[Bf-blender-cvs] [3c69e952be5] principled-v2: Cleanup: Formatting

Lukas Stockner noreply at git.blender.org
Mon Nov 28 02:33:07 CET 2022


Commit: 3c69e952be53d7f73fe087421f68ccca1724518b
Author: Lukas Stockner
Date:   Mon Nov 28 01:29:21 2022 +0100
Branches: principled-v2
https://developer.blender.org/rB3c69e952be53d7f73fe087421f68ccca1724518b

Cleanup: Formatting

===================================================================

M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
M	source/blender/nodes/shader/nodes/node_shader_wavelength.cc

===================================================================

diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index ecbf8ad158a..64c2ab82e71 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -11951,10 +11951,8 @@ static void rna_def_node_socket_standard_types(BlenderRNA *brna)
                             PROP_TIME_ABSOLUTE);
   rna_def_node_socket_float(
       brna, "NodeSocketFloatDistance", "NodeSocketInterfaceFloatDistance", PROP_DISTANCE);
-  rna_def_node_socket_float(brna,
-                            "NodeSocketFloatWavelength",
-                            "NodeSocketInterfaceFloatWavelength",
-                            PROP_WAVELENGTH);
+  rna_def_node_socket_float(
+      brna, "NodeSocketFloatWavelength", "NodeSocketInterfaceFloatWavelength", PROP_WAVELENGTH);
 
   rna_def_node_socket_int(brna, "NodeSocketInt", "NodeSocketInterfaceInt", PROP_NONE);
   rna_def_node_socket_int(
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
index 3b1fddcd4f9..fdd9cc59695 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.cc
@@ -98,7 +98,11 @@ static void node_declare(NodeDeclarationBuilder &b)
       .subtype(PROP_FACTOR);
   /* TODO: Also add support to Principled v1? Would remain compatible and reduce differences. */
   b.add_input<decl::Color>(N_("Clearcoat Tint")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
-  b.add_input<decl::Float>(N_("Thin Film Thickness")).default_value(0.0f).min(0.0f).max(10000.0f).subtype(PROP_WAVELENGTH);
+  b.add_input<decl::Float>(N_("Thin Film Thickness"))
+      .default_value(0.0f)
+      .min(0.0f)
+      .max(10000.0f)
+      .subtype(PROP_WAVELENGTH);
   b.add_input<decl::Float>(N_("Thin Film IOR")).default_value(1.5f).min(1.0f).max(10.0f);
   /* TODO: Restrict min/max (e.g. 0.1 to 10) */
   b.add_input<decl::Float>(N_("IOR")).default_value(1.45f).min(0.0f).max(1000.0f);
diff --git a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
index fb7bdf82ce5..dc33bc201e2 100644
--- a/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_wavelength.cc
@@ -9,7 +9,11 @@ namespace blender::nodes::node_shader_wavelength_cc {
 
 static void node_declare(NodeDeclarationBuilder &b)
 {
-  b.add_input<decl::Float>(N_("Wavelength")).default_value(500.0f).min(380.0f).max(780.0f).subtype(PROP_WAVELENGTH);
+  b.add_input<decl::Float>(N_("Wavelength"))
+      .default_value(500.0f)
+      .min(380.0f)
+      .max(780.0f)
+      .subtype(PROP_WAVELENGTH);
   b.add_output<decl::Color>(N_("Color"));
 }



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