[Bf-blender-cvs] [5ffbabb24c8] master: Nodes: fix missing updates with muted nodes and reroutes

Jacques Lucke noreply at git.blender.org
Thu Sep 29 12:44:46 CEST 2022


Commit: 5ffbabb24c8cca4ab2802811ecdbcdb484745107
Author: Jacques Lucke
Date:   Thu Sep 29 12:43:27 2022 +0200
Branches: master
https://developer.blender.org/rB5ffbabb24c8cca4ab2802811ecdbcdb484745107

Nodes: fix missing updates with muted nodes and reroutes

Muted nodes and reroutes can potentially affect the output when
they are linked to an input socket and don't have any inputs on
their own.

The issues was that previously "logically linked sockets" where used
which hide reroutes and muted nodes away. The solution is to work
with the directly linked sockets instead and handle reroutes etc
explicitly.

===================================================================

M	source/blender/blenkernel/intern/node_tree_update.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/node_tree_update.cc b/source/blender/blenkernel/intern/node_tree_update.cc
index 44ca2752782..213174f31ea 100644
--- a/source/blender/blenkernel/intern/node_tree_update.cc
+++ b/source/blender/blenkernel/intern/node_tree_update.cc
@@ -1402,12 +1402,17 @@ class NodeTreeMainUpdater {
   }
 
   Array<uint32_t> get_socket_topology_hashes(const bNodeTree &tree,
-                                             Span<const bNodeSocket *> sockets)
+                                             const Span<const bNodeSocket *> sockets)
   {
     BLI_assert(!tree.has_available_link_cycle());
     Array<std::optional<uint32_t>> hash_by_socket_id(tree.all_sockets().size());
     Stack<const bNodeSocket *> sockets_to_check = sockets;
 
+    auto get_socket_ptr_hash = [&](const bNodeSocket &socket) {
+      const uint64_t socket_ptr = uintptr_t(&socket);
+      return noise::hash(socket_ptr, socket_ptr >> 32);
+    };
+
     while (!sockets_to_check.is_empty()) {
       const bNodeSocket &socket = *sockets_to_check.peek();
       const bNode &node = socket.owner_node();
@@ -1418,31 +1423,45 @@ class NodeTreeMainUpdater {
         continue;
       }
 
+      uint32_t socket_hash = 0;
       if (socket.is_input()) {
         /* For input sockets, first compute the hashes of all linked sockets. */
         bool all_origins_computed = true;
-        for (const bNodeSocket *origin_socket : socket.logically_linked_sockets()) {
-          if (!hash_by_socket_id[origin_socket->index_in_tree()].has_value()) {
-            sockets_to_check.push(origin_socket);
+        bool get_value_from_origin = false;
+        for (const bNodeLink *link : socket.directly_linked_links()) {
+          if (link->is_muted()) {
+            continue;
+          }
+          if (!link->is_available()) {
+            continue;
+          }
+          const bNodeSocket &origin_socket = *link->fromsock;
+          const std::optional<uint32_t> origin_hash =
+              hash_by_socket_id[origin_socket.index_in_tree()];
+          if (origin_hash.has_value()) {
+            if (get_value_from_origin || socket.type != origin_socket.type) {
+              socket_hash = noise::hash(socket_hash, *origin_hash);
+            }
+            else {
+              /* Copy the socket hash because the link did not change it. */
+              socket_hash = *origin_hash;
+            }
+            get_value_from_origin = true;
+          }
+          else {
+            sockets_to_check.push(&origin_socket);
             all_origins_computed = false;
           }
         }
         if (!all_origins_computed) {
           continue;
         }
-        /* When the hashes for the linked sockets are ready, combine them into a hash for the input
-         * socket. */
-        const uint64_t socket_ptr = uintptr_t(&socket);
-        uint32_t socket_hash = noise::hash(socket_ptr, socket_ptr >> 32);
-        for (const bNodeSocket *origin_socket : socket.logically_linked_sockets()) {
-          const uint32_t origin_socket_hash = *hash_by_socket_id[origin_socket->index_in_tree()];
-          socket_hash = noise::hash(socket_hash, origin_socket_hash);
+
+        if (!get_value_from_origin) {
+          socket_hash = get_socket_ptr_hash(socket);
         }
-        hash_by_socket_id[socket.index_in_tree()] = socket_hash;
-        sockets_to_check.pop();
       }
       else {
-        /* For output sockets, first compute the hashes of all available input sockets. */
         bool all_available_inputs_computed = true;
         for (const bNodeSocket *input_socket : node.input_sockets()) {
           if (input_socket->is_available()) {
@@ -1455,29 +1474,48 @@ class NodeTreeMainUpdater {
         if (!all_available_inputs_computed) {
           continue;
         }
-        /* When all input socket hashes have been computed, combine them into a hash for the output
-         * socket. */
-        const uint64_t socket_ptr = uintptr_t(&socket);
-        uint32_t socket_hash = noise::hash(socket_ptr, socket_ptr >> 32);
-        for (const bNodeSocket *input_socket : node.input_sockets()) {
-          if (input_socket->is_available()) {
-            const uint32_t input_socket_hash = *hash_by_socket_id[input_socket->index_in_tree()];
-            socket_hash = noise::hash(socket_hash, input_socket_hash);
+        if (node.type == NODE_REROUTE) {
+          socket_hash = *hash_by_socket_id[node.input_socket(0).index_in_tree()];
+        }
+        else if (node.is_muted()) {
+          const bNodeSocket *internal_input = socket.internal_link_input();
+          if (internal_input == nullptr) {
+            socket_hash = get_socket_ptr_hash(socket);
+          }
+          else {
+            if (internal_input->type == socket.type) {
+              socket_hash = *hash_by_socket_id[internal_input->index_in_tree()];
+            }
+            else {
+              socket_hash = get_socket_ptr_hash(socket);
+            }
           }
         }
-        /* The Image Texture node has a special case. The behavior of the color output changes
-         * depending on whether the Alpha output is linked. */
-        if (node.type == SH_NODE_TEX_IMAGE && socket.index() == 0) {
-          BLI_assert(STREQ(socket.name, "Color"));
-          const bNodeSocket &alpha_socket = node.output_socket(1);
-          BLI_assert(STREQ(alpha_socket.name, "Alpha"));
-          if (alpha_socket.is_directly_linked()) {
-            socket_hash = noise::hash(socket_hash);
+        else {
+          socket_hash = get_socket_ptr_hash(socket);
+          for (const bNodeSocket *input_socket : node.input_sockets()) {
+            if (input_socket->is_available()) {
+              const uint32_t input_socket_hash = *hash_by_socket_id[input_socket->index_in_tree()];
+              socket_hash = noise::hash(socket_hash, input_socket_hash);
+            }
+          }
+
+          /* The Image Texture node has a special case. The behavior of the color output changes
+           * depending on whether the Alpha output is linked. */
+          if (node.type == SH_NODE_TEX_IMAGE && socket.index() == 0) {
+            BLI_assert(STREQ(socket.name, "Color"));
+            const bNodeSocket &alpha_socket = node.output_socket(1);
+            BLI_assert(STREQ(alpha_socket.name, "Alpha"));
+            if (alpha_socket.is_directly_linked()) {
+              socket_hash = noise::hash(socket_hash);
+            }
           }
         }
-        hash_by_socket_id[socket.index_in_tree()] = socket_hash;
-        sockets_to_check.pop();
       }
+      hash_by_socket_id[socket.index_in_tree()] = socket_hash;
+      /* Check that nothing has been pushed in the meantime. */
+      BLI_assert(sockets_to_check.peek() == &socket);
+      sockets_to_check.pop();
     }
 
     /* Create output array. */



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