit/uvedit_smart_stitch.c
M	source/blender/editors/uvedit/uvedit_unwrap_ops.c
M	source/blender/makesdna/DNA_meshdata_types.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_modifier.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/modifiers/intern/MOD_dynamicpaint.c
M	source/blender/windowmanager/intern/wm_event_system.cc

===================================================================

diff --git a/doc/python_api/examples/bpy.types.Mesh.py b/doc/python_api/examples/bpy.types.Mesh.py
index 68cc42ec6bf..8872201e123 100644
--- a/doc/python_api/examples/bpy.types.Mesh.py
+++ b/doc/python_api/examples/bpy.types.Mesh.py
@@ -13,16 +13,16 @@ Blender stores 4 main arrays to define mesh geometry.
 - :class:`Mesh.polygons`: (reference a range of loops)
 
 
-Each polygon reference a slice in the loop array, this way, polygons do not store vertices or corner data such as UV's directly,
+Each polygon references a slice in the loop array, this way, polygons do not store vertices or corner data such as UVs directly,
 only a reference to loops that the polygon uses.
 
 :class:`Mesh.loops`, :class:`Mesh.uv_layers` :class:`Mesh.vertex_colors` are all aligned so the same polygon loop
-indices can be used to find the UV's and vertex colors as with as the vertices.
+indices can be used to find the UVs and vertex colors as with as the vertices.
 
 To compare mesh API options see: :ref:`NGons and Tessellation Faces <info_gotcha_mesh_faces>`
 
 
-This example script prints the vertices and UV's for each polygon, assumes the active object is a mesh with UVs.
+This example script prints the vertices and UVs for each polygon, assumes the active object is a mesh with UVs.
 """
 
 import bpy
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index 5275a83e062..efbd635955c 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -127,7 +127,7 @@ def object_data_add(context, obdata, operator=None, name=None):
         layer.update()  # apply location
         # layer.objects.active = obj_new
 
-        # Match up UV layers, this is needed so adding an object with UV's
+        # Match up UV layers, this is needed so adding an object with UVs
         # doesn't create new layers when there happens to be a naming mismatch.
         uv_new = obdata.uv_layers.active
         if uv_new is not None:
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
index 90d1326e1a2..88934d086a9 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -71,7 +71,7 @@ def add_uvs(mesh, minor_seg, major_seg):
     u_step = 1.0 / major_seg
     v_step = 1.0 / minor_seg
 
-    # Round UV's, needed when segments aren't divisible by 4.
+    # Round UVs, needed when segments aren't divisible by 4.
     u_init = 0.5 + fmod(0.5, u_step)
     v_init = 0.5 + fmod(0.5, v_step)
 
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 8c78424f54a..ca309bff9e4 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -84,7 +84,7 @@ class prettyface:
                 # ngon, note:
                 # for ngons to calculate the width/height we need to do the
                 # whole projection, unlike other faces
-                # we store normalized UV's in the faces coords to avoid
+                # we store normalized UVs in the faces coords to avoid
                 # calculating the projection and rotating it twice.
 
                 no = data.normal
@@ -110,7 +110,7 @@ class prettyface:
                 self.height = yspan
 
                 # ngons work different, we store projected result
-                # in UV's to avoid having to re-project later.
+                # in UVs to avoid having to re-project later.
                 for i, co in enumerate(cos_2d):
                     self.uv[i][:] = ((co.x - xmin) / xspan,
                                      (co.y - ymin) / yspan)
@@ -570,7 +570,7 @@ from bpy.props import BoolProperty, FloatProperty, IntProperty
 
 
 class LightMapPack(Operator):
-    """Pack each faces UV's into the UV bounds"""
+    """Pack each face's UVs into the UV bounds"""
     bl_idname = "uv.lightmap_pack"
     bl_label = "Lightmap Pack"
 
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ffca4cff347..5190d09ccf8 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -807,9 +807,9 @@ struct Mesh *BKE_mesh_merge_verts(struct Mesh *mesh,
                                   int merge_mode);
 
 /**
- * Account for custom-data such as UV's becoming detached because of imprecision
+ * Account for custom-data such as UVs becoming detached because of imprecision
  * in custom-data interpolation.
- * Without running this operation subdivision surface can cause UV's to be disconnected,
+ * Without running this operation subdivision surface can cause UVs to be disconnected,
  * see: T81065.
  */
 void BKE_mesh_merge_customdata_for_apply_modifier(struct Mesh *me);
diff --git a/source/blender/blenkernel/BKE_pbvh_pixels.hh b/source/blender/blenkernel/BKE_pbvh_pixels.hh
index 55ecf65bcac..a6b5bb565c5 100644
--- a/source/blender/blenkernel/BKE_pbvh_pixels.hh
+++ b/source/blender/blenkernel/BKE_pbvh_pixels.hh
@@ -59,7 +59,7 @@ struct UVPrimitivePaintInput {
   /** Corresponding index into PaintGeometryPrimitives */
   int64_t geometry_primitive_index;
   /**
-   * Delta barycentric coordinates between 2 neighboring UV's in the U direction.
+   * Delta barycentric coordinates between 2 neighboring UVs in the U direction.
    *
    * Only the first two coordinates are stored. The third should be recalculated
    */
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index d2e61d37e44..60547a57094 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -510,7 +510,7 @@ static bool is_uv_bool_sublayer(CustomDataLayer const *l)
          is_sublayer_name(UV_PINNED_NAME, name);
 }
 
-/** Thresh is threshold for comparing vertices, UV's, vertex colors, weights, etc. */
+/** Thresh is threshold for comparing vertices, UVs, vertex colors, weights, etc. */
 static int customdata_compare(
     CustomData *c1, CustomData *c2, const int total_length, Mesh *m1, Mesh *m2, const float thresh)
 {
diff --git a/source/blender/blenkernel/intern/mesh_legacy_convert.cc b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
index 9fd9214f8af..868653013a6 100644
--- a/source/blender/blenkernel/intern/mesh_legacy_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_legacy_convert.cc
@@ -524,7 +524,7 @@ static void convert_mfaces_to_mpolys(ID *id,
   }
 
   /* NOTE: we don't convert NGons at all, these are not even real ngons,
-   * they have their own UV's, colors etc - its more an editing feature. */
+   * they have their own UVs, colors etc - it's more an editing feature. */
 
   BLI_edgehash_free(eh, nullptr);
 
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index 9028f6d51b3..7ebf57ffd3c 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -4,7 +4,7 @@
  * \ingroup bke
  *
  * Functions for accessing mesh connectivity data.
- * eg: polys connected to verts, UV's connected to verts.
+ * eg: polys connected to verts, UVs connected to verts.
  */
 
 #include "MEM_guardedalloc.h"
diff --git a/source/blender/blenkernel/intern/mesh_merge_customdata.cc b/source/blender/blenkernel/intern/mesh_merge_customdata.cc
index 7a0895c18e1..f219ad3ae19 100644
--- a/source/blender/blenkernel/intern/mesh_merge_customdata.cc
+++ b/source/blender/blenkernel/intern/mesh_merge_customdata.cc
@@ -38,11 +38,11 @@ static int compare_v2_classify(const float uv_a[2], const float uv_b[2])
    * values as the absolute value doesn't account for float precision at difference scales.
    * - For subdivision-surface ULP of 3 is sufficient,
    *   although this value is extremely small.
-   * - For bevel the ULP of 12 is sufficient to merge UV's that appear to be connected
+   * - For bevel the ULP of 12 is sufficient to merge UVs that appear to be connected
    *   with bevel on Suzanne beveled 15% with 6 segments.
    *
    * These values could be tweaked but should be kept on the small side to prevent
-   * unintentional joining of intentionally dis-connected UV's.
+   * unintentional joining of intentionally disconnected UVs.
    *
    * Before v2.91 the threshold was either (`1e-4` or `0.05 / image_size` for selection picking).
    * So picking used a threshold of `1e-4` for a 500x500 image and `1e-5` for a 5000x5000 image.
@@ -63,7 +63,7 @@ static void merge_uvs_for_vertex(const Span<int> loops_for_vert, Span<float2 *>
   if (loops_for_vert.size() <= 1) {
     return;
   }
-  /* Manipulate a copy of the loop indices, de-duplicating UV's per layer.  */
+  /* Manipulate a copy of the loop indices, de-duplicating UVs per layer.  */
   Vector<int, 32> loops_merge;
   loops_merge.reserve(loops_for_vert.size());
   for (float2 *mloopuv : mloopuv_layers) {
diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h
index a94fd796121..ecd3fa744db 100644
--- a/source/blender/blenlib/BLI_uvproject.h
+++ b/source/blender/blenlib/BLI_uvproject.h
@@ -40,7 +40,7 @@ void BLI_uvproject_from_view(float target[2],
                              float winy);
 
 /**
- * Apply orthographic UV's.
+ * Apply orthographic UVs.
  */
 void BLI_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4]);
 
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 8cbc08357a4..980c8894e10 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1791,7 +1791,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
     /* MTexPoly now removed. */
     if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
       for (Mesh *me = bmain->meshes.first; me; me = me->id.next) {
-        /* If we have UV's, so this file will have MTexPoly layers too! */
+        /* If we have UVs, so this file will have MTexPoly layers too! */


@@ Diff output truncated at 10240 characters. @@



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