[Bf-blender-cvs] [6d7a067a83b] blender-v3.4-release: Fix T100904: Shader Nodes: Optimize-out inactive mix branches
Miguel Pozo
noreply at git.blender.org
Tue Nov 22 13:40:43 CET 2022
Commit: 6d7a067a83bbae7ebb965e364eb9a6b8d0f333f3
Author: Miguel Pozo
Date: Tue Nov 22 13:39:20 2022 +0100
Branches: blender-v3.4-release
https://developer.blender.org/rB6d7a067a83bbae7ebb965e364eb9a6b8d0f333f3
Fix T100904: Shader Nodes: Optimize-out inactive mix branches
Ensure inactive mix branches don't modify material flags or generate code.
Reviewed By: fclem
Maniphest Tasks: T100904
Differential Revision: https://developer.blender.org/D16533
===================================================================
M source/blender/nodes/shader/node_shader_tree.cc
M source/blender/nodes/shader/nodes/node_shader_mix.cc
===================================================================
diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc
index f177fc95ef8..7cdeb0c49b8 100644
--- a/source/blender/nodes/shader/node_shader_tree.cc
+++ b/source/blender/nodes/shader/node_shader_tree.cc
@@ -984,6 +984,93 @@ static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_n
}
}
+static void shader_node_disconnect_input(bNodeTree *ntree, bNode *node, int index)
+{
+ bNodeLink *link = ntree_shader_node_input_get(node, index)->link;
+ if (link) {
+ nodeRemLink(ntree, link);
+ }
+}
+
+static void shader_node_disconnect_inactive_mix_branch(bNodeTree *ntree,
+ bNode *node,
+ int factor_socket_index,
+ int a_socket_index,
+ int b_socket_index,
+ bool clamp_factor)
+{
+ bNodeSocket *factor_socket = ntree_shader_node_input_get(node, factor_socket_index);
+ if (factor_socket->link == nullptr) {
+ float factor = 0.5;
+
+ if (factor_socket->type == SOCK_FLOAT) {
+ factor = factor_socket->default_value_typed<bNodeSocketValueFloat>()->value;
+ if (clamp_factor) {
+ factor = clamp_f(factor, 0.0f, 1.0f);
+ }
+ }
+ else if (factor_socket->type == SOCK_VECTOR) {
+ const float *vfactor = factor_socket->default_value_typed<bNodeSocketValueVector>()->value;
+ float vfactor_copy[3];
+ for (int i = 0; i < 3; i++) {
+ if (clamp_factor) {
+ vfactor_copy[i] = clamp_f(vfactor[i], 0.0f, 1.0f);
+ }
+ else {
+ vfactor_copy[i] = vfactor[i];
+ }
+ }
+ if (vfactor_copy[0] == vfactor_copy[1] && vfactor_copy[0] == vfactor_copy[2]) {
+ factor = vfactor_copy[0];
+ }
+ }
+
+ if (factor == 1.0f && a_socket_index >= 0) {
+ shader_node_disconnect_input(ntree, node, a_socket_index);
+ }
+ else if (factor == 0.0f && b_socket_index >= 0) {
+ shader_node_disconnect_input(ntree, node, b_socket_index);
+ }
+ }
+}
+
+static void ntree_shader_disconnect_inactive_mix_branches(bNodeTree *ntree)
+{
+ LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
+ if (node->type == SH_NODE_MIX_SHADER) {
+ shader_node_disconnect_inactive_mix_branch(ntree, node, 0, 1, 2, true);
+ }
+ else if (node->type == SH_NODE_MIX) {
+ const NodeShaderMix *storage = static_cast<NodeShaderMix *>(node->storage);
+ if (storage->data_type == SOCK_FLOAT) {
+ shader_node_disconnect_inactive_mix_branch(ntree, node, 0, 2, 3, storage->clamp_factor);
+ /* Disconnect links from data_type-specific sockets that are not currently in use */
+ for (int i : {1, 4, 5, 6, 7}) {
+ shader_node_disconnect_input(ntree, node, i);
+ }
+ }
+ else if (storage->data_type == SOCK_VECTOR) {
+ int factor_socket = storage->factor_mode == NODE_MIX_MODE_UNIFORM ? 0 : 1;
+ shader_node_disconnect_inactive_mix_branch(
+ ntree, node, factor_socket, 4, 5, storage->clamp_factor);
+ /* Disconnect links from data_type-specific sockets that are not currently in use */
+ int unused_factor_socket = factor_socket == 0 ? 1 : 0;
+ for (int i : {unused_factor_socket, 2, 3, 6, 7}) {
+ shader_node_disconnect_input(ntree, node, i);
+ }
+ }
+ else if (storage->data_type == SOCK_RGBA) {
+ /* Branch A can't be optimized-out, since its alpha is always used regardless of factor */
+ shader_node_disconnect_inactive_mix_branch(ntree, node, 0, -1, 7, storage->clamp_factor);
+ /* Disconnect links from data_type-specific sockets that are not currently in use */
+ for (int i : {1, 2, 3, 4, 5}) {
+ shader_node_disconnect_input(ntree, node, i);
+ }
+ }
+ }
+ }
+}
+
static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void * /*userdata*/)
{
fromnode->tmp_flag = 1;
@@ -996,6 +1083,8 @@ static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void * /*userd
* first executed SSS node gets a SSS profile. */
static void ntree_shader_pruned_unused(bNodeTree *ntree, bNode *output_node)
{
+ ntree_shader_disconnect_inactive_mix_branches(ntree);
+
bool changed = false;
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix.cc b/source/blender/nodes/shader/nodes/node_shader_mix.cc
index 878648105d1..28cbc85e93d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix.cc
@@ -22,6 +22,9 @@ NODE_STORAGE_FUNCS(NodeShaderMix)
static void sh_node_mix_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
+ /** WARNING:
+ * Input socket indices must be kept in sync with ntree_shader_disconnect_inactive_mix_branches
+ */
b.add_input<decl::Float>(N_("Factor"), "Factor_Float")
.no_muted_links()
.default_value(0.5f)
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