[Bf-blender-cvs] [38170cd295f] master: Cleanup: Remove commented out code in ssr_lib.glsl.

Jeroen Bakker noreply at git.blender.org
Tue Oct 4 13:34:19 CEST 2022


Commit: 38170cd295f2019aa2408d43f28269677e13eb45
Author: Jeroen Bakker
Date:   Tue Oct 4 13:33:41 2022 +0200
Branches: master
https://developer.blender.org/rB38170cd295f2019aa2408d43f28269677e13eb45

Cleanup: Remove commented out code in ssr_lib.glsl.

===================================================================

M	source/blender/draw/engines/eevee/shaders/ssr_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
index ea227ea9efd..3991f32b407 100644
--- a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
@@ -81,9 +81,6 @@ vec4 screen_space_refraction(vec3 vP, vec3 N, vec3 V, float ior, float roughness
     vec2 texture_size = vec2(textureSize(refractColorBuffer, 0).xy) / hizUvScale.xy;
     float mip = log2(cone_footprint * max(texture_size.x, texture_size.y));
 
-    // Disabled. Causes incorrect LOD sampling on Nvidia cards. (T101438)
-    // mip = clamp(mip, 0.0, 9.0);
-
     vec3 spec = textureLod(refractColorBuffer, hit_uvs * hizUvScale.xy, mip).xyz;
     float mask = screen_border_mask(hit_uvs);



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