[Bf-blender-cvs] [52f7d4bbab5] blender-v3.3-release: Fix T101040: Blender Crashes When snap roll a bone in armature
Germano Cavalcante
noreply at git.blender.org
Wed Sep 21 14:27:10 CEST 2022
Commit: 52f7d4bbab518882c1bfa519b2884ec2309c0a25
Author: Germano Cavalcante
Date: Fri Sep 16 09:03:08 2022 -0300
Branches: blender-v3.3-release
https://developer.blender.org/rB52f7d4bbab518882c1bfa519b2884ec2309c0a25
Fix T101040: Blender Crashes When snap roll a bone in armature
The modes that don't support individual projection shouldn't support
FACE_NEAREST either.
Differential Revision: https://developer.blender.org/D15970
===================================================================
M source/blender/editors/transform/transform_snap.c
===================================================================
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 48b27cc3e5c..e87f2771693 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -128,15 +128,11 @@ bool activeSnap(const TransInfo *t)
bool activeSnap_SnappingIndividual(const TransInfo *t)
{
- if (activeSnap(t) && t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST) {
- return true;
- }
-
- if (!t->tsnap.project) {
+ if (!activeSnap(t) || (t->flag & T_NO_PROJECT)) {
return false;
}
- if (!activeSnap(t) || (t->flag & T_NO_PROJECT)) {
+ if (!(t->tsnap.project || (t->tsnap.mode & SCE_SNAP_MODE_FACE_NEAREST))) {
return false;
}
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