[Bf-blender-cvs] [c02ec744057] master: Cleanup: format
Chris Blackbourn
noreply at git.blender.org
Mon Nov 28 01:18:57 CET 2022
Commit: c02ec744057737f056a61a445cc8d34b94ddb389
Author: Chris Blackbourn
Date: Mon Nov 28 13:13:54 2022 +1300
Branches: master
https://developer.blender.org/rBc02ec744057737f056a61a445cc8d34b94ddb389
Cleanup: format
===================================================================
M source/blender/editors/gpencil/gpencil_select.c
M source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.cc
===================================================================
diff --git a/source/blender/editors/gpencil/gpencil_select.c b/source/blender/editors/gpencil/gpencil_select.c
index 0156b272a81..0b11d6bf2ba 100644
--- a/source/blender/editors/gpencil/gpencil_select.c
+++ b/source/blender/editors/gpencil/gpencil_select.c
@@ -2442,11 +2442,11 @@ static int gpencil_select_exec(bContext *C, wmOperator *op)
/* if select mode is stroke, use whole stroke */
if ((ob) && (ob->mode == OB_MODE_SCULPT_GPENCIL)) {
whole |= (bool)(gpencil_select_mode_from_sculpt(ts->gpencil_selectmode_sculpt) ==
- GP_SELECTMODE_STROKE);
+ GP_SELECTMODE_STROKE);
}
else if ((ob) && (ob->mode == OB_MODE_VERTEX_GPENCIL)) {
whole |= (bool)(gpencil_select_mode_from_vertex(ts->gpencil_selectmode_sculpt) ==
- GP_SELECTMODE_STROKE);
+ GP_SELECTMODE_STROKE);
}
else {
whole |= (bool)(ts->gpencil_selectmode_edit == GP_SELECTMODE_STROKE);
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.cc b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.cc
index 2f30f030297..1fa2f2fbb03 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.cc
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.cc
@@ -3542,7 +3542,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->object_to_world[3]);
}
copy_m4_m4(ld->conf.cam_obmat, camera->object_to_world);
- /* Make sure none of the scaling factor makes in, line art expects no scaling on cameras and lights. */
+ /* Make sure none of the scaling factor makes in, line art expects no scaling on cameras and
+ * lights. */
normalize_v3(ld->conf.cam_obmat[0]);
normalize_v3(ld->conf.cam_obmat[1]);
normalize_v3(ld->conf.cam_obmat[2]);
@@ -3574,7 +3575,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
Object *light_obj = lmd->light_contour_object;
copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->object_to_world[3]);
copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->object_to_world);
- /* Make sure none of the scaling factor makes in, line art expects no scaling on cameras and lights. */
+ /* Make sure none of the scaling factor makes in, line art expects no scaling on cameras and
+ * lights. */
normalize_v3(ld->conf.cam_obmat_secondary[0]);
normalize_v3(ld->conf.cam_obmat_secondary[1]);
normalize_v3(ld->conf.cam_obmat_secondary[2]);
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