[Bf-blender-cvs] [96ea0dd458b] master: Cleanup: spelling in comments

Campbell Barton noreply at git.blender.org
Thu Feb 2 04:01:09 CET 2023


Commit: 96ea0dd458b2c2a4cf33a919f8933748979a7354
Author: Campbell Barton
Date:   Thu Feb 2 13:59:21 2023 +1100
Branches: master
https://developer.blender.org/rB96ea0dd458b2c2a4cf33a919f8933748979a7354

Cleanup: spelling in comments

===================================================================

M	source/blender/compositor/intern/COM_OpenCLDevice.h
M	source/blender/draw/engines/compositor/compositor_engine.cc
M	source/blender/draw/engines/overlay/overlay_extra.cc
M	source/blender/editors/sculpt_paint/sculpt_face_set.cc
M	source/blender/gpu/metal/mtl_context.mm
M	source/blender/gpu/metal/mtl_memory.hh
M	source/blender/gpu/metal/mtl_shader_generator.mm
M	source/blender/makesdna/DNA_screen_types.h
M	source/blender/makesdna/DNA_workspace_types.h
M	source/blender/windowmanager/intern/wm_keymap.c

===================================================================

diff --git a/source/blender/compositor/intern/COM_OpenCLDevice.h b/source/blender/compositor/intern/COM_OpenCLDevice.h
index 9feed398bdb..0143c8641b0 100644
--- a/source/blender/compositor/intern/COM_OpenCLDevice.h
+++ b/source/blender/compositor/intern/COM_OpenCLDevice.h
@@ -26,33 +26,33 @@ typedef NodeOperation SocketReader;
 class OpenCLDevice : public Device {
  private:
   /**
-   * \brief opencl context
+   * \brief OPENCL context
    */
   cl_context context_;
 
   /**
-   * \brief opencl device
+   * \brief OPENCL device
    */
   cl_device_id device_;
 
   /**
-   * \brief opencl program
+   * \brief OPENCL program
    */
   cl_program program_;
 
   /**
-   * \brief opencl command queue
+   * \brief OPENCL command queue
    */
   cl_command_queue queue_;
 
   /**
-   * \brief opencl vendor ID
+   * \brief OPENCL vendor ID
    */
   cl_int vendor_id_;
 
  public:
   /**
-   * \brief constructor with opencl device
+   * \brief constructor with OPENCL device
    * \param context:
    * \param device:
    * \param program:
diff --git a/source/blender/draw/engines/compositor/compositor_engine.cc b/source/blender/draw/engines/compositor/compositor_engine.cc
index 9fc39cbd077..f024bc706b7 100644
--- a/source/blender/draw/engines/compositor/compositor_engine.cc
+++ b/source/blender/draw/engines/compositor/compositor_engine.cc
@@ -230,7 +230,7 @@ static void compositor_engine_draw(void *data)
   if (GPU_backend_get_type() == GPU_BACKEND_METAL) {
     /* NOTE(Metal): Isolate Compositor compute work in individual command buffer to improve
      * workload scheduling. When expensive compositor nodes are in the graph, these can stall out
-     * the GPU for extended periods of time and suboptimally schedule work for execution. */
+     * the GPU for extended periods of time and sub-optimally schedule work for execution. */
     GPU_flush();
   }
   else {
@@ -241,11 +241,11 @@ static void compositor_engine_draw(void *data)
   }
 #endif
 
-  /* Exceute Compositor render commands. */
+  /* Execute Compositor render commands. */
   compositor_data->instance_data->draw();
 
 #if defined(__APPLE__)
-  /* NOTE(Metal): Following previous flush to break commmand stream, with compositor command
+  /* NOTE(Metal): Following previous flush to break command stream, with compositor command
    * buffers potentially being heavy, we avoid issuing subsequent commands until compositor work
    * has completed. If subsequent work is prematurely queued up, the subsequent command buffers
    * will be blocked behind compositor work and may trigger a command buffer time-out error. As a
diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc
index 2bb3bb5f8d8..8a4e8734ebe 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.cc
+++ b/source/blender/draw/engines/overlay/overlay_extra.cc
@@ -644,12 +644,12 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob)
     DRW_buffer_add_entry(cb->light_sun, color, &instdata);
   }
   else if (la->type == LA_SPOT) {
-    /* Previous implementation was using the clipend distance as cone size.
+    /* Previous implementation was using the clip-end distance as cone size.
      * We cannot do this anymore so we use a fixed size of 10. (see T72871) */
     const float3 scale_vec = {10.0f, 10.0f, 10.0f};
     rescale_m4(instdata.mat, scale_vec);
-    /* For cycles and eevee the spot attenuation is
-     * y = (1/sqrt(1 + x^2) - a)/((1 - a) b)
+    /* For cycles and EEVEE the spot attenuation is:
+     * `y = (1/sqrt(1 + x^2) - a)/((1 - a) b)`
      * x being the tangent of the angle between the light direction and the generatrix of the cone.
      * We solve the case where spot attenuation y = 1 and y = 0
      * root for y = 1 is sqrt(1/c^2 - 1)
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
index 9c2d6a78fab..90ce21cdcf9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc
@@ -1303,8 +1303,8 @@ static bool sculpt_face_set_edit_is_operation_valid(SculptSession *ss,
 
   if (mode == SCULPT_FACE_SET_EDIT_DELETE_GEOMETRY) {
     if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
-      /* Modification of base mesh geometry requires special remapping of multires displacement,
-       * which does not happen here.
+      /* Modification of base mesh geometry requires special remapping of multi-resolution
+       * displacement, which does not happen here.
        * Disable delete operation. It can be supported in the future by doing similar displacement
        * data remapping as what happens in the mesh edit mode. */
       return false;
@@ -1318,9 +1318,9 @@ static bool sculpt_face_set_edit_is_operation_valid(SculptSession *ss,
 
   if (ELEM(mode, SCULPT_FACE_SET_EDIT_FAIR_POSITIONS, SCULPT_FACE_SET_EDIT_FAIR_TANGENCY)) {
     if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
-      /* TODO: Multires topology representation using grids and duplicates can't be used directly
-       * by the fair algorithm. Multires topology needs to be exposed in a different way or
-       * converted to a mesh for this operation. */
+      /* TODO: Multi-resolution topology representation using grids and duplicates can't be used
+       * directly by the fair algorithm. Multi-resolution topology needs to be exposed in a
+       * different way or converted to a mesh for this operation. */
       return false;
     }
   }
diff --git a/source/blender/gpu/metal/mtl_context.mm b/source/blender/gpu/metal/mtl_context.mm
index fc94a40e26d..14e53844722 100644
--- a/source/blender/gpu/metal/mtl_context.mm
+++ b/source/blender/gpu/metal/mtl_context.mm
@@ -1202,7 +1202,7 @@ bool MTLContext::ensure_uniform_buffer_bindings(
     BLI_assert(buffer_index >= 0 && buffer_index < MTL_MAX_BUFFER_BINDINGS);
 
     /* For compute, we must always re-bind the push constant block as other compute
-     * operations may have assigned reources over the top, outside of the compiled
+     * operations may have assigned resources over the top, outside of the compiled
      * compute shader path. */
     /* Bind push constant data. */
     BLI_assert(this->pipeline_state.active_shader->get_push_constant_data() != nullptr);
diff --git a/source/blender/gpu/metal/mtl_memory.hh b/source/blender/gpu/metal/mtl_memory.hh
index 7827dd7607a..ab3abf554f8 100644
--- a/source/blender/gpu/metal/mtl_memory.hh
+++ b/source/blender/gpu/metal/mtl_memory.hh
@@ -309,7 +309,7 @@ class MTLSafeFreeList {
    * Performs a lockless list insert. */
   void insert_buffer(gpu::MTLBuffer *buffer);
 
-  /* Whether we need ot start a new safe free list, or can carry on using the existing one. */
+  /* Whether we need to start a new safe free list, or can carry on using the existing one. */
   bool should_flush();
 
   /* Increments command buffer reference count. */
diff --git a/source/blender/gpu/metal/mtl_shader_generator.mm b/source/blender/gpu/metal/mtl_shader_generator.mm
index d802ee3bd46..40ee7d5ac14 100644
--- a/source/blender/gpu/metal/mtl_shader_generator.mm
+++ b/source/blender/gpu/metal/mtl_shader_generator.mm
@@ -225,7 +225,7 @@ static void extract_and_replace_clipping_distances(std::string &vertex_source,
       continue;
     }
 
-    /* Extract ID betwen zero and 9. */
+    /* Extract ID between zero and 9. */
     if ((*c >= '0') && (*c <= '9')) {
       char clip_distance_id = ((*c) - '0');
       auto found = std::find(
@@ -314,9 +314,9 @@ static void replace_matrix_constructors(std::string &str)
 
   /* Replace matrix constructors with GLSL-compatible constructors for Metal.
    * Base matrix constructors e.g. mat3x3 do not have as many overload variants as GLSL.
-   * To add compatibility, we declare custom constuctors e.g. MAT3x3 in mtl_shader_defines.msl.
+   * To add compatibility, we declare custom constructors e.g. MAT3x3 in `mtl_shader_defines.msl`.
    * If the GLSL syntax matches, we map mat3x3(..) -> MAT3x3(..) and implement a custom
-   * constructor. This supports both mat3(..) and mat3x3(..) style sytax.*/
+   * constructor. This supports both mat3(..) and mat3x3(..) style syntax. */
   char *current_str_begin = &*str.begin();
   char *current_str_end = &*str.end();
 
@@ -335,7 +335,7 @@ static void replace_matrix_constructors(std::string &str)
       continue;
     }
 
-    /* Possible multiple dimensional matrix constructor. Verify if next char is a dim*/
+    /* Possible multiple dimensional matrix constructor. Verify if next char is a dim. */
     c++;
     if (*c == 'x') {
       c++;
@@ -601,7 +601,7 @@ void extract_shared_memory_blocks(MSLGeneratorInterface &msl_iface,
     new_shared_block.type_name = std::string(buf);
 
     /* Read var-name.
-     * Varname can either come right before the final semi-colon, or
+     * `varname` can either come right before the final semi-colon, or
      * with following array syntax.
      * spaces may exist before closing symbol. */
     c = c_next_space + 1;
@@ -3017,7 +3017,7 @@ std::string MSLGeneratorInterface::generate_msl_fragment_output_population()
 
 std::string MSLGeneratorInterface::generate_msl_texture_vars(ShaderStage shader_stage)
 {
-  /* NOTE: Shader stage must be a singualr stage index. Compound stage is not valid for this
+  /* NOTE: Shader stage must be a singular stage index. Compound stage is not valid for this
    * function. */
   BLI_assert(shader_stage == ShaderStage::VERTEX || shader_stage == ShaderStage::FRAGMENT ||
              shader_stage == ShaderStage::COMPUTE);
diff --git a/source/blender/makesdna/DNA_screen_types.h b/source/blender/makesdna/DNA_screen_types.h
index 4d4bd9ef775..9872e30f0a2 100644
--- a/source/blender/makesdna/DNA_screen_types.h
+++ b/source/blender/makesdna/DNA_screen_types.h
@@ -54,7 +54,7 @@ typedef struct bScreen {
 
   /** General flags. */
   short flag;
-  /** Winid from WM, starts with 1. */
+  /** Window-ID from WM, starts with 1. */
   short winid;
   /** User-setting for which editors get redrawn during animation playback. */
   short redraws_flag;
diff --git a/source/blender/makesdna/DNA_workspace_types.h b/source/blender/makesdna/DNA_workspace

@@ Diff output truncated at 10240 characters. @@



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