[Bf-blender-cvs] [b87ae86e3cc] tmp-workbench-rewrite2: Class separators

Miguel Pozo noreply at git.blender.org
Tue Jan 10 15:55:20 CET 2023


Commit: b87ae86e3cc588206dd00e04c18504b850b0e3cd
Author: Miguel Pozo
Date:   Mon Jan 9 17:39:16 2023 +0100
Branches: tmp-workbench-rewrite2
https://developer.blender.org/rBb87ae86e3cc588206dd00e04c18504b850b0e3cd

Class separators

===================================================================

M	source/blender/draw/engines/workbench/workbench_mesh_passes.cc

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
index 84c7c58f12f..d47a806b694 100644
--- a/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
+++ b/source/blender/draw/engines/workbench/workbench_mesh_passes.cc
@@ -4,6 +4,10 @@
 
 namespace blender::workbench {
 
+/* -------------------------------------------------------------------- */
+/** \name MeshPass
+ * \{ */
+
 MeshPass::MeshPass(const char *name) : PassMain(name){};
 
 /* Move to draw::Pass */
@@ -99,6 +103,12 @@ void MeshPass::draw(ObjectRef &ref,
                                                                                           handle);
 }
 
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name OpaquePass
+ * \{ */
+
 void OpaquePass::sync(const SceneState &scene_state, SceneResources &resources)
 {
   DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
@@ -226,6 +236,12 @@ bool OpaquePass::is_empty() const
   return gbuffer_ps_.is_empty() && gbuffer_in_front_ps_.is_empty();
 }
 
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name TransparentPass
+ * \{ */
+
 void TransparentPass::sync(const SceneState &scene_state, SceneResources &resources)
 {
   DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_OIT |
@@ -297,6 +313,12 @@ bool TransparentPass::is_empty() const
   return accumulation_ps_.is_empty() && accumulation_in_front_ps_.is_empty();
 }
 
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name TransparentDepthPass
+ * \{ */
+
 void TransparentDepthPass::sync(const SceneState &scene_state, SceneResources &resources)
 {
   DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL |
@@ -370,4 +392,6 @@ bool TransparentDepthPass::is_empty() const
   return main_ps_.is_empty() && in_front_ps_.is_empty();
 }
 
+/** \} */
+
 }  // namespace blender::workbench



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