[Bf-blender-cvs] [97746129d58] master: Cleanup: replace UNUSED macro with commented args in C++ code

Hans Goudey noreply at git.blender.org
Tue Oct 4 00:39:08 CEST 2022


Commit: 97746129d5870beedc40e3c035c7982ce8a6bebc
Author: Hans Goudey
Date:   Mon Oct 3 17:37:25 2022 -0500
Branches: master
https://developer.blender.org/rB97746129d5870beedc40e3c035c7982ce8a6bebc

Cleanup: replace UNUSED macro with commented args in C++ code

This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`

===================================================================

M	source/blender/blenkernel/BKE_image_partial_update.hh
M	source/blender/blenkernel/intern/asset.cc
M	source/blender/blenkernel/intern/attribute_access_intern.hh
M	source/blender/blenkernel/intern/brush.cc
M	source/blender/blenkernel/intern/bvhutils.cc
M	source/blender/blenkernel/intern/cryptomatte.cc
M	source/blender/blenkernel/intern/cryptomatte_test.cc
M	source/blender/blenkernel/intern/curve.cc
M	source/blender/blenkernel/intern/curves.cc
M	source/blender/blenkernel/intern/customdata.cc
M	source/blender/blenkernel/intern/editmesh.cc
M	source/blender/blenkernel/intern/editmesh_tangent.cc
M	source/blender/blenkernel/intern/geometry_component_curves.cc
M	source/blender/blenkernel/intern/geometry_component_instances.cc
M	source/blender/blenkernel/intern/geometry_component_mesh.cc
M	source/blender/blenkernel/intern/geometry_component_pointcloud.cc
M	source/blender/blenkernel/intern/geometry_fields.cc
M	source/blender/blenkernel/intern/idprop_serialize.cc
M	source/blender/blenkernel/intern/image.cc
M	source/blender/blenkernel/intern/lib_id_remapper.cc
M	source/blender/blenkernel/intern/lib_override.cc
M	source/blender/blenkernel/intern/mball.cc
M	source/blender/blenkernel/intern/mesh_convert.cc
M	source/blender/blenkernel/intern/mesh_evaluate.cc
M	source/blender/blenkernel/intern/mesh_fair.cc
M	source/blender/blenkernel/intern/mesh_mapping.cc
M	source/blender/blenkernel/intern/mesh_normals.cc
M	source/blender/blenkernel/intern/mesh_runtime.cc
M	source/blender/blenkernel/intern/mesh_tangent.cc
M	source/blender/blenkernel/intern/mesh_tessellate.cc
M	source/blender/blenkernel/intern/mesh_validate.cc
M	source/blender/blenkernel/intern/modifier.cc
M	source/blender/blenkernel/intern/node.cc
M	source/blender/blenkernel/intern/node_tree_update.cc
M	source/blender/blenkernel/intern/object.cc
M	source/blender/blenkernel/intern/object_update.cc
M	source/blender/blenkernel/intern/paint.cc
M	source/blender/blenkernel/intern/pbvh_pixels.cc
M	source/blender/blenkernel/intern/pointcloud.cc
M	source/blender/blenkernel/intern/scene.cc
M	source/blender/blenkernel/intern/simulation.cc
M	source/blender/blenkernel/intern/subdiv_mesh.cc
M	source/blender/blenkernel/intern/volume.cc
M	source/blender/blenlib/BLI_allocator.hh
M	source/blender/blenlib/BLI_generic_virtual_array.hh
M	source/blender/blenlib/BLI_generic_virtual_vector_array.hh
M	source/blender/blenlib/BLI_map.hh
M	source/blender/blenlib/BLI_map_slots.hh
M	source/blender/blenlib/BLI_set_slots.hh
M	source/blender/blenlib/BLI_vector_set_slots.hh
M	source/blender/blenlib/BLI_virtual_array.hh
M	source/blender/blenlib/intern/delaunay_2d.cc
M	source/blender/blenlib/intern/generic_virtual_array.cc
M	source/blender/blenlib/intern/generic_virtual_vector_array.cc
M	source/blender/blenlib/intern/mesh_boolean.cc
M	source/blender/blenlib/intern/mesh_intersect.cc
M	source/blender/blenlib/intern/task_graph.cc
M	source/blender/blenlib/intern/task_range.cc
M	source/blender/blenlib/tests/BLI_cpp_type_test.cc
M	source/blender/blenlib/tests/BLI_delaunay_2d_test.cc
M	source/blender/blenlib/tests/BLI_map_test.cc
M	source/blender/blenlib/tests/BLI_memory_utils_test.cc
M	source/blender/blenlib/tests/BLI_mesh_boolean_test.cc
M	source/blender/blenlib/tests/BLI_task_test.cc
M	source/blender/blenlib/tests/BLI_vector_test.cc
M	source/blender/blenlib/tests/performance/BLI_task_performance_test.cc
M	source/blender/blenloader/intern/readfile.cc
M	source/blender/blenloader/intern/versioning_300.cc
M	source/blender/blenloader/intern/writefile.cc
M	source/blender/bmesh/intern/bmesh_mesh.cc
M	source/blender/bmesh/tools/bmesh_boolean.cc
M	source/blender/compositor/intern/COM_MetaData.cc
M	source/blender/compositor/intern/COM_MultiThreadedOperation.h
M	source/blender/compositor/intern/COM_NodeOperation.h
M	source/blender/compositor/intern/COM_WorkScheduler.cc
M	source/blender/compositor/nodes/COM_CombineColorNode.cc
M	source/blender/compositor/nodes/COM_CombineXYZNode.cc
M	source/blender/compositor/nodes/COM_ConvertColorSpaceNode.cc
M	source/blender/compositor/nodes/COM_CryptomatteNode.cc
M	source/blender/compositor/nodes/COM_SeparateColorNode.cc
M	source/blender/compositor/nodes/COM_SeparateXYZNode.cc
M	source/blender/compositor/operations/COM_BilateralBlurOperation.cc
M	source/blender/compositor/operations/COM_BokehImageOperation.cc
M	source/blender/compositor/operations/COM_CalculateMeanOperation.cc
M	source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.cc
M	source/blender/compositor/operations/COM_CompositorOperation.cc
M	source/blender/compositor/operations/COM_ConstantOperation.cc
M	source/blender/compositor/operations/COM_DenoiseOperation.cc
M	source/blender/compositor/operations/COM_DirectionalBlurOperation.cc
M	source/blender/compositor/operations/COM_DisplaceOperation.cc
M	source/blender/compositor/operations/COM_DoubleEdgeMaskOperation.cc
M	source/blender/compositor/operations/COM_FastGaussianBlurOperation.cc
M	source/blender/compositor/operations/COM_FastGaussianBlurOperation.h
M	source/blender/compositor/operations/COM_GlareBaseOperation.cc
M	source/blender/compositor/operations/COM_ImageOperation.cc
M	source/blender/compositor/operations/COM_InpaintOperation.cc
M	source/blender/compositor/operations/COM_KeyingBlurOperation.cc
M	source/blender/compositor/operations/COM_MapUVOperation.cc
M	source/blender/compositor/operations/COM_MaskOperation.cc
M	source/blender/compositor/operations/COM_MovieClipOperation.cc
M	source/blender/compositor/operations/COM_MultilayerImageOperation.cc
M	source/blender/compositor/operations/COM_NormalizeOperation.cc
M	source/blender/compositor/operations/COM_OutputFileOperation.cc
M	source/blender/compositor/operations/COM_PlaneCornerPinOperation.cc
M	source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc
M	source/blender/compositor/operations/COM_PreviewOperation.cc
M	source/blender/compositor/operations/COM_RenderLayersProg.cc
M	source/blender/compositor/operations/COM_SMAAOperation.cc
M	source/blender/compositor/operations/COM_ScaleOperation.h
M	source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc
M	source/blender/compositor/operations/COM_TonemapOperation.cc
M	source/blender/compositor/operations/COM_VectorBlurOperation.cc
M	source/blender/compositor/operations/COM_ViewerOperation.cc
M	source/blender/compositor/realtime_compositor/intern/utilities.cc
M	source/blender/compositor/tests/COM_BuffersIterator_test.cc
M	source/blender/depsgraph/intern/depsgraph_query_foreach.cc
M	source/blender/depsgraph/intern/depsgraph_query_iter.cc
M	source/blender/depsgraph/intern/eval/deg_eval.cc
M	source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_gpencil.cc
M	source/blender/depsgraph/intern/node/deg_node_id.cc
M	source/blender/draw/engines/compositor/compositor_engine.cc
M	source/blender/draw/engines/eevee_next/eevee_engine.cc
M	source/blender/draw/engines/eevee_next/eevee_pipeline.cc
M	source/blender/draw/engines/eevee_next/eevee_sync.cc
M	source/blender/draw/engines/eevee_next/eevee_velocity.cc
M	source/blender/draw/engines/image/image_engine.cc
M	source/blender/draw/engines/image/image_space_image.hh
M	source/blender/draw/engines/overlay/overlay_armature.cc
M	source/blender/draw/engines/overlay/overlay_facing.cc
M	source/blender/draw/engines/overlay/overlay_fade.cc
M	source/blender/draw/engines/overlay/overlay_gpencil.cc
M	source/blender/draw/engines/overlay/overlay_outline.cc
M	source/blender/draw/engines/workbench/workbench_shader.cc
M	source/blender/draw/intern/draw_cache_impl_mesh.cc
M	source/blender/draw/intern/draw_cache_impl_pointcloud.cc
M	source/blender/draw/intern/draw_cache_impl_subdivision.cc
M	source/blender/draw/intern/draw_hair.cc
M	source/blender/draw/intern/draw_manager_data.cc
M	source/blender/draw/intern/draw_shader.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_fdots.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_points.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_tris.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
M	source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
M	source/blender/editors/animation/keyframes_keylist.cc
M	source/blender/editors/asset/intern/asset_ops.cc
M	source/blender/editors/curves/intern/curves_ops.cc
M	source/blender/editors/geometry/geometry_attributes.cc
M	source/blender/editors/gpencil/gpencil_bake_animation.cc
M	source/blender/editors/gpencil/gpencil_mesh.cc
M	source/blender/editors/interface/interface.cc
M	source/blender/editors/interface/interface_anim.cc
M	source/blender/editors/interface/interface_dropboxes.cc
M	source/blender/editors/interface/interface_ops.cc
M	source/blender/editors/interface/interface_panel.cc
M	source/blender/editors/interface/interface_query.cc
M	source/blender/editors/interface/interface_region_color_picker.cc
M	source/blender/editors/interface/interface_region_hud.cc
M	source/blender/editors/interface/interface_region_menu_pie.cc
M	source/blender/editors/interface/interface_region_popover.cc
M	source/blender/editors/interface/interface_region_search.cc
M	source/blender/editors/interface/interface_region_tooltip.cc
M	source/blender/editors/interface/interface_template_asset_view.cc
M	source/blender/editors/interface/interface_template_list.cc
M	source/blender/editors/interface/interface_template_search_menu.cc
M	source/blender/editors/interface/interface_template_search_operator.cc
M	source/blender/editors/interface/view2d_draw.cc
M	source/blender/editors/interface/view2d_gizmo_navigate.cc
M	source/blender/editors/interface/view2d_ops.cc
M	source/blender/editors/interface/views/abstract_view_item.cc
M	source/blender/editors/mesh/editmesh_select.cc
M	source/blender/editors/mesh/mesh_data.cc
M	source/blender/editors/mesh/meshtools.cc
M	source/blender/editors/object/object_add.cc
M	source/blender/editors/object/object_modifier.cc
M	source/blender/editors/object/object_remesh.cc
M	source/blender/editors/object/object_transform.cc
M	source/blender/editors/object/object_vgroup.cc
M	source/blender/editors/render/render_internal.cc
M	source/blender/editors/render/render_opengl.cc
M	source/blender/editors/render/render_preview.cc
M	source/blender/editors/render/render_shading.cc
M	source/blender/editors/render/render_update.cc
M	source/blender/editors/render/render_view.cc
M	source/blender/editors/sculpt_paint/curves_sculpt_add.cc
M	source/blender/editors/sculpt_paint/curves_sculpt_density.cc
M	source/blender/editors/sculpt_paint/curves_sculpt_ops.cc
M	source/blender/editors/sculpt_paint/paint_image.cc
M	source/blender/editors/sculpt_paint/paint_image_ops_paint.cc
M	source/blender/editors/sculpt_paint/paint_vertex.cc
M	source/blender/editors/sculpt_paint/paint_vertex_color_ops.cc
M	source/blender/editors/sculpt_paint/sculpt_face_set.cc
M	source/blender/editors/sculpt_paint/sculpt_paint_image.cc
M	source/blender/editors/space_file/asset_catalog_tree_view.cc
M	source/blender/editors/space_file/file_indexer.cc
M	source/blender/editors/space_file/filelist.cc
M	source/blender/editors/space_image/image_undo.cc
M	source/blender/editors/space_node/drawnode.cc
M	source/blender/editors/space_node/node_add.cc
M	source/blender/editors/space_node/node_draw.cc
M	source/blender/editors/space_node/node_edit.cc
M	source/blender/editors/space_node/node_geometry_attribute_search.cc
M	source/blender/editors/space_node/node_gizmo.cc
M	source/blender/editors/space_node/node_group.cc
M	source/blender/editors/space_node/node_relationships.cc
M	source/blender/editors/space_node/node_select.cc
M	source/blender/editors/space_node/node_templates.cc
M	source/blender/editors/space_node/node_view.cc
M	source/blender/editors/space_node/space_node.cc
M	source/blender/editors/space_outliner/outliner_collections.cc
M	source/blender/editors/space_outliner/outliner_dragdrop.cc
M	source/blender/editors/space_outliner/outliner_draw.cc
M	source/blender/editors/space_outliner/outliner_edit.cc
M	source/blender/editors/space_outliner/outliner_select.cc
M	source/blender/editors/space_outliner/outliner_tools.cc
M	source/blender/editors/space_outliner/space_outliner.cc
M	source/blender/editors/space_outliner/tree/tree_element_rna.cc
M	source/blender/editors/space_spreadsheet/space_spreadsheet.cc
M	source/blender/editors/space_spreadsheet/spreadsheet_draw.cc
M	source/blender/editors/space_spreadsheet/spreadsheet_layout.cc
M	source/blender/editors/space_spreadsheet/spreadsheet_ops.cc
M	source/blender/editors/space_spreadsheet/spreadsheet_row_filter_ui.cc
M	source/blender/editors/space_view3d/space_view3d.cc
M	source/blender/editors/space_view3d/view3d_draw.cc
M	source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc
M	source/blender/editors/space_view3d/view3d_select.cc
M	source/blender/editors/transform/transform_snap_object.cc
M	source/blender/editors/util/ed_util_ops.cc
M	source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_BinaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp
M	source/blender/freestyle/intern/python/BPy_Id.cpp
M	source/blender/freestyle/intern/python/BPy_Interface0D.cpp
M	source/blender/freestyle/intern/python/BPy_Interface1D.cpp
M	source/blender/freestyle/intern/python/BPy_Iterator.cpp
M	source/blender/freestyle/intern/python/BPy_SShape.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp
M	source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryFunction1D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate0D.cpp
M	source/blender/freestyle/intern/python/BPy_UnaryPredicate1D.cpp
M	source/blender/freestyle/intern/python/BPy_ViewMap.cpp
M	source/blender/freestyle/intern/python/BPy_ViewShape.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/BPy_ViewVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
M	source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_TVertex.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
M	source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
M	source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ChainingIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_SVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_ViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DDouble.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DFloat.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec2f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec3f.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp
M	source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVoid.cpp
M	source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.cpp
M	source/blender/freestyle/intern/view_map/Interface0D.cpp
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.cpp
M	source/blender/freestyle/intern/winged_edge/Curvature.cpp
M	source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp
M	source/blender/functions/FN_field.hh
M	source/blender/functions/FN_multi_function.hh
M	source/blender/functions/FN_multi_function_builder.hh
M	source/blender/functions/intern/field.cc
M	source/blender/functions/intern/lazy_function.cc
M	source/blender/functions/intern/multi_function_builder.cc
M	source/blender/functions/intern/multi_function_procedure.cc
M	source/blender/functions/tests/FN_field_test.cc
M	source/blender/functions/tests/FN_lazy_function_test.cc
M	source/blender/functions/tests/FN_multi_function_test.cc
M	source/blender/functions/tests/FN_multi_function_test_common.hh
M	source/blender/geometry/intern/mesh_to_volume.cc
M	source/blender/gpu/intern/gpu_framebuffer.cc
M	source/blender/gpu/intern/gpu_shader_builder_stubs.cc
M	source/blender/gpu/intern/gpu_texture.cc
M	source/blender/gpu/intern/gpu_vertex_format.cc
M	source/blender/gpu/opengl/gl_debug.cc
M	source/blender/imbuf/intern/openexr/openexr_api.cpp
M	source/blender/imbuf/intern/transform.cc
M	source/blender/io/alembic/intern/abc_reader_object.cc
M	source/blender/io/alembic/intern/abc_reader_transform.cc
M	source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc
M	source/blender/io/usd/intern/usd_hierarchy_iterator.cc
M	source/blender/io/usd/intern/usd_writer_hair.cc
M	source/blender/makesrna/intern/rna_path.cc
M	source/blender/modifiers/intern/MOD_boolean.cc
M	source/blender/modifiers/intern/MOD_datatransfer.cc
M	source/blender/modifiers/intern/MOD_mask.cc
M	source/blender/modifiers/intern/MOD_mesh_to_volume.cc
M	source/blender/modifiers/intern/MOD_meshsequencecache.cc
M	source/blender/modifiers/intern/MOD_nodes.cc
M	source/blender/modifiers/intern/MOD_normal_edit.cc
M	source/blender/modifiers/intern/MOD_particlesystem.cc
M	source/blender/modifiers/intern/MOD_subsurf.cc
M	source/blender/modifiers/intern/MOD_volume_displace.cc
M	source/blender/modifiers/intern/MOD_volume_to_mesh.cc
M	source/blender/modifiers/intern/MOD_wave.cc
M	source/blender/modifiers/intern/MOD_weld.cc
M	source/blender/nodes/composite/node_composite_tree.cc
M	source/blender/nodes/composite/node_composite_util.cc
M	source/blender/nodes/composite/nodes/node_composite_alpha_over.cc
M	source/blender/nodes/composite/nodes/node_composite_antialiasing.cc
M	source/blender/nodes/composite/nodes/node_composite_bilateralblur.cc
M	source/blender/nodes/composite/nodes/node_composite_blur.cc
M	source/blender/nodes/composite/nodes/node_composite_bokehblur.cc
M	source/blender/nodes/composite/nodes/node_composite_bokehimage.cc
M	source/blender/nodes/composite/nodes/node_composite_boxmask.cc
M	source/blender/nodes/composite/nodes/node_composite_brightness.cc
M	source/blender/nodes/composite/nodes/node_composite_channel_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_chroma_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_color_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_color_spill.cc
M	source/blender/nodes/composite/nodes/node_composite_colorbalance.cc
M	source/blender/nodes/composite/nodes/node_composite_colorcorrection.cc
M	source/blender/nodes/composite/nodes/node_composite_composite.cc
M	source/blender/nodes/composite/nodes/node_composite_convert_color_space.cc
M	source/blender/nodes/composite/nodes/node_composite_crop.cc
M	source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
M	source/blender/nodes/composite/nodes/node_composite_curves.cc
M	source/blender/nodes/composite/nodes/node_composite_defocus.cc
M	source/blender/nodes/composite/nodes/node_composite_denoise.cc
M	source/blender/nodes/composite/nodes/node_composite_despeckle.cc
M	source/blender/nodes/composite/nodes/node_composite_diff_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_dilate.cc
M	source/blender/nodes/composite/nodes/node_composite_directionalblur.cc
M	source/blender/nodes/composite/nodes/node_composite_distance_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_double_edge_mask.cc
M	source/blender/nodes/composite/nodes/node_composite_ellipsemask.cc
M	source/blender/nodes/composite/nodes/node_composite_filter.cc
M	source/blender/nodes/composite/nodes/node_composite_flip.cc
M	source/blender/nodes/composite/nodes/node_composite_glare.cc
M	source/blender/nodes/composite/nodes/node_composite_huecorrect.cc
M	source/blender/nodes/composite/nodes/node_composite_id_mask.cc
M	source/blender/nodes/composite/nodes/node_composite_image.cc
M	source/blender/nodes/composite/nodes/node_composite_inpaint.cc
M	source/blender/nodes/composite/nodes/node_composite_invert.cc
M	source/blender/nodes/composite/nodes/node_composite_keying.cc
M	source/blender/nodes/composite/nodes/node_composite_lensdist.cc
M	source/blender/nodes/composite/nodes/node_composite_levels.cc
M	source/blender/nodes/composite/nodes/node_composite_luma_matte.cc
M	source/blender/nodes/composite/nodes/node_composite_map_range.cc
M	source/blender/nodes/composite/nodes/node_composite_map_uv.cc
M	source/blender/nodes/composite/nodes/node_composite_map_value.cc
M	source/blender/nodes/composite/nodes/node_composite_mask.cc
M	source/blender/nodes/composite/nodes/node_composite_moviedistortion.cc
M	source/blender/nodes/composite/nodes/node_composite_output_file.cc
M	source/blender/nodes/composite/nodes/node_composite_premulkey.cc
M	source/blender/nodes/composite/nodes/node_composite_rotate.cc
M	source/blender/nodes/composite/nodes/node_composite_scale.cc
M	source/blender/nodes/composite/nodes/node_composite_sepcomb_color.cc
M	source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
M	source/blender/nodes/composite/nodes/node_composite_setalpha.cc
M	source/blender/nodes/composite/nodes/node_composite_split_viewer.cc
M	source/blender/nodes/composite/nodes/node_composite_sunbeams.cc
M	source/blender/nodes/composite/nodes/node_composite_switch.cc
M	source/blender/nodes/composite/nodes/node_composite_switchview.cc
M	source/blender/nodes/composite/nodes/node_composite_tonemap.cc
M	source/blender/nodes/composite/nodes/node_composite_transform.cc
M	source/blender/nodes/composite/nodes/node_composite_translate.cc
M	source/blender/nodes/composite/nodes/node_composite_val_to_rgb.cc
M	source/blender/nodes/composite/nodes/node_composite_vec_blur.cc
M	source/blender/nodes/composite/nodes/node_composite_viewer.cc
M	source/blender/nodes/composite/nodes/node_composite_zcombine.cc
M	source/blender/nodes/function/node_function_util.cc
M	source/blender/nodes/function/nodes/node_fn_align_euler_to_vector.cc
M	source/blender/nodes/function/nodes/node_fn_boolean_math.cc
M	source/blender/nodes/function/nodes/node_fn_combine_color.cc
M	source/blender/nodes/function/nodes/node_fn_compare.cc
M	source/blender/nodes/function/nodes/node_fn_float_to_int.cc
M	source/blender/nodes/function/nodes/node_fn_input_bool.cc
M	source/blender/nodes/function/nodes/node_fn_input_color.cc
M	source/blender/nodes/function/nodes/node_fn_input_int.cc
M	source/blender/nodes/function/nodes/node_fn_input_special_characters.cc
M	source/blender/nodes/function/nodes/node_fn_input_string.cc
M	source/blender/nodes/function/nodes/node_fn_input_vector.cc
M	source/blender/nodes/function/nodes/node_fn_random_value.cc
M	source/blender/nodes/function/nodes/node_fn_rotate_euler.cc
M	source/blender/nodes/function/nodes/node_fn_separate_color.cc
M	source/blender/nodes/geometry/node_geometry_tree.cc
M	source/blender/nodes/geometry/node_geometry_util.cc
M	source/blender/nodes/geometry/nodes/node_geo_accumulate_field.cc
M	source/blender/nodes/geometry/nodes/node_geo_attribute_capture.cc
M	source/blender/nodes/geometry/nodes/node_geo_attribute_domain_size.cc
M	source/blender/nodes/geometry/nodes/node_geo_attribute_statistic.cc
M	source/blender/nodes/geometry/nodes/node_geo_boolean.cc
M	source/blender/nodes/geometry/nodes/node_geo_collection_info.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_endpoint_selection.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_fill.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_fillet.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_handle_type_selection.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_arc.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_bezier_segment.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_circle.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_resample.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_sample.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_set_handle_type.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_spline_parameter.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_spline_type.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_to_points.cc
M	source/blender/nodes/geometry/nodes/node_geo_curve_trim.cc
M	source/blender/nodes/geometry/nodes/node_geo_delete_geometry.cc
M	source/blender/nodes/geometry/nodes/node_geo_distribute_points_in_volume.cc
M	source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
M	source/blender/nodes/geometry/nodes/node_geo_duplicate_elements.cc
M	source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
M	source/blender/nodes/geometry/nodes/node_geo_field_at_index.cc
M	source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_instance_rotation.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_instance_scale.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_material.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_angle.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_edge_vertices.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_area.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_face_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_island.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_mesh_vertex_neighbors.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_named_attribute.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_spline_length.cc
M	source/blender/nodes/geometry/nodes/node_geo_input_tangent.cc
M	source/blender/nodes/geometry/nodes/node_geo_interpolate_domain.cc
M	source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc
M	source/blender/nodes/geometry/nodes/node_geo_merge_by_distance.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_to_points.cc
M	source/blender/nodes/geometry/nodes/node_geo_mesh_to_volume.cc
M	source/blender/nodes/geometry/nodes/node_geo_object_info.cc
M	source/blender/nodes/geometry/nodes/node_geo_points.cc
M	source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
M	source/blender/nodes/geometry/nodes/node_geo_proximity.cc
M	source/blender/nodes/geometry/nodes/node_geo_raycast.cc
M	source/blender/nodes/geometry/nodes/node_geo_realize_instances.cc
M	source/blender/nodes/geometry/nodes/node_geo_sample_index.cc
M	source/blender/nodes/geometry/nodes/node_geo_sample_nearest.cc
M	source/blender/nodes/geometry/nodes/node_geo_sample_nearest_surface.cc
M	source/blender/nodes/geometry/nodes/node_geo_sample_uv_surface.cc
M	source/blender/nodes/geometry/nodes/node_geo_scale_elements.cc
M	source/blender/nodes/geometry/nodes/node_geo_separate_geometry.cc
M	source/blender/nodes/geometry/nodes/node_geo_set_curve_handles.cc
M	source/blender/nodes/geometry/nodes/node_geo_set_curve_normal.cc
M	source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
M	source/blender/nodes/geometry/nodes/node_geo_string_to_curves.cc
M	source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
M	source/blender/nodes/geometry/nodes/node_geo_switch.cc
M	source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
M	source/blender/nodes/geometry/nodes/node_geo_uv_pack_islands.cc
M	source/blender/nodes/geometry/nodes/node_geo_uv_unwrap.cc
M	source/blender/nodes/geometry/nodes/node_geo_viewer.cc
M	source/blender/nodes/geometry/nodes/node_geo_volume_cube.cc
M	source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
M	source/blender/nodes/intern/geometry_nodes_lazy_function.cc
M	source/blender/nodes/intern/geometry_nodes_log.cc
M	source/blender/nodes/intern/node_common.cc
M	source/blender/nodes/intern/node_socket.cc
M	source/blender/nodes/intern/node_socket_declarations.cc
M	source/blender/nodes/shader/node_shader_tree.cc
M	source/blender/nodes/shader/node_shader_util.cc
M	source/blender/nodes/shader/nodes/node_shader_add_shader.cc
M	source/blender/nodes/shader/nodes/node_shader_ambient_occlusion.cc
M	source/blender/nodes/shader/nodes/node_shader_attribute.cc
M	source/blender/nodes/shader/nodes/node_shader_background.cc
M	source/blender/nodes/shader/nodes/node_shader_bevel.cc
M	source/blender/nodes/shader/nodes/node_shader_blackbody.cc
M	source/blender/nodes/shader/nodes/node_shader_brightness.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
M	source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
M	source/blender/nodes/shader/nodes/node_shader_bump.cc
M	source/blender/nodes/shader/nodes/node_shader_camera.cc
M	source/blender/nodes/shader/nodes/node_shader_clamp.cc
M	source/blender/nodes/shader/nodes/node_shader_color_ramp.cc
M	source/blender/nodes/shader/nodes/node_shader_curves.cc
M	source/blender/nodes/shader/nodes/node_shader_displacement.cc
M	source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
M	source/blender/nodes/shader/nodes/node_shader_emission.cc
M	source/blender/nodes/shader/nodes/node_shader_fresnel.cc
M	source/blender/nodes/shader/nodes/node_shader_gamma.cc
M	source/blender/nodes/shader/nodes/node_shader_geometry.cc
M	source/blender/nodes/shader/nodes/node_shader_hair_info.cc
M	source/blender/nodes/shader/nodes/node_shader_holdout.cc
M	source/blender/nodes/shader/nodes/node_shader_hueSatVal.cc
M	source/blender/nodes/shader/nodes/node_shader_ies_light.cc
M	source/blender/nodes/shader/nodes/node_shader_invert.cc
M	source/blender/nodes/shader/nodes/node_shader_layer_weight.cc
M	source/blender/nodes/shader/nodes/node_shader_light_falloff.cc
M	source/blender/nodes/shader/nodes/node_shader_light_path.cc
M	source/blender/nodes/shader/nodes/node_shader_map_range.cc
M	source/blender/nodes/shader/nodes/node_shader_mapping.cc
M	source/blender/nodes/shader/nodes/node_shader_math.cc
M	source/blender/nodes/shader/nodes/node_shader_mix.cc
M	source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_mix_shader.cc
M	source/blender/nodes/shader/nodes/node_shader_normal.cc
M	source/blender/nodes/shader/nodes/node_shader_normal_map.cc
M	source/blender/nodes/shader/nodes/node_shader_object_info.cc
M	source/blender/nodes/shader/nodes/node_shader_output_aov.cc
M	source/blender/nodes/shader/nodes/node_shader_output_light.cc
M	source/blender/nodes/shader/nodes/node_shader_output_linestyle.cc
M	source/blender/nodes/shader/nodes/node_shader_output_material.cc
M	source/blender/nodes/shader/nodes/node_shader_output_world.cc
M	source/blender/nodes/shader/nodes/node_shader_particle_info.cc
M	source/blender/nodes/shader/nodes/node_shader_point_info.cc
M	source/blender/nodes/shader/nodes/node_shader_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
M	source/blender/nodes/shader/nodes/node_shader_script.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_color.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
M	source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
M	source/blender/nodes/shader/nodes/node_shader_squeeze.cc
M	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.cc
M	source/blender/nodes/shader/nodes/node_shader_tangent.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_environment.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_image.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_pointdensity.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
M	source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
M	source/blender/nodes/shader/nodes/node_shader_uv_along_stroke.cc
M	source/blender/nodes/shader/nodes/node_shader_uvmap.cc
M	source/blender/nodes/shader/nodes/node_shader_value.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_displacement.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_math.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
M	source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
M	source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_info.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
M	source/blender/nodes/shader/nodes/node_shader_wavelength.cc
M	source/blender/nodes/shader/nodes/node_shader_wireframe.cc
M	source/blender/python/gpu/gpu_py_shader_create_info.cc
M	source/blender/render/intern/engine.cc
M	source/blender/render/intern/pipeline.cc
M	source/blender/simulation/intern/SIM_mass_spring.cpp
M	source/blender/windowmanager/intern/wm_dragdrop.cc
M	source/blender/windowmanager/intern/wm_event_system.cc

===================================================================

diff --git a/source/blender/blenkernel/BKE_image_partial_update.hh b/source/blender/blenkernel/BKE_image_partial_update.hh
index 6611efe7a61..b9b748880bb 100644
--- a/source/blender/blenkernel/BKE_image_partial_update.hh
+++ b/source/blender/blenkernel/BKE_image_partial_update.hh
@@ -122,11 +122,11 @@ class AbstractTileData {
  */
 class NoTileData : AbstractTileData {
  public:
-  NoTileData(Image *UNUSED(image), ImageUser *UNUSED(image_user))
+  NoTileData(Image * /*image*/, ImageUser * /*image_user*/)
   {
   }
 
-  void init_data(TileNumber UNUSED(new_tile_number)) override
+  void init_data(TileNumber /*new_tile_number*/) override
   {
   }
 
diff --git a/source/blender/blenkernel/intern/asset.cc b/source/blender/blenkernel/intern/asset.cc
index 9d9ed219cbb..67802b1d6b4 100644
--- a/source/blender/blenkernel/intern/asset.cc
+++ b/source/blender/blenkernel/intern/asset.cc
@@ -143,7 +143,7 @@ IDProperty *BKE_asset_metadata_idprop_find(const AssetMetaData *asset_data, cons
 
 /* Queries -------------------------------------------- */
 
-PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData *UNUSED(asset_data),
+PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData * /*asset_data*/,
                                                      const ID *id)
 {
   return BKE_previewimg_id_get(id);
diff --git a/source/blender/blenkernel/intern/attribute_access_intern.hh b/source/blender/blenkernel/intern/attribute_access_intern.hh
index 5fbca283399..33d415f1e0e 100644
--- a/source/blender/blenkernel/intern/attribute_access_intern.hh
+++ b/source/blender/blenkernel/intern/attribute_access_intern.hh
@@ -334,7 +334,7 @@ class ComponentAttributeProviders {
 namespace attribute_accessor_functions {
 
 template<const ComponentAttributeProviders &providers>
-inline bool is_builtin(const void *UNUSED(owner), const AttributeIDRef &attribute_id)
+inline bool is_builtin(const void * /*owner*/, const AttributeIDRef &attribute_id)
 {
   if (!attribute_id.is_named()) {
     return false;
diff --git a/source/blender/blenkernel/intern/brush.cc b/source/blender/blenkernel/intern/brush.cc
index 7261e0a5869..20d86ea5a2d 100644
--- a/source/blender/blenkernel/intern/brush.cc
+++ b/source/blender/blenkernel/intern/brush.cc
@@ -56,7 +56,7 @@ static void brush_init_data(ID *id)
   BKE_brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
 }
 
-static void brush_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag)
+static void brush_copy_data(Main * /*bmain*/, ID *id_dst, const ID *id_src, const int flag)
 {
   Brush *brush_dst = (Brush *)id_dst;
   const Brush *brush_src = (const Brush *)id_src;
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index 9bea8a0d6d3..58b377eecdb 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -178,7 +178,7 @@ static void bvhtree_balance(BVHTree *tree, const bool isolate)
 /* Math stuff for ray casting on mesh faces and for nearest surface */
 
 float bvhtree_ray_tri_intersection(const BVHTreeRay *ray,
-                                   const float UNUSED(m_dist),
+                                   const float /*m_dist*/,
                                    const float v0[3],
                                    const float v1[3],
                                    const float v2[3])
@@ -1136,7 +1136,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(BVHTreeFromMesh *data,
 
 static BLI_bitmap *loose_verts_map_get(const MEdge *medge,
                                        int edges_num,
-                                       const MVert *UNUSED(mvert),
+                                       const MVert * /*mvert*/,
                                        int verts_num,
                                        int *r_loose_vert_num)
 {
diff --git a/source/blender/blenkernel/intern/cryptomatte.cc b/source/blender/blenkernel/intern/cryptomatte.cc
index e5f85f6aecf..5ba56946d8d 100644
--- a/source/blender/blenkernel/intern/cryptomatte.cc
+++ b/source/blender/blenkernel/intern/cryptomatte.cc
@@ -580,7 +580,7 @@ blender::StringRef CryptomatteStampDataCallbackData::extract_layer_hash(blender:
 void CryptomatteStampDataCallbackData::extract_layer_names(void *_data,
                                                            const char *propname,
                                                            char *propvalue,
-                                                           int UNUSED(len))
+                                                           int /*len*/)
 {
   CryptomatteStampDataCallbackData *data = static_cast<CryptomatteStampDataCallbackData *>(_data);
 
@@ -598,7 +598,7 @@ void CryptomatteStampDataCallbackData::extract_layer_names(void *_data,
 void CryptomatteStampDataCallbackData::extract_layer_manifest(void *_data,
                                                               const char *propname,
                                                               char *propvalue,
-                                                              int UNUSED(len))
+                                                              int /*len*/)
 {
   CryptomatteStampDataCallbackData *data = static_cast<CryptomatteStampDataCallbackData *>(_data);
 
diff --git a/source/blender/blenkernel/intern/cryptomatte_test.cc b/source/blender/blenkernel/intern/cryptomatte_test.cc
index bb09b276645..8d360677599 100644
--- a/source/blender/blenkernel/intern/cryptomatte_test.cc
+++ b/source/blender/blenkernel/intern/cryptomatte_test.cc
@@ -88,10 +88,10 @@ TEST(cryptomatte, extract_layer_hash_from_metadata_key)
                 "cryptomatte/"));
 }
 
-static void validate_cryptomatte_session_from_stamp_data(void *UNUSED(data),
+static void validate_cryptomatte_session_from_stamp_data(void * /*data*/,
                                                          const char *propname,
                                                          char *propvalue,
-                                                         int UNUSED(len))
+                                                         int /*len*/)
 {
   blender::StringRefNull prop_name(propname);
   if (!prop_name.startswith("cryptomatte/")) {
diff --git a/source/blender/blenkernel/intern/curve.cc b/source/blender/blenkernel/intern/curve.cc
index 95ef94a6cd5..86db46e6161 100644
--- a/source/blender/blenkernel/intern/curve.cc
+++ b/source/blender/blenkernel/intern/curve.cc
@@ -1056,7 +1056,7 @@ BPoint *BKE_nurb_bpoint_get_prev(Nurb *nu, BPoint *bp)
   return bp_prev;
 }
 
-void BKE_nurb_bezt_calc_normal(struct Nurb *UNUSED(nu), BezTriple *bezt, float r_normal[3])
+void BKE_nurb_bezt_calc_normal(struct Nurb * /*nu*/, BezTriple *bezt, float r_normal[3])
 {
   /* calculate the axis matrix from the spline */
   float dir_prev[3], dir_next[3];
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index d801484de62..01be22a57b0 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -63,7 +63,7 @@ static void curves_init_data(ID *id)
   new (&curves->geometry) blender::bke::CurvesGeometry();
 }
 
-static void curves_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag)
+static void curves_copy_data(Main * /*bmain*/, ID *id_dst, const ID *id_src, const int flag)
 {
   using namespace blender;
 
@@ -263,7 +263,7 @@ BoundBox *BKE_curves_boundbox_get(Object *ob)
   return ob->runtime.bb;
 }
 
-bool BKE_curves_attribute_required(const Curves *UNUSED(curves), const char *name)
+bool BKE_curves_attribute_required(const Curves * /*curves*/, const char *name)
 {
   return STREQ(name, ATTR_POSITION);
 }
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 32a6bc6ecb9..be99a8ee87b 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -232,7 +232,7 @@ static void layerFree_mdeformvert(void *data, const int count, const int size)
 
 static void layerInterp_mdeformvert(const void **sources,
                                     const float *weights,
-                                    const float *UNUSED(sub_weights),
+                                    const float * /*sub_weights*/,
                                     const int count,
                                     void *dest)
 {
@@ -331,7 +331,7 @@ static void layerConstruct_mdeformvert(void *data, const int count)
 
 static void layerInterp_normal(const void **sources,
                                const float *weights,
-                               const float *UNUSED(sub_weights),
+                               const float * /*sub_weights*/,
                                const int count,
                                void *dest)
 {
@@ -472,7 +472,7 @@ static void layerCopy_propFloat(const void *source, void *dest, const int count)
 
 static void layerInterp_propFloat(const void **sources,
                                   const float *weights,
-                                  const float *UNUSED(sub_weights),
+                                  const float * /*sub_weights*/,
                                   const int count,
                                   void *dest)
 {
@@ -510,7 +510,7 @@ static bool layerValidate_propFloat(void *data, const uint totitems, const bool
 
 static void layerInterp_propInt(const void **sources,
                                 const float *weights,
-                                const float *UNUSED(sub_weights),
+                                const float * /*sub_weights*/,
                                 const int count,
                                 void *dest)
 {
@@ -659,7 +659,7 @@ static void layerCopy_mdisps(const void *source, void *dest, const int count)
   }
 }
 
-static void layerFree_mdisps(void *data, const int count, const int UNUSED(size))
+static void layerFree_mdisps(void *data, const int count, const int /*size*/)
 {
   MDisps *d = static_cast<MDisps *>(data);
 
@@ -714,7 +714,7 @@ static bool layerWrite_mdisps(CDataFile *cdf, const void *data, const int count)
   return true;
 }
 
-static size_t la

@@ Diff output truncated at 10240 characters. @@



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