[Bf-blender-cvs] [aa5ce2fcc1e] master: Cleanup: Use const vertex pointer argument

Hans Goudey noreply at git.blender.org
Wed Oct 12 17:28:27 CEST 2022


Commit: aa5ce2fcc1e349bdcb48a2f054d6179af293413f
Author: Hans Goudey
Date:   Wed Oct 12 10:08:10 2022 -0500
Branches: master
https://developer.blender.org/rBaa5ce2fcc1e349bdcb48a2f054d6179af293413f

Cleanup: Use const vertex pointer argument

===================================================================

M	source/blender/blenkernel/BKE_mesh.h
M	source/blender/blenkernel/intern/mesh_normals.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 0a000f4543a..0ff7f50f71c 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -490,7 +490,7 @@ void BKE_mesh_calc_normals(struct Mesh *me);
  * Called after calculating all modifiers.
  */
 void BKE_mesh_ensure_normals_for_display(struct Mesh *mesh);
-void BKE_mesh_calc_normals_looptri(struct MVert *mverts,
+void BKE_mesh_calc_normals_looptri(const struct MVert *mverts,
                                    int numVerts,
                                    const struct MLoop *mloop,
                                    const struct MLoopTri *looptri,
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index e589aff1c73..76f2078e6c8 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -470,7 +470,7 @@ void BKE_mesh_calc_normals(Mesh *mesh)
 #endif
 }
 
-void BKE_mesh_calc_normals_looptri(MVert *mverts,
+void BKE_mesh_calc_normals_looptri(const MVert *mverts,
                                    int numVerts,
                                    const MLoop *mloop,
                                    const MLoopTri *looptri,
@@ -508,7 +508,7 @@ void BKE_mesh_calc_normals_looptri(MVert *mverts,
 
   /* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
   for (int i = 0; i < numVerts; i++) {
-    MVert *mv = &mverts[i];
+    const MVert *mv = &mverts[i];
     float *no = tnorms[i];
 
     if (UNLIKELY(normalize_v3(no) == 0.0f)) {



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