[Bf-blender-cvs] [84cc68b68f5] temp-asset-representation: Fix uninitialized variable use when dragging in assets
Julian Eisel
noreply at git.blender.org
Tue Nov 8 15:14:26 CET 2022
Commit: 84cc68b68f5d11ddc7b132e7d76b99715d590eb5
Author: Julian Eisel
Date: Tue Nov 8 15:14:07 2022 +0100
Branches: temp-asset-representation
https://developer.blender.org/rB84cc68b68f5d11ddc7b132e7d76b99715d590eb5
Fix uninitialized variable use when dragging in assets
===================================================================
M source/blender/blenkernel/BKE_asset_representation.hh
===================================================================
diff --git a/source/blender/blenkernel/BKE_asset_representation.hh b/source/blender/blenkernel/BKE_asset_representation.hh
index d2e167b3f35..2acf30fbc88 100644
--- a/source/blender/blenkernel/BKE_asset_representation.hh
+++ b/source/blender/blenkernel/BKE_asset_representation.hh
@@ -22,10 +22,10 @@ namespace blender::bke {
*/
class AssetRepresentation {
/** Null if the asset represents a local ID, in which case the ID owns the metadata. */
- std::unique_ptr<AssetMetaData> metadata_;
+ std::unique_ptr<AssetMetaData> metadata_ = nullptr;
/** If the asset representation was constructed from a local ID, this points to the editable
* asset metadata of the ID. */
- AssetMetaData *local_id_metadata_; /* Non-owning. */
+ AssetMetaData *local_id_metadata_ = nullptr; /* Non-owning. */
public:
explicit AssetRepresentation(std::unique_ptr<AssetMetaData> metadata);
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