[Bf-blender-cvs] [52138ffef61] temp-T97352-3d-texturing-seam-bleeding-b2: Removed Debug code.
Jeroen Bakker
noreply at git.blender.org
Tue Sep 20 10:32:17 CEST 2022
Commit: 52138ffef61afaf4c6941ad05409ec11fc353935
Author: Jeroen Bakker
Date: Tue Sep 20 10:31:55 2022 +0200
Branches: temp-T97352-3d-texturing-seam-bleeding-b2
https://developer.blender.org/rB52138ffef61afaf4c6941ad05409ec11fc353935
Removed Debug code.
===================================================================
M source/blender/blenkernel/BKE_uv_islands.hh
M source/blender/blenkernel/intern/uv_islands.cc
===================================================================
diff --git a/source/blender/blenkernel/BKE_uv_islands.hh b/source/blender/blenkernel/BKE_uv_islands.hh
index 741e9ae5714..3c8092c1538 100644
--- a/source/blender/blenkernel/BKE_uv_islands.hh
+++ b/source/blender/blenkernel/BKE_uv_islands.hh
@@ -19,12 +19,6 @@
#include "DNA_meshdata_types.h"
namespace blender::bke::uv_islands {
-/*
- * When enabled various parts of the code would generate an SVG file to visual see how the
- * algorithm makes decisions.
- *
- * TODO: These will be removed before this patch will land in master.
- */
struct MeshEdge;
struct MeshPrimitive;
diff --git a/source/blender/blenkernel/intern/uv_islands.cc b/source/blender/blenkernel/intern/uv_islands.cc
index 43cc274f886..b5feb8d7851 100644
--- a/source/blender/blenkernel/intern/uv_islands.cc
+++ b/source/blender/blenkernel/intern/uv_islands.cc
@@ -652,8 +652,6 @@ void UVBorder::flip()
float UVBorder::outside_angle(const UVBorderEdge &edge) const
{
const UVBorderEdge &prev = edges[edge.prev_index];
- // TODO: need detection if the result is inside or outside.
- // return angle_v2v2v2(prev.uv, vert.uv, next.uv);
return M_PI - angle_signed_v2v2(prev.get_uv_vertex(1)->uv - prev.get_uv_vertex(0)->uv,
edge.get_uv_vertex(1)->uv - edge.get_uv_vertex(0)->uv);
}
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