[Bf-blender-cvs] [745851e26b9] blender-v3.4-release: Fix T102772: Propagate edge creases in subdivision surface modifier
Hans Goudey
noreply at git.blender.org
Mon Nov 28 21:11:13 CET 2022
Commit: 745851e26b9f30693a9d09ca95f0d734bbcd25bc
Author: Hans Goudey
Date: Mon Nov 28 14:06:18 2022 -0600
Branches: blender-v3.4-release
https://developer.blender.org/rB745851e26b9f30693a9d09ca95f0d734bbcd25bc
Fix T102772: Propagate edge creases in subdivision surface modifier
Before rBa8a454287a27, edge creases were copied to the result mesh as
part of `MEdge`. Now they are stored in a separate `CD_CREASE` layer,
which I mistakenly disabled for interpolation. However, to maintain
the geometry node uses a field input, remove the interpolated attribute
there.
===================================================================
M source/blender/blenkernel/intern/subdiv_mesh.cc
M source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index 3b97c1f5e68..5de78cdfe91 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -520,8 +520,10 @@ static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_contex
* so don't try to preserve it and use memory. Crease values should also not be interpolated. */
CustomData_MeshMasks mask = CD_MASK_EVERYTHING;
mask.lmask &= ~CD_MASK_MULTIRES_GRIDS;
+ /* Propagate edge creases so they can be used in another subdivision modifier (maintaining
+ * existing behavior), but don't propagate vertex creases to avoid extra work when the result
+ * isn't useful anyway. */
mask.vmask &= ~CD_MASK_CREASE;
- mask.emask &= ~CD_MASK_CREASE;
SubdivMeshContext *subdiv_context = static_cast<SubdivMeshContext *>(foreach_context->user_data);
subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template_ex(
@@ -791,7 +793,6 @@ static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
{
const int subdiv_edge_index = subdiv_edge - ctx->subdiv_edges;
if (coarse_edge == nullptr) {
- /* TODO: Ensure crease layer isn't copied to result. */
subdiv_edge->flag = 0;
if (!ctx->settings->use_optimal_display) {
subdiv_edge->flag |= ME_EDGERENDER;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
index 2e6ad02bfd5..e0afae76419 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_subdivision_surface.cc
@@ -170,6 +170,13 @@ static void node_geo_exec(GeoNodeExecParams params)
Mesh *mesh_out = BKE_subdiv_to_mesh(subdiv, &mesh_settings, &mesh);
+ if (use_creases) {
+ /* Remove the layer in case it was created by the node from the field input. The fact
+ * that this node uses #CD_CREASE to input creases to the subvision code is meant to be
+ * an implementation detail ideally. */
+ CustomData_free_layers(&mesh_out->edata, CD_CREASE, mesh_out->totedge);
+ }
+
geometry_set.replace_mesh(mesh_out);
BKE_subdiv_free(subdiv);
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