[Bf-blender-cvs] [70ed39518e6] node-add-asset-menu: Trying to get redrawing to work
Hans Goudey
noreply at git.blender.org
Wed Oct 12 19:11:20 CEST 2022
Commit: 70ed39518e600f4478328fc44d9a683812532003
Author: Hans Goudey
Date: Wed Oct 12 12:11:11 2022 -0500
Branches: node-add-asset-menu
https://developer.blender.org/rB70ed39518e600f4478328fc44d9a683812532003
Trying to get redrawing to work
===================================================================
M source/blender/editors/space_node/add_menu_assets.cc
===================================================================
diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc
index b7155cd1b51..5d4b198eda6 100644
--- a/source/blender/editors/space_node/add_menu_assets.cc
+++ b/source/blender/editors/space_node/add_menu_assets.cc
@@ -15,6 +15,7 @@
#include "RNA_prototypes.h"
#include "ED_asset.h"
+#include "ED_screen.h"
#include "node_intern.hh"
@@ -41,6 +42,21 @@ struct AssetItemTree {
Map<const bke::AssetCatalogTreeItem *, bke::AssetCatalogPath> full_catalog_per_tree_item;
};
+static void search_listen_fn(const wmRegionListenerParams *params)
+{
+ const wmNotifier *wmn = params->notifier;
+
+ switch (wmn->category) {
+ case NC_ASSET:
+ if (wmn->data == ND_ASSET_LIST_READING) {
+ std::cout << "TAGGING FOR REDRAW\n";
+ ED_region_tag_redraw(params->region);
+ ED_region_tag_refresh_ui(params->region);
+ }
+ break;
+ }
+}
+
static AssetItemTree build_catalog_tree(const bContext &C, const bNodeTree &node_tree)
{
const Main &bmain = *CTX_data_main(&C);
@@ -172,9 +188,12 @@ static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
static void add_root_catalogs_draw(const bContext *C, Menu *menu)
{
+ std::cout << __func__ << '\n';
bScreen &screen = *CTX_wm_screen(C);
SpaceNode &snode = *CTX_wm_space_node(C);
const bNodeTree *edit_tree = snode.edittree;
+ ARegion *region = CTX_wm_region(C);
+ region->type->listener = search_listen_fn;
snode.runtime->assets_for_menu.reset();
snode.runtime->assets_for_menu = std::make_shared<AssetItemTree>(
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