[Bf-blender-cvs] [a481eb5576f] master: Cleanup: Use correct blenkernel namespace for mesh functions

Hans Goudey noreply at git.blender.org
Thu Oct 13 00:43:17 CEST 2022


Commit: a481eb5576fc0a631f91d5feaec609faccf93973
Author: Hans Goudey
Date:   Wed Oct 12 17:41:35 2022 -0500
Branches: master
https://developer.blender.org/rBa481eb5576fc0a631f91d5feaec609faccf93973

Cleanup: Use correct blenkernel namespace for mesh functions

===================================================================

M	source/blender/blenkernel/BKE_mesh_mapping.h
M	source/blender/blenkernel/intern/mesh_fair.cc
M	source/blender/blenkernel/intern/mesh_mapping.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
M	source/blender/render/intern/texture_margin.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index da8431d4f27..9d9c2f57f89 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -336,7 +336,7 @@ int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
 #endif
 
 #ifdef __cplusplus
-namespace blender::mesh_topology {
+namespace blender::bke::mesh_topology {
 
 Array<int> build_loop_to_poly_map(Span<MPoly> polys, int loops_num);
 
@@ -348,5 +348,5 @@ inline int previous_poly_loop(const MPoly &poly, int loop_i)
   return loop_i - 1 + (loop_i == poly.loopstart) * poly.totloop;
 }
 
-}  // namespace blender::mesh_topology
+}  // namespace blender::bke::mesh_topology
 #endif
diff --git a/source/blender/blenkernel/intern/mesh_fair.cc b/source/blender/blenkernel/intern/mesh_fair.cc
index 5369bc782b6..960e6c43103 100644
--- a/source/blender/blenkernel/intern/mesh_fair.cc
+++ b/source/blender/blenkernel/intern/mesh_fair.cc
@@ -221,7 +221,7 @@ class MeshFairingContext : public FairingContext {
       }
     }
 
-    loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
+    loop_to_poly_map_ = blender::bke::mesh_topology::build_loop_to_poly_map(mpoly_, mloop_.size());
   }
 
   ~MeshFairingContext() override
diff --git a/source/blender/blenkernel/intern/mesh_mapping.cc b/source/blender/blenkernel/intern/mesh_mapping.cc
index 667802d5f48..ed4ae94da7f 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.cc
+++ b/source/blender/blenkernel/intern/mesh_mapping.cc
@@ -553,7 +553,7 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
   *r_mem = indices;
 }
 
-namespace blender::mesh_topology {
+namespace blender::bke::mesh_topology {
 
 Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
 {
@@ -586,7 +586,7 @@ Array<Vector<int>> build_vert_to_loop_map(const Span<MLoop> loops, const int ver
   return map;
 }
 
-}  // namespace blender::mesh_topology
+}  // namespace blender::bke::mesh_topology
 
 /** \} */
 
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
index f45ff826a60..cce3f4e3648 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_corners_of_vertex.cc
@@ -60,8 +60,8 @@ class CornersOfVertInput final : public bke::MeshFieldInput {
   {
     const IndexRange vert_range(mesh.totvert);
     const Span<MLoop> loops = mesh.loops();
-    Array<Vector<int>> vert_to_loop_map = mesh_topology::build_vert_to_loop_map(loops,
-                                                                                mesh.totvert);
+    Array<Vector<int>> vert_to_loop_map = bke::mesh_topology::build_vert_to_loop_map(loops,
+                                                                                     mesh.totvert);
 
     const bke::MeshFieldContext context{mesh, domain};
     fn::FieldEvaluator evaluator{context, &mask};
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
index c46c64448bf..84b560cb48a 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_corner.cc
@@ -77,13 +77,13 @@ class CornerPreviousEdgeFieldInput final : public bke::MeshFieldInput {
     }
     const Span<MPoly> polys = mesh.polys();
     const Span<MLoop> loops = mesh.loops();
-    Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
+    Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
     return VArray<int>::ForFunc(
         mesh.totloop,
         [polys, loops, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
           const int poly_i = loop_to_poly_map[corner_i];
           const MPoly &poly = polys[poly_i];
-          const int corner_i_prev = mesh_topology::previous_poly_loop(poly, corner_i);
+          const int corner_i_prev = bke::mesh_topology::previous_poly_loop(poly, corner_i);
           return loops[corner_i_prev].e;
         });
   }
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
index d099cd7f8cc..053ef61deed 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_edges_of_vertex.cc
@@ -60,8 +60,8 @@ class EdgesOfVertInput final : public bke::MeshFieldInput {
   {
     const IndexRange vert_range(mesh.totvert);
     const Span<MEdge> edges = mesh.edges();
-    Array<Vector<int>> vert_to_edge_map = mesh_topology::build_vert_to_edge_map(edges,
-                                                                                mesh.totvert);
+    Array<Vector<int>> vert_to_edge_map = bke::mesh_topology::build_vert_to_edge_map(edges,
+                                                                                     mesh.totvert);
 
     const bke::MeshFieldContext context{mesh, domain};
     fn::FieldEvaluator evaluator{context, &mask};
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
index 99def9e8bd1..d9f944ca11e 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_face_of_corner.cc
@@ -36,7 +36,7 @@ class CornerFaceIndexInput final : public bke::MeshFieldInput {
       return {};
     }
     return VArray<int>::ForContainer(
-        mesh_topology::build_loop_to_poly_map(mesh.polys(), mesh.totloop));
+        bke::mesh_topology::build_loop_to_poly_map(mesh.polys(), mesh.totloop));
   }
 
   uint64_t hash() const final
@@ -65,7 +65,7 @@ class CornerIndexInFaceInput final : public bke::MeshFieldInput {
       return {};
     }
     const Span<MPoly> polys = mesh.polys();
-    Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
+    Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
     return VArray<int>::ForFunc(
         mesh.totloop, [polys, loop_to_poly_map = std::move(loop_to_poly_map)](const int corner_i) {
           const int poly_i = loop_to_poly_map[corner_i];
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
index d7ea097be94..2cb9ae82fa1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_topology_offset_corner_in_face.cc
@@ -52,7 +52,7 @@ class OffsetCornerInFaceFieldInput final : public bke::MeshFieldInput {
     const VArray<int> corner_indices = evaluator.get_evaluated<int>(0);
     const VArray<int> offsets = evaluator.get_evaluated<int>(1);
 
-    Array<int> loop_to_poly_map = mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
+    Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(polys, mesh.totloop);
 
     Array<int> offset_corners(mask.min_array_size());
     threading::parallel_for(mask.index_range(), 2048, [&](const IndexRange range) {
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index a42ddb6b830..3366111ed33 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -290,8 +290,8 @@ class TextureMarginMap {
 
   void build_tables()
   {
-    loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
-                                                                       totloop_);
+    loop_to_poly_map_ = blender::bke::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
+                                                                            totloop_);
 
     loop_adjacency_map_.resize(totloop_, -1);



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