[Bf-blender-cvs] [d4cd48a162b] node-add-asset-menu: Fix cacalog path for child catalogs
Hans Goudey
noreply at git.blender.org
Wed Oct 5 20:06:45 CEST 2022
Commit: d4cd48a162b9afe2617fe6359cdad887a4de4e37
Author: Hans Goudey
Date: Wed Oct 5 13:06:35 2022 -0500
Branches: node-add-asset-menu
https://developer.blender.org/rBd4cd48a162b9afe2617fe6359cdad887a4de4e37
Fix cacalog path for child catalogs
===================================================================
M source/blender/editors/space_node/add_menu_assets.cc
===================================================================
diff --git a/source/blender/editors/space_node/add_menu_assets.cc b/source/blender/editors/space_node/add_menu_assets.cc
index f83b301500c..014fb9bb84d 100644
--- a/source/blender/editors/space_node/add_menu_assets.cc
+++ b/source/blender/editors/space_node/add_menu_assets.cc
@@ -134,7 +134,15 @@ static void node_add_catalog_assets_draw(const bContext *C, Menu *menu)
uiItemO(layout, ED_asset_handle_get_name(&item.handle), ICON_NONE, "NODE_OT_add_group_asset");
}
for (const bke::AssetCatalogPath &child_catalog : child_catalogs) {
- uiItemM(layout, "NODE_MT_node_add_catalog_assets", child_catalog.name().c_str(), ICON_NONE);
+ PointerRNA catalog_path_ptr{};
+ catalog_path_ptr.owner_id = &screen.id;
+ catalog_path_ptr.type = &RNA_AssetCatalogPath;
+ /* TODO: Where should this memory live? */
+ catalog_path_ptr.data = new bke::AssetCatalogPath(child_catalog);
+
+ uiLayout *row = uiLayoutRow(layout, false);
+ uiLayoutSetContextPointer(row, "asset_catalog_path", &catalog_path_ptr);
+ uiItemM(row, "NODE_MT_node_add_catalog_assets", child_catalog.name().c_str(), ICON_NONE);
}
}
@@ -152,15 +160,15 @@ static void add_root_catalogs_draw(const bContext *C, Menu *menu)
uiLayout *layout = menu->layout;
for (const bke::AssetCatalogPath &path : catalogs) {
- uiLayout *row = uiLayoutRow(layout, false);
-
PointerRNA catalog_path_ptr{};
catalog_path_ptr.owner_id = &screen.id;
catalog_path_ptr.type = &RNA_AssetCatalogPath;
- catalog_path_ptr.data = new bke::AssetCatalogPath(path); // Where should this memory live?
+ /* TODO: Where should this memory live? */
+ catalog_path_ptr.data = new bke::AssetCatalogPath(path);
+ uiLayout *row = uiLayoutRow(layout, false);
uiLayoutSetContextPointer(row, "asset_catalog_path", &catalog_path_ptr);
- uiItemM(layout, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
+ uiItemM(row, "NODE_MT_node_add_catalog_assets", path.name().c_str(), ICON_NONE);
}
}
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