[Bf-blender-cvs] [a84c92fc73d] blender-v3.4-release: Fix T98989: Performance regression when using multiple bump nodes
Miguel Pozo
noreply at git.blender.org
Mon Nov 14 12:24:02 CET 2022
Commit: a84c92fc73d3298c1456ffb26c1e73cd67b56e6d
Author: Miguel Pozo
Date: Mon Nov 14 12:21:37 2022 +0100
Branches: blender-v3.4-release
https://developer.blender.org/rBa84c92fc73d3298c1456ffb26c1e73cd67b56e6d
Fix T98989: Performance regression when using multiple bump nodes
Ensure each graph material_function only evaluates the input links that are connected to it.
Differential Revision: https://developer.blender.org/D16425
===================================================================
M source/blender/gpu/intern/gpu_codegen.cc
M source/blender/gpu/intern/gpu_node_graph.c
M source/blender/gpu/intern/gpu_node_graph.h
===================================================================
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 4adeac1b49a..42b2151e75b 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -620,11 +620,21 @@ void GPUCodegen::generate_graphs()
std::stringstream eval_ss;
eval_ss << "\n/* Generated Functions */\n\n";
LISTBASE_FOREACH (GPUNodeGraphFunctionLink *, func_link, &graph.material_functions) {
+ /* Untag every node in the graph to avoid serializing nodes from other functions */
+ LISTBASE_FOREACH (GPUNode *, node, &graph.nodes) {
+ node->tag &= ~GPU_NODE_TAG_FUNCTION;
+ }
+ /* Tag only the nodes needed for the current function */
+ gpu_nodes_tag(func_link->outlink, GPU_NODE_TAG_FUNCTION);
char *fn = graph_serialize(GPU_NODE_TAG_FUNCTION, func_link->outlink);
eval_ss << "float " << func_link->name << "() {\n" << fn << "}\n\n";
MEM_SAFE_FREE(fn);
}
output.material_functions = extract_c_str(eval_ss);
+ /* Leave the function tags as they were before serialization */
+ LISTBASE_FOREACH (GPUNodeGraphFunctionLink *, funclink, &graph.material_functions) {
+ gpu_nodes_tag(funclink->outlink, GPU_NODE_TAG_FUNCTION);
+ }
}
LISTBASE_FOREACH (GPUMaterialAttribute *, attr, &graph.attributes) {
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index c72e7097b33..14dfce6ce5e 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -890,7 +890,7 @@ void gpu_node_graph_free(GPUNodeGraph *graph)
/* Prune Unused Nodes */
-static void gpu_nodes_tag(GPUNodeLink *link, eGPUNodeTag tag)
+void gpu_nodes_tag(GPUNodeLink *link, eGPUNodeTag tag)
{
GPUNode *node;
diff --git a/source/blender/gpu/intern/gpu_node_graph.h b/source/blender/gpu/intern/gpu_node_graph.h
index de0a0687b13..9f919f04160 100644
--- a/source/blender/gpu/intern/gpu_node_graph.h
+++ b/source/blender/gpu/intern/gpu_node_graph.h
@@ -66,7 +66,7 @@ typedef enum {
GPU_NODE_TAG_COMPOSITOR = (1 << 6),
} eGPUNodeTag;
-ENUM_OPERATORS(eGPUNodeTag, GPU_NODE_TAG_FUNCTION)
+ENUM_OPERATORS(eGPUNodeTag, GPU_NODE_TAG_COMPOSITOR)
struct GPUNode {
struct GPUNode *next, *prev;
@@ -186,6 +186,7 @@ typedef struct GPUNodeGraph {
/* Node Graph */
+void gpu_nodes_tag(GPUNodeLink *link, eGPUNodeTag tag);
void gpu_node_graph_prune_unused(GPUNodeGraph *graph);
void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph);
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