[Bf-blender-cvs] [b9727dae829] master: Cleanup: Remove redundant vertex duplication in extrude node
Hans Goudey
noreply at git.blender.org
Thu Sep 8 16:55:31 CEST 2022
Commit: b9727dae829dcdfcf4df09dec91185608bcffdd0
Author: Hans Goudey
Date: Thu Sep 8 09:50:28 2022 -0500
Branches: master
https://developer.blender.org/rBb9727dae829dcdfcf4df09dec91185608bcffdd0
Cleanup: Remove redundant vertex duplication in extrude node
Now this is done by `Mesh::verts_for_write()`
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index 9224e9d55f3..64779494e3e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -98,10 +98,6 @@ static void expand_mesh(Mesh &mesh,
mesh.totvert += vert_expand;
CustomData_realloc(&mesh.vdata, mesh.totvert);
}
- else {
- /* Even when the number of vertices is not changed, the mesh can still be deformed. */
- CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert);
- }
if (edge_expand != 0) {
CustomData_duplicate_referenced_layers(&mesh.edata, mesh.totedge);
mesh.totedge += edge_expand;
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