[Bf-blender-cvs] [e8291f4504d] master: Sculpt: Remove face sets from default cube

Hans Goudey noreply at git.blender.org
Mon Oct 17 20:18:58 CEST 2022


Commit: e8291f4504d320ea1eac0601a9b99263fbf305e8
Author: Hans Goudey
Date:   Mon Oct 17 13:11:50 2022 -0500
Branches: master
https://developer.blender.org/rBe8291f4504d320ea1eac0601a9b99263fbf305e8

Sculpt: Remove face sets from default cube

As discussed in T101623, since face sets have become optionally stored,
(see b5f7af31d6d474c3b4) the default cube shouldn't have face sets--
they should be created explicitly by the user instead. This may improve
performance when modifying the default cube mesh.

===================================================================

M	source/blender/blenloader/intern/versioning_defaults.cc

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_defaults.cc b/source/blender/blenloader/intern/versioning_defaults.cc
index 8917654de85..da23e9cb49f 100644
--- a/source/blender/blenloader/intern/versioning_defaults.cc
+++ b/source/blender/blenloader/intern/versioning_defaults.cc
@@ -37,6 +37,7 @@
 #include "DNA_workspace_types.h"
 
 #include "BKE_appdir.h"
+#include "BKE_attribute.hh"
 #include "BKE_brush.h"
 #include "BKE_colortools.h"
 #include "BKE_curveprofile.h"
@@ -576,6 +577,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
       CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert);
       CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop);
     }
+    mesh->attributes_for_write().remove(".sculpt_face_set");
   }
 
   LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {



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