[Bf-blender-cvs] [12becbf0dff] master: Mesh: Move selection flags to generic attributes

Hans Goudey noreply at git.blender.org
Fri Sep 23 17:45:23 CEST 2022


Commit: 12becbf0dffe06b6f28c4cc444fe0312cf9249b9
Author: Hans Goudey
Date:   Fri Sep 23 09:38:37 2022 -0500
Branches: master
https://developer.blender.org/rB12becbf0dffe06b6f28c4cc444fe0312cf9249b9

Mesh: Move selection flags to generic attributes

Using the attribute name semantics from T97452, this patch moves the
selection status of mesh elements from the `SELECT` of vertices, and
edges, and the `ME_FACE_SEL` of faces to generic boolean attribute
Storing this data as generic attributes can significantly simplify and
improve code, as described in T95965.

The attributes are called `.select_vert`, `.select_edge`, and
`.select_poly`. The `.` prefix means they are "UI attributes",so they
still contain original data edited by users, but they aren't meant to
be accessed procedurally by the user in arbitrary situations. They are
also be hidden in the spreadsheet and the attribute list.

Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when selection is used. When the flags are removed
completely, requirements will decrease.

Further notes:
* The `MVert` flag is empty at runtime now, so it can be ignored.
* `BMesh` is unchanged, otherwise the change would be much larger.
* Many tests have slightly different results, since the selection
  attribute uses more generic propagation. Previously you couldn't
  really rely on edit mode selections being propagated procedurally.
  Now it mostly works as expected.

Similar to 2480b55f216c
Ref T95965

Differential Revision: https://developer.blender.org/D15795

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/BKE_mesh_legacy_convert.h
M	source/blender/blenkernel/BKE_mesh_mapping.h
M	source/blender/blenkernel/intern/attribute_access.cc
M	source/blender/blenkernel/intern/customdata.cc
M	source/blender/blenkernel/intern/mball_tessellate.c
M	source/blender/blenkernel/intern/mesh.cc
M	source/blender/blenkernel/intern/mesh_boolean_convert.cc
M	source/blender/blenkernel/intern/mesh_calc_edges.cc
M	source/blender/blenkernel/intern/mesh_evaluate.cc
M	source/blender/blenkernel/intern/mesh_legacy_convert.cc
M	source/blender/blenkernel/intern/mesh_mapping.cc
M	source/blender/blenkernel/intern/object_deform.c
M	source/blender/blenkernel/intern/subdiv_converter_mesh.c
M	source/blender/blenkernel/intern/subdiv_mesh.cc
M	source/blender/blenkernel/intern/subsurf_ccg.c
M	source/blender/blenloader/intern/versioning_400.cc
M	source/blender/bmesh/intern/bmesh_construct.c
M	source/blender/bmesh/intern/bmesh_construct.h
M	source/blender/bmesh/intern/bmesh_mesh_convert.cc
M	source/blender/draw/intern/draw_cache_extract_mesh_render_data.cc
M	source/blender/draw/intern/draw_cache_impl_subdivision.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh.hh
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
M	source/blender/editors/armature/armature_skinning.c
M	source/blender/editors/armature/meshlaplacian.c
M	source/blender/editors/mesh/editface.cc
M	source/blender/editors/mesh/mesh_data.cc
M	source/blender/editors/object/object_modifier.cc
M	source/blender/editors/object/object_vgroup.cc
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_vertex.cc
M	source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
M	source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
M	source/blender/editors/space_view3d/view3d_select.cc
M	source/blender/geometry/intern/mesh_merge_by_distance.cc
M	source/blender/io/collada/MeshImporter.cpp
M	source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
M	source/blender/makesdna/DNA_meshdata_types.h
M	source/blender/makesrna/intern/rna_mesh.c
M	source/blender/modifiers/intern/MOD_array.c
M	source/blender/modifiers/intern/MOD_explode.c
M	source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
M	source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index ef57c9a2e0e..c1f4d9733aa 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -870,16 +870,7 @@ void BKE_mesh_merge_customdata_for_apply_modifier(struct Mesh *me);
  */
 void BKE_mesh_flush_hidden_from_verts(struct Mesh *me);
 void BKE_mesh_flush_hidden_from_polys(struct Mesh *me);
-/**
- * simple poly -> vert/edge selection.
- */
-void BKE_mesh_flush_select_from_polys_ex(struct MVert *mvert,
-                                         int totvert,
-                                         const struct MLoop *mloop,
-                                         struct MEdge *medge,
-                                         int totedge,
-                                         const struct MPoly *mpoly,
-                                         int totpoly);
+
 void BKE_mesh_flush_select_from_polys(struct Mesh *me);
 void BKE_mesh_flush_select_from_verts(struct Mesh *me);
 
diff --git a/source/blender/blenkernel/BKE_mesh_legacy_convert.h b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
index f45dfd8bc8d..d3e582ff197 100644
--- a/source/blender/blenkernel/BKE_mesh_legacy_convert.h
+++ b/source/blender/blenkernel/BKE_mesh_legacy_convert.h
@@ -54,6 +54,16 @@ void BKE_mesh_legacy_convert_hide_layers_to_flags(struct Mesh *mesh);
  */
 void BKE_mesh_legacy_convert_flags_to_hide_layers(struct Mesh *mesh);
 
+/**
+ * Convert the selected element attributes to the old flag format for writing.
+ */
+void BKE_mesh_legacy_convert_selection_layers_to_flags(struct Mesh *mesh);
+/**
+ * Convert the old selection flags (#SELECT/#ME_FACE_SEL) to the selected element attribute for
+ * reading. Only add the attributes when there are any elements in each domain selected.
+ */
+void BKE_mesh_legacy_convert_flags_to_selection_layers(struct Mesh *mesh);
+
 /**
  * Move material indices from a generic attribute to #MPoly.
  */
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index cf9763d50a4..2ee50fbaaee 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -93,6 +93,7 @@ typedef struct MeshElemMap {
 /* mapping */
 UvVertMap *BKE_mesh_uv_vert_map_create(const struct MPoly *mpoly,
                                        const bool *hide_poly,
+                                       const bool *select_poly,
                                        const struct MLoop *mloop,
                                        const struct MLoopUV *mloopuv,
                                        unsigned int totpoly,
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index df7787986db..b86353bdb74 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -58,7 +58,7 @@ const char *no_procedural_access_message =
 
 bool allow_procedural_attribute_access(StringRef attribute_name)
 {
-  return !attribute_name.startswith(".sculpt") && !attribute_name.startswith(".selection") &&
+  return !attribute_name.startswith(".sculpt") && !attribute_name.startswith(".select") &&
          !attribute_name.startswith(".hide");
 }
 
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 084fe76cd10..51c3b405ebc 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -2372,7 +2372,14 @@ bool CustomData_merge(const CustomData *source,
 
 static bool attribute_stored_in_bmesh_flag(const StringRef name)
 {
-  return ELEM(name, ".hide_vert", ".hide_edge", ".hide_poly", "material_index");
+  return ELEM(name,
+              ".hide_vert",
+              ".hide_edge",
+              ".hide_poly",
+              ".select_vert",
+              ".select_edge",
+              ".select_poly",
+              "material_index");
 }
 
 static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src)
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 49963c333ec..48fadd2e9b8 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1447,7 +1447,6 @@ Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
   MVert *mvert = CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CONSTRUCT, NULL, mesh->totvert);
   for (int i = 0; i < mesh->totvert; i++) {
     copy_v3_v3(mvert[i].co, process.co[i]);
-    mvert->flag = 0;
   }
   MEM_freeN(process.co);
 
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 34cebeaa5d4..6df6cd31cf4 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -68,6 +68,7 @@ using blender::BitVector;
 using blender::float3;
 using blender::MutableSpan;
 using blender::Span;
+using blender::StringRef;
 using blender::VArray;
 using blender::Vector;
 
@@ -248,12 +249,19 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
     Set<std::string> names_to_skip;
     if (!BLO_write_is_undo(writer)) {
       BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
+      BKE_mesh_legacy_convert_selection_layers_to_flags(mesh);
       BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
       BKE_mesh_legacy_bevel_weight_from_layers(mesh);
       BKE_mesh_legacy_face_set_from_generic(mesh);
       BKE_mesh_legacy_edge_crease_from_layers(mesh);
       /* When converting to the old mesh format, don't save redundant attributes. */
-      names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly", "material_index"});
+      names_to_skip.add_multiple_new({".hide_vert",
+                                      ".hide_edge",
+                                      ".hide_poly",
+                                      "material_index",
+                                      ".select_vert",
+                                      ".select_edge",
+                                      ".select_poly"});
 
       /* Set deprecated mesh data pointers for forward compatibility. */
       mesh->mvert = const_cast<MVert *>(mesh->verts().data());
@@ -689,7 +697,6 @@ static int customdata_compare(
         case CD_PROP_BOOL: {
           const bool *l1_data = (bool *)l1->data;
           const bool *l2_data = (bool *)l2->data;
-
           for (int i = 0; i < total_length; i++) {
             if (l1_data[i] != l2_data[i]) {
               return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
@@ -1638,39 +1645,46 @@ void BKE_mesh_mselect_clear(Mesh *me)
 
 void BKE_mesh_mselect_validate(Mesh *me)
 {
+  using namespace blender;
+  using namespace blender::bke;
   MSelect *mselect_src, *mselect_dst;
   int i_src, i_dst;
 
   if (me->totselect == 0) {
     return;
   }
-  const Span<MVert> verts = me->verts();
-  const Span<MEdge> edges = me->edges();
-  const Span<MPoly> polys = me->polys();
 
   mselect_src = me->mselect;
   mselect_dst = (MSelect *)MEM_malloc_arrayN(
       (me->totselect), sizeof(MSelect), "Mesh selection history");
 
+  const AttributeAccessor attributes = me->attributes();
+  const VArray<bool> select_vert = attributes.lookup_or_default<bool>(
+      ".select_vert", ATTR_DOMAIN_POINT, false);
+  const VArray<bool> select_edge = attributes.lookup_or_default<bool>(
+      ".select_edge", ATTR_DOMAIN_EDGE, false);
+  const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
+      ".select_poly", ATTR_DOMAIN_FACE, false);
+
   for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
     int index = mselect_src[i_src].index;
     switch (mselect_src[i_src].type) {
       case ME_VSEL: {
-        if (verts[index].flag & SELECT) {
+        if (select_vert[index]) {
           mselect_dst[i_dst] = mselect_src[i_src];
           i_dst++;
         }
         break;
       }
       case ME_ESEL: {
-        if (edges[index].flag & SELECT) {
+        if (select_edge[index]) {
           mselect_dst[i_dst] = mselect_src[i_src];
           i_dst++;
         }
         break;
       }
       case ME_FSEL: {
-        if (polys[index].flag & SELECT) {
+        if (select_poly[index]) {
           mselect_dst[i_dst] = mselect_src[i_src];
           i_dst++;
         }
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index 3d6ecec44e1..be6c27ee6f9 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -375,14 +375,10 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
  * `mv` is in `dest_mesh` with index `mv_index`.
  * The `orig_mv` vertex came from Mesh `orig_me` and had index `index_in_orig_me` there. */
 static void copy_vert_attributes(Mesh *dest_mesh,
-                                 MVert *mv,
-                                 const MVert *orig_mv,
                                  const Mesh *orig_me,
                                  int mv_index,
                                  int index_in_orig_me)
 {
-  mv->flag = orig_mv->flag;
-
   /* For all layers in the orig mesh, copy the layer information. */
   CustomData *target_cd = &dest_mesh->vdata;
   const CustomData *source_cd = &orig_me->vdata;
@@ -723,14 +719,14 @@ static Mesh *imesh_to_mesh(IMesh *im, MeshesToIMeshInfo &mim)
   MutableSpan<MVert> verts = result->verts_for_write();
   for (int vi : im->vert_index_range()) {
     const Vert *v = im->vert(vi);
-    MVert *mv = &verts[vi];
-    copy_v3fl_v3db(mv->co, v->co);
     if (v->orig != NO_INDEX) {
       const Mesh *orig_me;
       int index_in_orig_me;
-      const MVert *orig_mv = mim.input_mvert_for_orig_index(v->orig, &orig_me, &index_in_orig_me);
-      copy_vert_attributes(result, mv, orig_mv, orig_me, vi, index_in_orig_me);
+      mim.input_mvert_for_orig_index(v->orig, &orig_me, &index_in_orig_me);
+      copy_vert_attributes(result, orig_me, vi, index_in_orig_me);
     }
+    MVert *mv = &verts[vi];
+    copy_v3fl_v3

@@ Diff output truncated at 10240 characters. @@



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