[Bf-blender-cvs] [7a67d69ca4f] master: Cleanup: spelling

Chris Blackbourn noreply at git.blender.org
Mon Sep 19 23:25:52 CEST 2022


Commit: 7a67d69ca4fe807ea36c57166b89a6e42c25b909
Author: Chris Blackbourn
Date:   Tue Sep 20 09:20:55 2022 +1200
Branches: master
https://developer.blender.org/rB7a67d69ca4fe807ea36c57166b89a6e42c25b909

Cleanup: spelling

===================================================================

M	source/blender/editors/include/ED_image.h
M	source/blender/editors/space_image/image_draw.c

===================================================================

diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index 91ae8286531..ef75277b1ea 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -39,7 +39,7 @@ void ED_space_image_grid_steps(struct SpaceImage *sima,
  * The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
  * drawing the grid overlay for the UV/Image editor.
  */
-float ED_space_image_increment_snap_value(int grid_dimesnions,
+float ED_space_image_increment_snap_value(int grid_dimensions,
                                           const float grid_steps[SI_GRID_STEPS_LEN],
                                           float zoom_factor);
 
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index b55bac0bc2f..37a6e6dfcb1 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -601,18 +601,18 @@ void ED_space_image_grid_steps(SpaceImage *sima,
   }
 }
 
-float ED_space_image_increment_snap_value(const int grid_dimesnions,
+float ED_space_image_increment_snap_value(const int grid_dimensions,
                                           const float grid_steps[SI_GRID_STEPS_LEN],
                                           const float zoom_factor)
 {
   /* Small offset on each grid_steps[] so that snapping value doesn't change until grid lines are
    * significantly visible.
-   * `Offset = 3/4 * (grid_steps[i] - (grid_steps[i] / grid_dimesnsions))`
+   * `Offset = 3/4 * (grid_steps[i] - (grid_steps[i] / grid_dimensions))`
    *
    * Refer `grid_frag.glsl` to find out when grid lines actually start appearing */
 
   for (int step = 0; step < SI_GRID_STEPS_LEN; step++) {
-    float offset = (3.0f / 4.0f) * (grid_steps[step] - (grid_steps[step] / grid_dimesnions));
+    float offset = (3.0f / 4.0f) * (grid_steps[step] - (grid_steps[step] / grid_dimensions));
 
     if ((grid_steps[step] - offset) > zoom_factor) {
       return grid_steps[step];



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