[Bf-blender-cvs] [7e7c6bc4689] master: Cleanup: Use spans and lambdas for mesh normal calculation

Hans Goudey noreply at git.blender.org
Mon Nov 28 19:30:04 CET 2022


Commit: 7e7c6bc46896ad3589320f062601b310070870b5
Author: Hans Goudey
Date:   Mon Nov 28 09:54:07 2022 -0600
Branches: master
https://developer.blender.org/rB7e7c6bc46896ad3589320f062601b310070870b5

Cleanup: Use spans and lambdas for mesh normal calculation

Makes code safer, easier to understand, and less verbose. I detected
negligible performance differences, only a slight improvement for the
normalize step where the function call overhead was probably more
of a bottleneck.

I kept `memset` instead of `.fill(float3(0))` because that gave
better performance in my tests. In the future that stage could be
parallelized, or we could make sure new arrays are allocated with
`calloc`.

===================================================================

M	source/blender/blenkernel/intern/mesh_normals.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index d4ba2499140..e7788d82769 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -260,45 +260,32 @@ void BKE_mesh_calc_poly_normal_coords(const MPoly *mpoly,
   }
 }
 
-struct MeshCalcNormalsData_Poly {
-  const MVert *mvert;
-  const MLoop *mloop;
-  const MPoly *mpoly;
-
-  /** Polygon normal output. */
-  float (*pnors)[3];
-};
-
-static void mesh_calc_normals_poly_fn(void *__restrict userdata,
-                                      const int pidx,
-                                      const TaskParallelTLS *__restrict /*tls*/)
+static void calculate_normals_poly(const Span<MVert> verts,
+                                   const Span<MPoly> polys,
+                                   const Span<MLoop> loops,
+                                   MutableSpan<float3> poly_normals)
 {
-  const MeshCalcNormalsData_Poly *data = (MeshCalcNormalsData_Poly *)userdata;
-  const MPoly *mp = &data->mpoly[pidx];
-  BKE_mesh_calc_poly_normal(mp, data->mloop + mp->loopstart, data->mvert, data->pnors[pidx]);
+  using namespace blender;
+  threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
+    for (const int poly_i : range) {
+      const MPoly &poly = polys[poly_i];
+      BKE_mesh_calc_poly_normal(&poly, &loops[poly.loopstart], verts.data(), poly_normals[poly_i]);
+    }
+  });
 }
 
 void BKE_mesh_calc_normals_poly(const MVert *mvert,
-                                int /*mvert_len*/,
+                                const int mvert_len,
                                 const MLoop *mloop,
-                                int /*mloop_len*/,
+                                const int mloop_len,
                                 const MPoly *mpoly,
                                 int mpoly_len,
                                 float (*r_poly_normals)[3])
 {
-  TaskParallelSettings settings;
-  BLI_parallel_range_settings_defaults(&settings);
-  settings.min_iter_per_thread = 1024;
-
-  BLI_assert((r_poly_normals != nullptr) || (mpoly_len == 0));
-
-  MeshCalcNormalsData_Poly data = {};
-  data.mpoly = mpoly;
-  data.mloop = mloop;
-  data.mvert = mvert;
-  data.pnors = r_poly_normals;
-
-  BLI_task_parallel_range(0, mpoly_len, &data, mesh_calc_normals_poly_fn, &settings);
+  calculate_normals_poly({mvert, mvert_len},
+                         {mpoly, mpoly_len},
+                         {mloop, mloop_len},
+                         {reinterpret_cast<float3 *>(r_poly_normals), mpoly_len});
 }
 
 /** \} */
@@ -310,123 +297,110 @@ void BKE_mesh_calc_normals_poly(const MVert *mvert,
  * meshes can slow down high-poly meshes. For details on performance, see D11993.
  * \{ */
 
-struct MeshCalcNormalsData_PolyAndVertex {
-  const MVert *mvert;
-  const MLoop *mloop;
-  const MPoly *mpoly;
-
-  /** Polygon normal output. */
-  float (*pnors)[3];
-  /** Vertex normal output. */
-  float (*vnors)[3];
-};
-
-static void mesh_calc_normals_poly_and_vertex_accum_fn(void *__restrict userdata,
-                                                       const int pidx,
-                                                       const TaskParallelTLS *__restrict /*tls*/)
+static void calculate_normals_poly_and_vert(const Span<MVert> verts,
+                                            const Span<MPoly> polys,
+                                            const Span<MLoop> loops,
+                                            MutableSpan<float3> poly_normals,
+                                            MutableSpan<float3> vert_normals)
 {
-  const MeshCalcNormalsData_PolyAndVertex *data = (MeshCalcNormalsData_PolyAndVertex *)userdata;
-  const MPoly *mp = &data->mpoly[pidx];
-  const MLoop *ml = &data->mloop[mp->loopstart];
-  const MVert *mverts = data->mvert;
-  float(*vnors)[3] = data->vnors;
-
-  float pnor_temp[3];
-  float *pnor = data->pnors ? data->pnors[pidx] : pnor_temp;
-
-  const int i_end = mp->totloop - 1;
+  using namespace blender;
 
-  /* Polygon Normal and edge-vector. */
-  /* Inline version of #BKE_mesh_calc_poly_normal, also does edge-vectors. */
+  /* Zero the vertex normal array for accumulation. */
   {
-    zero_v3(pnor);
-    /* Newell's Method */
-    const float *v_curr = mverts[ml[i_end].v].co;
-    for (int i_next = 0; i_next <= i_end; i_next++) {
-      const float *v_next = mverts[ml[i_next].v].co;
-      add_newell_cross_v3_v3v3(pnor, v_curr, v_next);
-      v_curr = v_next;
-    }
-    if (UNLIKELY(normalize_v3(pnor) == 0.0f)) {
-      pnor[2] = 1.0f; /* Other axes set to zero. */
-    }
+    memset(vert_normals.data(), 0, vert_normals.as_span().size_in_bytes());
   }
 
-  /* Accumulate angle weighted face normal into the vertex normal. */
-  /* Inline version of #accumulate_vertex_normals_poly_v3. */
+  /* Compute poly normals, accumulating them into vertex normals. */
   {
-    float edvec_prev[3], edvec_next[3], edvec_end[3];
-    const float *v_curr = mverts[ml[i_end].v].co;
-    sub_v3_v3v3(edvec_prev, mverts[ml[i_end - 1].v].co, v_curr);
-    normalize_v3(edvec_prev);
-    copy_v3_v3(edvec_end, edvec_prev);
-
-    for (int i_next = 0, i_curr = i_end; i_next <= i_end; i_curr = i_next++) {
-      const float *v_next = mverts[ml[i_next].v].co;
-
-      /* Skip an extra normalization by reusing the first calculated edge. */
-      if (i_next != i_end) {
-        sub_v3_v3v3(edvec_next, v_curr, v_next);
-        normalize_v3(edvec_next);
-      }
-      else {
-        copy_v3_v3(edvec_next, edvec_end);
-      }
-
-      /* Calculate angle between the two poly edges incident on this vertex. */
-      const float fac = saacos(-dot_v3v3(edvec_prev, edvec_next));
-      const float vnor_add[3] = {pnor[0] * fac, pnor[1] * fac, pnor[2] * fac};
+    threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
+      for (const int poly_i : range) {
+        const MPoly &poly = polys[poly_i];
+        const Span<MLoop> poly_loops = loops.slice(poly.loopstart, poly.totloop);
+
+        float3 &pnor = poly_normals[poly_i];
+
+        const int i_end = poly.totloop - 1;
+
+        /* Polygon Normal and edge-vector. */
+        /* Inline version of #BKE_mesh_calc_poly_normal, also does edge-vectors. */
+        {
+          zero_v3(pnor);
+          /* Newell's Method */
+          const float *v_curr = verts[poly_loops[i_end].v].co;
+          for (int i_next = 0; i_next <= i_end; i_next++) {
+            const float *v_next = verts[poly_loops[i_next].v].co;
+            add_newell_cross_v3_v3v3(pnor, v_curr, v_next);
+            v_curr = v_next;
+          }
+          if (UNLIKELY(normalize_v3(pnor) == 0.0f)) {
+            pnor[2] = 1.0f; /* Other axes set to zero. */
+          }
+        }
 
-      add_v3_v3_atomic(vnors[ml[i_curr].v], vnor_add);
-      v_curr = v_next;
-      copy_v3_v3(edvec_prev, edvec_next);
-    }
+        /* Accumulate angle weighted face normal into the vertex normal. */
+        /* Inline version of #accumulate_vertex_normals_poly_v3. */
+        {
+          float edvec_prev[3], edvec_next[3], edvec_end[3];
+          const float *v_curr = verts[poly_loops[i_end].v].co;
+          sub_v3_v3v3(edvec_prev, verts[poly_loops[i_end - 1].v].co, v_curr);
+          normalize_v3(edvec_prev);
+          copy_v3_v3(edvec_end, edvec_prev);
+
+          for (int i_next = 0, i_curr = i_end; i_next <= i_end; i_curr = i_next++) {
+            const float *v_next = verts[poly_loops[i_next].v].co;
+
+            /* Skip an extra normalization by reusing the first calculated edge. */
+            if (i_next != i_end) {
+              sub_v3_v3v3(edvec_next, v_curr, v_next);
+              normalize_v3(edvec_next);
+            }
+            else {
+              copy_v3_v3(edvec_next, edvec_end);
+            }
+
+            /* Calculate angle between the two poly edges incident on this vertex. */
+            const float fac = saacos(-dot_v3v3(edvec_prev, edvec_next));
+            const float vnor_add[3] = {pnor[0] * fac, pnor[1] * fac, pnor[2] * fac};
+
+            float *vnor = vert_normals[poly_loops[i_curr].v];
+            add_v3_v3_atomic(vnor, vnor_add);
+            v_curr = v_next;
+            copy_v3_v3(edvec_prev, edvec_next);
+          }
+        }
+      }
+    });
   }
-}
-
-static void mesh_calc_normals_poly_and_vertex_finalize_fn(
-    void *__restrict userdata, const int vidx, const TaskParallelTLS *__restrict /*tls*/)
-{
-  MeshCalcNormalsData_PolyAndVertex *data = (MeshCalcNormalsData_PolyAndVertex *)userdata;
 
-  const MVert *mv = &data->mvert[vidx];
-  float *no = data->vnors[vidx];
+  /* Normalize and validate computed vertex normals. */
+  {
+    threading::parallel_for(verts.index_range(), 1024, [&](const IndexRange range) {
+      for (const int vert_i : range) {
+        float *no = vert_normals[vert_i];
 
-  if (UNLIKELY(normalize_v3(no) == 0.0f)) {
-    /* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
-    normalize_v3_v3(no, mv->co);
+        if (UNLIKELY(normalize_v3(no) == 0.0f)) {
+          /* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
+          normalize_v3_v3(no, verts[vert_i].co);
+        }
+      }
+    });
   }
 }
 
 void BKE_mesh_calc_normals_poly_and_vertex(const MVert *mvert,
                                            const int mvert_len,
                                            const MLoop *mloop,
-                                           const int /*mloop_len*/,
+                                           const int mloop_len,
                                            const MPoly *mpoly,
                                            const int mpoly_len,
                                            float (*r_poly_normals)[3],
                                            float (*r_vert_normals)[3])
 {
-  TaskParallelSettings settings;
-  BLI_parallel_range_settings_defaults(&settings);
-  settings.min_iter_per_thread = 1024;
-
-  memset(r_vert_normals, 0, sizeof(*r_vert_normals) * size_t(mvert_len));
-
-  MeshCalcNormalsData_PolyAndVertex data = {};
-  data.mpoly = mpoly;
-  data.m

@@ Diff output truncated at 10240 characters. @@



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