[Bf-blender-cvs] [57ea827bfb2] master: Fix: Incorrect handling for crease layers
Hans Goudey
noreply at git.blender.org
Mon Sep 26 22:42:41 CEST 2022
Commit: 57ea827bfb28eb697b74dbc606facbc133e10fab
Author: Hans Goudey
Date: Mon Sep 26 15:42:20 2022 -0500
Branches: master
https://developer.blender.org/rB57ea827bfb28eb697b74dbc606facbc133e10fab
Fix: Incorrect handling for crease layers
First, there can only be one crease layer, so remove the "default name",
since apparently that's how CustomData tests for that
(see `CustomData_layertype_is_singleton`).
Second, always propagate crease data because it can be used in arbitrary
situations by geometry nodes. That also has to be done for all generic
attribute layers.
Fixes T101340, T101373
===================================================================
M source/blender/blenkernel/intern/customdata.cc
M source/blender/blenkernel/intern/object_update.c
===================================================================
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 3acd7bb0c80..66b929d7c55 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -1869,7 +1869,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
/* 29: CD_BWEIGHT */
{sizeof(MFloatProperty), "MFloatProperty", 1, nullptr, nullptr, nullptr, layerInterp_bweight},
/* 30: CD_CREASE */
- {sizeof(float), "", 0, N_("SubSurfCrease"), nullptr, nullptr, layerInterp_propFloat},
+ {sizeof(float), "", 0, nullptr, nullptr, nullptr, layerInterp_propFloat},
/* 31: CD_ORIGSPACE_MLOOP */
{sizeof(OrigSpaceLoop),
"OrigSpaceLoop",
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 91170060fee..3fe8b95e656 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -141,9 +141,10 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
/* Custom attributes should not be removed automatically. They might be used by the render
- * engine or scripts. They can still be removed explicitly using geometry nodes. */
- cddata_masks.vmask |= CD_MASK_PROP_ALL;
- cddata_masks.emask |= CD_MASK_PROP_ALL;
+ * engine or scripts. They can still be removed explicitly using geometry nodes.
+ * Crease can be be used in generic situations with geometry nodes as well. */
+ cddata_masks.vmask |= CD_MASK_PROP_ALL | CD_MASK_CREASE;
+ cddata_masks.emask |= CD_MASK_PROP_ALL | CD_MASK_CREASE;
cddata_masks.fmask |= CD_MASK_PROP_ALL;
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
More information about the Bf-blender-cvs
mailing list