[Bf-blender-cvs] [8213d1735dd] tmp-workbench-rewrite2: Fix comments style

Miguel Pozo noreply at git.blender.org
Tue Jan 10 15:55:19 CET 2023


Commit: 8213d1735dd805467f5b78d871427228e3d488f1
Author: Miguel Pozo
Date:   Mon Jan 9 17:09:32 2023 +0100
Branches: tmp-workbench-rewrite2
https://developer.blender.org/rB8213d1735dd805467f5b78d871427228e3d488f1

Fix comments style

===================================================================

M	source/blender/draw/engines/workbench/shaders/infos/workbench_composite_info.hh
M	source/blender/draw/engines/workbench/workbench_effect_antialiasing.cc
M	source/blender/draw/engines/workbench/workbench_effect_dof.cc
M	source/blender/draw/engines/workbench/workbench_private.hh
M	source/blender/draw/engines/workbench/workbench_shadow.cc

===================================================================

diff --git a/source/blender/draw/engines/workbench/shaders/infos/workbench_composite_info.hh b/source/blender/draw/engines/workbench/shaders/infos/workbench_composite_info.hh
index bd813a36c6e..c437605574d 100644
--- a/source/blender/draw/engines/workbench/shaders/infos/workbench_composite_info.hh
+++ b/source/blender/draw/engines/workbench/shaders/infos/workbench_composite_info.hh
@@ -58,7 +58,7 @@ GPU_SHADER_CREATE_INFO(workbench_next_composite)
     .fragment_source("workbench_next_composite_frag.glsl")
     .additional_info("draw_fullscreen", "draw_view");
 
-// Lighting
+/* Lighting */
 
 GPU_SHADER_CREATE_INFO(workbench_next_resolve_opaque_studio).define("WORKBENCH_LIGHTING_STUDIO");
 
@@ -68,7 +68,7 @@ GPU_SHADER_CREATE_INFO(workbench_next_resolve_opaque_matcap)
 
 GPU_SHADER_CREATE_INFO(workbench_next_resolve_opaque_flat).define("WORKBENCH_LIGHTING_FLAT");
 
-// Effects
+/* Effects */
 
 GPU_SHADER_CREATE_INFO(workbench_next_resolve_curvature)
     .define("WORKBENCH_CURVATURE")
@@ -78,9 +78,9 @@ GPU_SHADER_CREATE_INFO(workbench_next_resolve_cavity)
     .define("WORKBENCH_CAVITY")
     .sampler(8, ImageType::FLOAT_2D, "jitter_tx") /* TODO(Miguel Pozo): GPU_SAMPLER_REPEAT is set
                                                      in CavityEffect, it doesn't work here ? */
-    .uniform_buf(5, "float4", "cavity_samples[512]");
+    .uniform_buf(5, "vec4", "cavity_samples[512]");
 
-// Variations
+/* Variations */
 
 #define WORKBENCH_FINAL_VARIATION(name, ...) \
   GPU_SHADER_CREATE_INFO(name).additional_info(__VA_ARGS__).do_static_compilation(true);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.cc b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.cc
index 17e1acb15e4..313aad6244e 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.cc
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.cc
@@ -13,7 +13,7 @@ class TaaSamples {
     samples = blender::Array<float2>(size);
     BLI_jitter_init((float(*)[2])samples.begin(), size);
 
-    /* find closest element to center */
+    /* Find closest element to center */
     int closest_index = 0;
     float closest_squared_distance = 1.0f;
 
@@ -29,7 +29,7 @@ class TaaSamples {
     float2 closest_sample = samples[closest_index];
 
     for (float2 &sample : samples) {
-      /* move jitter samples so that closest sample is in center */
+      /* Move jitter samples so that closest sample is in center */
       sample -= closest_sample;
       /* Avoid samples outside range (wrap around). */
       sample = {fmodf(sample.x + 0.5f, 1.0f), fmodf(sample.y + 0.5f, 1.0f)};
@@ -37,7 +37,7 @@ class TaaSamples {
       sample = (sample * 2.0f) - 1.0f;
     }
 
-    /* swap center sample to the start of the array */
+    /* Swap center sample to the start of the array */
     if (closest_index != 0) {
       swap_v2_v2(samples[0], samples[closest_index]);
     }
@@ -96,7 +96,7 @@ static void setup_taa_weights(const float2 offset, float r_weights[9], float &r_
     for (int y = -1; y <= 1; y++, i++) {
       float2 sample_co = float2(x, y) - offset;
       float r = len_v2(sample_co);
-      /* fclem: is radial distance ok here? */
+      /* fclem: Is radial distance ok here? */
       float weight = filter_blackman_harris(r, filter_width);
       r_weight_sum += weight;
       r_weights[i] = weight;
@@ -215,7 +215,7 @@ void AntiAliasingPass::setup_view(View &view, int2 resolution)
   /* TODO(Miguel Pozo): New API equivalent? */
   const DRWView *default_view = DRW_view_default_get();
   float4x4 winmat, viewmat, persmat;
-  /* construct new matrices from transform delta */
+  /* Construct new matrices from transform delta */
   DRW_view_winmat_get(default_view, winmat.ptr(), false);
   DRW_view_viewmat_get(default_view, viewmat.ptr(), false);
   DRW_view_persmat_get(default_view, persmat.ptr(), false);
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.cc b/source/blender/draw/engines/workbench/workbench_effect_dof.cc
index 25b0c6de74e..11d5cd33f4c 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_dof.cc
+++ b/source/blender/draw/engines/workbench/workbench_effect_dof.cc
@@ -128,7 +128,7 @@ void DofPass::init(const SceneState &scene_state)
   float focus_dist = BKE_camera_object_dof_distance(scene_state.camera_object);
   float focal_len = camera->lens;
 
-  /* TODO(fclem): de-duplicate with EEVEE. */
+  /* TODO(fclem): De-duplicate with EEVEE. */
   const float scale_camera = 0.001f;
   /* We want radius here for the aperture number. */
   float aperture = 0.5f * scale_camera * focal_len / fstop;
diff --git a/source/blender/draw/engines/workbench/workbench_private.hh b/source/blender/draw/engines/workbench/workbench_private.hh
index a0bc247798c..a413dc17ec5 100644
--- a/source/blender/draw/engines/workbench/workbench_private.hh
+++ b/source/blender/draw/engines/workbench/workbench_private.hh
@@ -119,8 +119,9 @@ class CavityEffect {
   bool curvature_enabled_;
   bool cavity_enabled_;
 
-  static const int max_samples_ = 512; /* This value must be kept in sync with the one declared at
-                                        * workbench_composite_info.hh (cavity_samples) */
+  /* This value must be kept in sync with the one declared at
+   * workbench_composite_info.hh (cavity_samples) */
+  static const int max_samples_ = 512;
   UniformArrayBuffer<float4, max_samples_> samples_buf;
 
   void load_samples_buf(int ssao_samples);
@@ -295,13 +296,13 @@ class ShadowPass {
                    ObjectRef &ob_ref,
                    SceneState &scene_state,
                    const bool has_transp_mat);
-  void draw(
-      Manager &manager,
-      View &view,
-      SceneResources &resources,
-      int2 resolution,
-      GPUTexture &depth_stencil_tx,
-      bool force_fail_method /*Needed when there are opaque "In Front" objects in the scene*/);
+  void draw(Manager &manager,
+            View &view,
+            SceneResources &resources,
+            int2 resolution,
+            GPUTexture &depth_stencil_tx,
+            /*Needed when there are opaque "In Front" objects in the scene*/
+            bool force_fail_method);
 };
 
 class OutlinePass {
diff --git a/source/blender/draw/engines/workbench/workbench_shadow.cc b/source/blender/draw/engines/workbench/workbench_shadow.cc
index aaba9a76877..85f12d9e71e 100644
--- a/source/blender/draw/engines/workbench/workbench_shadow.cc
+++ b/source/blender/draw/engines/workbench/workbench_shadow.cc
@@ -52,12 +52,12 @@ void ShadowPass::ShadowView::setup(View &view, float3 light_direction, bool forc
    */
 
   /* Frustum Planes indices */
-  const int x_neg = 0; /* left */
-  const int x_pos = 5; /* right */
-  const int y_neg = 1; /* bottom */
-  const int y_pos = 3; /* top */
-  const int z_pos = 4; /* near */
-  const int z_neg = 2; /* far */
+  const int x_neg = 0; /* Left */
+  const int x_pos = 5; /* Right */
+  const int y_neg = 1; /* Bottom */
+  const int y_pos = 3; /* Top */
+  const int z_pos = 4; /* Near */
+  const int z_neg = 2; /* Far */
 
   int3 corner_faces[8] = {{x_neg, y_neg, z_pos},
                           {x_neg, y_neg, z_neg},



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