[Bf-blender-cvs] [b898330c374] master: Fix T99450: Animated Holdout not updating on frame change

Lukas Stockner noreply at git.blender.org
Sat Oct 15 23:12:31 CEST 2022


Commit: b898330c3744669a8c3805f1560130821422cca1
Author: Lukas Stockner
Date:   Sat Oct 15 22:51:21 2022 +0200
Branches: master
https://developer.blender.org/rBb898330c3744669a8c3805f1560130821422cca1

Fix T99450: Animated Holdout not updating on frame change

Problem here was that layer_collection_objects_sync wasn't called when
the holdout property is updated due to frame change, so the changed
visibility flag was never applied to ob->base_flag.

Turns out there's no real reason to handle the per-object holdout
property through the layer system. So, instead of merging both the
layer holdout and object holdout into base_flag and checking that
from the render engines, only handle the layer holdout (which can't
be animated, so no issue here) through base_flag and explicitly also
check the object holdout in the render engines.

===================================================================

M	source/blender/blenkernel/intern/layer.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
M	source/blender/makesrna/intern/rna_object_api.c

===================================================================

diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index fcb0adfde34..06d69b6ff61 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1049,7 +1049,7 @@ static void layer_collection_objects_sync(ViewLayer *view_layer,
     }
 
     /* Holdout and indirect only */
-    if ((layer->flag & LAYER_COLLECTION_HOLDOUT) || (base->object->visibility_flag & OB_HOLDOUT)) {
+    if ((layer->flag & LAYER_COLLECTION_HOLDOUT)) {
       base->flag_from_collection |= BASE_HOLDOUT;
     }
     if (layer->flag & LAYER_COLLECTION_INDIRECT_ONLY) {
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f79e4e1d568..b5f81f3a307 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -759,7 +759,8 @@ BLI_INLINE Material *eevee_object_material_get(Object *ob, int slot, bool holdou
 BLI_INLINE EeveeMaterialCache eevee_material_cache_get(
     EEVEE_Data *vedata, EEVEE_ViewLayerData *sldata, Object *ob, int slot, bool is_hair)
 {
-  const bool holdout = (ob->base_flag & BASE_HOLDOUT) != 0;
+  const bool holdout = ((ob->base_flag & BASE_HOLDOUT) != 0) ||
+                       ((ob->visibility_flag & OB_HOLDOUT) != 0);
   EeveeMaterialCache matcache;
   Material *ma = eevee_object_material_get(ob, slot, holdout);
   switch (ma->blend_method) {
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 19589491bc4..0d41b5a773d 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -73,7 +73,8 @@ NodeGroup *BlenderFileLoader::Load()
       break;
     }
 
-    if (ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) {
+    if ((ob->base_flag & (BASE_HOLDOUT | BASE_INDIRECT_ONLY)) ||
+        (ob->visibility_flag & OB_HOLDOUT)) {
       continue;
     }
 
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index c99c5fb723d..366a3597ce6 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -199,7 +199,7 @@ static bool rna_Object_holdout_get(Object *ob, bContext *C, PointerRNA *view_lay
     return false;
   }
 
-  return ((base->flag & BASE_HOLDOUT) != 0);
+  return ((base->flag & BASE_HOLDOUT) != 0) || ((ob->visibility_flag & OB_HOLDOUT) != 0);
 }
 
 static bool rna_Object_indirect_only_get(Object *ob, bContext *C, PointerRNA *view_layer_ptr)



More information about the Bf-blender-cvs mailing list