[Bf-blender-cvs] [b9d924527e0] refactor-mesh-uv-map-generic: Cleanup: typo in comment

Martijn Versteegh noreply at git.blender.org
Mon Jan 9 14:26:25 CET 2023


Commit: b9d924527e0f50eec7a8a0548eb3253e15a513fe
Author: Martijn Versteegh
Date:   Mon Jan 9 14:26:21 2023 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rBb9d924527e0f50eec7a8a0548eb3253e15a513fe

Cleanup: typo in comment

===================================================================

M	source/blender/blenkernel/BKE_customdata.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 003dca00997..fa18bb8208e 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -34,7 +34,7 @@ typedef uint64_t eCustomDataMask;
 /* These names are used as prefixes for UV layer names to find the associated bool
  * layers. They should never be longer than 2 chars, as MAX_CUSTOMDATA_LAYER_NAME
  * has 4 extra bytes above what can be used for the base layer name, and these
- * prefixes uare placed between 2 '.'s at the start of the layer name.
+ * prefixes are placed between 2 '.'s at the start of the layer name.
  * For example The uv vert selection layer of a layer named 'UVMap.001'
  * will be called '.vs.UVMap.001' . */
 #define UV_VERTSEL_NAME "vs"



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