[Bf-blender-cvs] [59645c5c1f2] soc-2022-many-lights-sampling: Add min-max measure also for area light, mesh light, and light cluster
Weizhen Huang
noreply at git.blender.org
Mon Nov 14 15:58:25 CET 2022
Commit: 59645c5c1f28c5c5282c2b671808684220832ce3
Author: Weizhen Huang
Date: Mon Nov 14 14:31:52 2022 +0100
Branches: soc-2022-many-lights-sampling
https://developer.blender.org/rB59645c5c1f28c5c5282c2b671808684220832ce3
Add min-max measure also for area light, mesh light, and light cluster
Differential Revision: https://developer.blender.org/D16495
===================================================================
M intern/cycles/kernel/light/tree.h
===================================================================
diff --git a/intern/cycles/kernel/light/tree.h b/intern/cycles/kernel/light/tree.h
index f13c20ac106..60e991723f5 100644
--- a/intern/cycles/kernel/light/tree.h
+++ b/intern/cycles/kernel/light/tree.h
@@ -142,7 +142,7 @@ ccl_device void light_tree_cluster_importance(const float3 N_or_D,
(in_volume_segment ? min_distance : sqr(min_distance)));
/* TODO: also min importance for volume? */
- if (max_distance == min_distance || in_volume_segment || in_volume) {
+ if (in_volume_segment || in_volume) {
min_importance = max_importance;
return;
}
@@ -220,7 +220,9 @@ ccl_device void light_tree_emitter_importance(KernelGlobals kg,
kemitter->bounding_cone_axis[1],
kemitter->bounding_cone_axis[2]);
float theta_o = kemitter->theta_o;
- float cos_theta_u, max_distance, min_distance;
+ float min_distance, distance;
+ float max_distance = 0.0f;
+ float cos_theta_u = 1.0f;
float3 centroid, point_to_centroid;
bool bbox_is_visible = has_transmission;
@@ -229,51 +231,55 @@ ccl_device void light_tree_emitter_importance(KernelGlobals kg,
const int lamp = -prim - 1;
const ccl_global KernelLight *klight = &kernel_data_fetch(lights, lamp);
centroid = make_float3(klight->co[0], klight->co[1], klight->co[2]);
+ point_to_centroid = safe_normalize_len(centroid - P, &distance);
if (klight->type == LIGHT_SPOT || klight->type == LIGHT_POINT) {
const float radius = klight->spot.radius;
- float distance;
- point_to_centroid = safe_normalize_len(centroid - P, &distance);
min_distance = distance;
max_distance = sqrtf(sqr(radius) + sqr(distance));
const float hypotenus = max_distance;
cos_theta_u = distance / hypotenus;
bbox_is_visible = true; /* will be tested later */
}
- else { /* TODO: support area light */
- const float3 bbox_min = make_float3(kemitter->bounding_box_min[0],
- kemitter->bounding_box_min[1],
- kemitter->bounding_box_min[2]);
- const float3 bbox_max = make_float3(kemitter->bounding_box_max[0],
- kemitter->bounding_box_max[1],
- kemitter->bounding_box_max[2]);
- centroid = 0.5f * (bbox_min + bbox_max);
- float distance;
- point_to_centroid = normalize_len(centroid - P, &distance);
- max_distance = distance;
+ else { /* area light */
+ const float3 extentu = make_float3(
+ klight->area.extentu[0], klight->area.extentu[1], klight->area.extentu[2]);
+ const float3 extentv = make_float3(
+ klight->area.extentv[0], klight->area.extentv[1], klight->area.extentv[2]);
+ for (int i = 0; i < 4; i++) {
+ const float3 corner = ((i & 1) - 0.5f) * extentu + 0.5f * ((i & 2) - 1) * extentv +
+ centroid;
+ float distance_point_to_corner;
+ const float3 point_to_corner = safe_normalize_len(corner - P, &distance_point_to_corner);
+ cos_theta_u = fminf(cos_theta_u, dot(point_to_centroid, point_to_corner));
+ bbox_is_visible |= dot(point_to_corner, N_or_D) > 0;
+ max_distance = fmaxf(max_distance, distance_point_to_corner);
+ }
+ /* TODO: a cheap substitute for minimal distance between point and primitive. Does it worth
+ * the overhead to compute the accurate minimal distance? */
min_distance = distance;
- cos_theta_u = light_tree_cos_bounding_box_angle(
- bbox_min, bbox_max, P, N_or_D, point_to_centroid, bbox_is_visible);
}
if (klight->type == LIGHT_POINT) {
bcone_axis = -point_to_centroid; /* disk oriented normal */
theta_o = 0.0f;
}
}
- else { /* TODO: support mesh light */
- const float3 bbox_min = make_float3(kemitter->bounding_box_min[0],
- kemitter->bounding_box_min[1],
- kemitter->bounding_box_min[2]);
- const float3 bbox_max = make_float3(kemitter->bounding_box_max[0],
- kemitter->bounding_box_max[1],
- kemitter->bounding_box_max[2]);
- centroid = 0.5f * (bbox_min + bbox_max);
- float distance;
- point_to_centroid = normalize_len(centroid - P, &distance);
- max_distance = distance;
+ else { /* mesh light */
+ const int object = kemitter->mesh_light.object_id;
+ float3 V[3];
+ triangle_world_space_vertices(kg, object, prim, -1.0f, V);
+ /* TODO: store in KernelLightTreeEmitter */
+ centroid = (V[0] + V[1] + V[2]) / 3.f;
+ point_to_centroid = safe_normalize_len(centroid - P, &distance);
+ for (int i = 0; i < 3; i++) {
+ const float3 corner = V[i];
+ float distance_point_to_corner;
+ const float3 point_to_corner = safe_normalize_len(corner - P, &distance_point_to_corner);
+ cos_theta_u = fminf(cos_theta_u, dot(point_to_centroid, point_to_corner));
+ bbox_is_visible |= dot(point_to_corner, N_or_D) > 0;
+ max_distance = fmaxf(max_distance, distance_point_to_corner);
+ }
min_distance = distance;
- cos_theta_u = light_tree_cos_bounding_box_angle(
- bbox_min, bbox_max, P, N_or_D, point_to_centroid, bbox_is_visible);
}
if (!bbox_is_visible) {
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