[Bf-blender-cvs] [1df6ac5ffb9] refactor-mesh-uv-map-generic: Cleanup: make format

Martijn Versteegh noreply at git.blender.org
Thu Jan 5 20:15:48 CET 2023


Commit: 1df6ac5ffb955c785999879dc7b27b6a8fabdfbb
Author: Martijn Versteegh
Date:   Thu Jan 5 19:49:59 2023 +0100
Branches: refactor-mesh-uv-map-generic
https://developer.blender.org/rB1df6ac5ffb955c785999879dc7b27b6a8fabdfbb

Cleanup: make format

===================================================================

M	source/blender/bmesh/intern/bmesh_mesh_convert.cc
M	source/blender/editors/mesh/mesh_data.cc
M	source/blender/makesrna/intern/rna_mesh.c
M	source/blender/python/bmesh/bmesh_py_types_meshdata.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.cc b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
index a851d7d5efa..231e688508f 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.cc
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.cc
@@ -151,23 +151,25 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
 
   blender::Vector<std::string> temporary_layers_to_delete;
 
-  for (const int layer_index : IndexRange(CustomData_number_of_layers(&mesh_ldata, CD_PROP_FLOAT2))) {
+  for (const int layer_index :
+       IndexRange(CustomData_number_of_layers(&mesh_ldata, CD_PROP_FLOAT2))) {
     char name[MAX_CUSTOMDATA_LAYER_NAME];
-    BKE_uv_map_vert_selection_name_get(CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index),
-                                       name);
+    BKE_uv_map_vert_selection_name_get(
+        CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index), name);
     if (CustomData_get_named_layer_index(&mesh_ldata, CD_PROP_BOOL, name) < 0) {
       CustomData_add_layer_named(
           &mesh_ldata, CD_PROP_BOOL, CD_SET_DEFAULT, nullptr, me->totloop, name);
       temporary_layers_to_delete.append(std::string(name));
     }
-    BKE_uv_map_edge_selection_name_get(CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index),
-                                       name);
+    BKE_uv_map_edge_selection_name_get(
+        CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index), name);
     if (CustomData_get_named_layer_index(&mesh_ldata, CD_PROP_BOOL, name) < 0) {
       CustomData_add_layer_named(
           &mesh_ldata, CD_PROP_BOOL, CD_SET_DEFAULT, nullptr, me->totloop, name);
       temporary_layers_to_delete.append(std::string(name));
     }
-    BKE_uv_map_pin_name_get(CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index), name);
+    BKE_uv_map_pin_name_get(CustomData_get_layer_name(&mesh_ldata, CD_PROP_FLOAT2, layer_index),
+                            name);
     if (CustomData_get_named_layer_index(&mesh_ldata, CD_PROP_BOOL, name) < 0) {
       CustomData_add_layer_named(
           &mesh_ldata, CD_PROP_BOOL, CD_SET_DEFAULT, nullptr, me->totloop, name);
@@ -985,7 +987,8 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
   me->act_face = -1;
 
   /* Mark UV selection layers which are all false as 'nocopy'. */
-  for (const int layer_index : IndexRange(CustomData_number_of_layers(&bm->ldata, CD_PROP_FLOAT2))) {
+  for (const int layer_index :
+       IndexRange(CustomData_number_of_layers(&bm->ldata, CD_PROP_FLOAT2))) {
     char const *layer_name = CustomData_get_layer_name(&bm->ldata, CD_PROP_FLOAT2, layer_index);
     char sub_layer_name[MAX_CUSTOMDATA_LAYER_NAME];
     int vertsel_layer_index = CustomData_get_named_layer_index(
diff --git a/source/blender/editors/mesh/mesh_data.cc b/source/blender/editors/mesh/mesh_data.cc
index 1adf1354130..cb685baa13d 100644
--- a/source/blender/editors/mesh/mesh_data.cc
+++ b/source/blender/editors/mesh/mesh_data.cc
@@ -328,11 +328,9 @@ int ED_mesh_uv_add(
   return layernum_dst;
 }
 
-static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh,
-                                                const char *name)
+static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh, const char *name)
 {
-  return static_cast<const bool *>(
-      CustomData_get_layer_named(&mesh.ldata, CD_PROP_BOOL, name));
+  return static_cast<const bool *>(CustomData_get_layer_named(&mesh.ldata, CD_PROP_BOOL, name));
 }
 
 const bool *ED_mesh_uv_map_get_vert_select(const Mesh *mesh, const int uv_index)
@@ -340,7 +338,8 @@ const bool *ED_mesh_uv_map_get_vert_select(const Mesh *mesh, const int uv_index)
   using namespace blender::bke;
   char buffer[MAX_CUSTOMDATA_LAYER_NAME];
   const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
-  return mesh_loop_boolean_custom_data_get_by_name(*mesh, BKE_uv_map_vert_selection_name_get(uv_name, buffer));
+  return mesh_loop_boolean_custom_data_get_by_name(
+      *mesh, BKE_uv_map_vert_selection_name_get(uv_name, buffer));
 }
 /* UV map edge selections are stored on face corners (loops) and not on edges
  * because we need selections per face edge, even when the edge is split in UV space. */
@@ -349,7 +348,8 @@ const bool *ED_mesh_uv_map_get_edge_select(const Mesh *mesh, const int uv_index)
   using namespace blender::bke;
   char buffer[MAX_CUSTOMDATA_LAYER_NAME];
   const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
-  return mesh_loop_boolean_custom_data_get_by_name(*mesh, BKE_uv_map_edge_selection_name_get(uv_name, buffer));
+  return mesh_loop_boolean_custom_data_get_by_name(
+      *mesh, BKE_uv_map_edge_selection_name_get(uv_name, buffer));
 }
 
 const bool *ED_mesh_uv_map_get_pin(const Mesh *mesh, const int uv_index)
@@ -357,7 +357,8 @@ const bool *ED_mesh_uv_map_get_pin(const Mesh *mesh, const int uv_index)
   using namespace blender::bke;
   char buffer[MAX_CUSTOMDATA_LAYER_NAME];
   const char *uv_name = CustomData_get_layer_name(&mesh->ldata, CD_PROP_FLOAT2, uv_index);
-  return mesh_loop_boolean_custom_data_get_by_name(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer));
+  return mesh_loop_boolean_custom_data_get_by_name(*mesh,
+                                                   BKE_uv_map_pin_name_get(uv_name, buffer));
 }
 
 static bool *ensure_corner_boolean_attribute(Mesh &mesh, const blender::StringRefNull name)
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 712d5af7a65..4a9518aad98 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -1813,7 +1813,7 @@ static bool get_uv_index_and_layer(const PointerRNA *ptr,
         &mesh->ldata, CD_PROP_FLOAT2, layer_i);
     const ptrdiff_t index = uv_coord - layer_data;
     if (index >= 0 && index < mesh->totloop) {
-      *r_uv_layer_index  = layer_i;
+      *r_uv_layer_index = layer_i;
       *r_index_in_attribute = index;
       return true;
     }
@@ -2231,7 +2231,7 @@ static PointerRNA rna_Mesh_uv_layers_new(struct Mesh *me,
 static void rna_Mesh_uv_layers_remove(struct Mesh *me, ReportList *reports, CustomDataLayer *layer)
 {
   if (!BKE_id_attribute_find(&me->id, layer->name, CD_PROP_FLOAT, ATTR_DOMAIN_CORNER)) {
-        BKE_reportf(reports, RPT_ERROR, "Texture layer '%s' not found", layer->name);
+    BKE_reportf(reports, RPT_ERROR, "Texture layer '%s' not found", layer->name);
   }
   BKE_id_attribute_remove(&me->id, layer->name, reports);
 }
diff --git a/source/blender/python/bmesh/bmesh_py_types_meshdata.c b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
index 5e0af19ce50..21fa551f414 100644
--- a/source/blender/python/bmesh/bmesh_py_types_meshdata.c
+++ b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
@@ -186,9 +186,11 @@ PyObject *BPy_BMLoopUV_CreatePyObject(struct BMesh *bm, BMLoop *loop)
   const BMUVOffsets offsets = BM_uv_map_get_offsets(bm);
 
   self->uv = BM_ELEM_CD_GET_FLOAT_P(loop, offsets.uv);
-  self->vert_select = offsets.select_vert >= 0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.select_vert) : NULL;
-  self->edge_select = offsets.select_edge >= 0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.select_edge) : NULL;
-  self->pin = offsets.pin >=0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.pin) : NULL;
+  self->vert_select = offsets.select_vert >= 0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.select_vert) :
+                                                 NULL;
+  self->edge_select = offsets.select_edge >= 0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.select_edge) :
+                                                 NULL;
+  self->pin = offsets.pin >= 0 ? BM_ELEM_CD_GET_BOOL_P(loop, offsets.pin) : NULL;
 
   return (PyObject *)self;
 }



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