[Bf-blender-cvs] [6c1647a96e9] tmp-workbench-rewrite2: fix matcap normals
Miguel Pozo
noreply at git.blender.org
Fri Oct 14 12:24:54 CEST 2022
Commit: 6c1647a96e9c5e288e772a73415a8d8cc699b3df
Author: Miguel Pozo
Date: Fri Oct 14 12:14:28 2022 +0200
Branches: tmp-workbench-rewrite2
https://developer.blender.org/rB6c1647a96e9c5e288e772a73415a8d8cc699b3df
fix matcap normals
===================================================================
M source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
index 7291287246b..9f6e2a09790 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_frag.glsl
@@ -16,7 +16,7 @@ void main()
out_material = vec4(color_interp, workbench_float_pair_encode(_roughness, metallic));
# endif
-# ifdef WORKBENCH_SHADING_MATCAP
+# ifdef WORKBENCH_LIGHTING_MATCAP
/* For matcaps, save front facing in alpha channel. */
out_material.a = float(gl_FrontFacing);
# endif
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