[Bf-blender-cvs] [cf985180551] master: Nodes: Add node group assets in add menu

Hans Goudey noreply at git.blender.org
Tue Nov 1 16:15:01 CET 2022


Commit: cf985180551da833d4160afcdf2cb4292e138174
Author: Hans Goudey
Date:   Tue Nov 1 16:09:49 2022 +0100
Branches: master
https://developer.blender.org/rBcf985180551da833d4160afcdf2cb4292e138174

Nodes: Add node group assets in add menu

This patch builds on the work from bdb57541475f to add node group
assets directly in the node editor add menu. Assets are added after
separators to distinguish them, but otherwise they look like any other
node. The catalog trees from all configured libraries are used to build
the menu hierarchy. Only catalogs with matching asset types are used
though.

There are a few limitations of this initial version. For now this only
supports geometry nodes. Support for other built-in node systems just
requires some refactoring of the corresponding add menu though. Lazy
loading will be added in a followup commit. For now there is a label
the first time the menu is opened.

Like the search menu integration, re-saving asset library files in 3.4
is required, if it hasn't been done already.

Implementation wise, there is a some ugly code here. A lot of that is
because the asset system isn't complete. The RNA API doesn't work well
yet, and the system isn't built to interact with multiple libraries at
once. It's also ugly because of the way we combine automatic menu
generation with builtin menus. As noted in a code comment, these two
systems could be merged completely so that the menus for builtin nodes
are also generated in the same way.

Differential Revision: https://developer.blender.org/D16135

===================================================================

M	release/scripts/startup/bl_ui/node_add_menu.py
M	release/scripts/startup/bl_ui/node_add_menu_geometry.py
M	source/blender/blenkernel/BKE_asset_catalog.hh
M	source/blender/blenkernel/BKE_asset_catalog_path.hh
M	source/blender/blenkernel/BKE_asset_library.hh
M	source/blender/blenkernel/intern/asset_catalog.cc
M	source/blender/blenkernel/intern/asset_catalog_path.cc
M	source/blender/blenkernel/intern/asset_library.cc
M	source/blender/blenkernel/intern/asset_library_service.cc
M	source/blender/blenkernel/intern/asset_library_service.hh
M	source/blender/editors/asset/ED_asset_list.h
M	source/blender/editors/asset/intern/asset_list.cc
M	source/blender/editors/include/UI_interface.h
M	source/blender/editors/space_node/CMakeLists.txt
A	source/blender/editors/space_node/add_menu_assets.cc
M	source/blender/editors/space_node/node_add.cc
M	source/blender/editors/space_node/node_intern.hh
M	source/blender/editors/space_node/node_ops.cc
M	source/blender/editors/space_node/space_node.cc
M	source/blender/makesrna/intern/rna_asset.c
M	source/blender/makesrna/intern/rna_ui_api.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/node_add_menu.py b/release/scripts/startup/bl_ui/node_add_menu.py
index 31b84b8f08a..d393dc04963 100644
--- a/release/scripts/startup/bl_ui/node_add_menu.py
+++ b/release/scripts/startup/bl_ui/node_add_menu.py
@@ -58,6 +58,12 @@ def draw_node_group_add_menu(context, layout):
                 ops.name = "node_tree"
                 ops.value = "bpy.data.node_groups[%r]" % group.name
 
+def draw_assets_for_catalog(layout, catalog_path):
+    layout.template_node_asset_menu_items(catalog_path=catalog_path)
+
+def draw_root_assets(layout):
+    layout.menu_contents("NODE_MT_node_add_root_catalogs")
+
 
 classes = (
 )
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
index e1b57ec4f43..c076cd7395a 100644
--- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py
+++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
@@ -16,6 +16,7 @@ class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize")
         node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
         node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_COLOR(Menu):
@@ -32,6 +33,7 @@ class NODE_MT_geometry_node_GEO_COLOR(Menu):
         ops.value = "'RGBA'"
         node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve")
         node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_CURVE(Menu):
@@ -70,6 +72,7 @@ class NODE_MT_geometry_node_GEO_CURVE(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeSetSplineCyclic")
         node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
         node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
@@ -86,6 +89,7 @@ class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier")
         node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
         node_add_menu.add_node_type(layout, "GeometryNodeCurveStar")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_curve_topology(Menu):
@@ -97,6 +101,7 @@ class NODE_MT_geometry_node_curve_topology(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeOffsetPointInCurve")
         node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint")
         node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
@@ -122,6 +127,7 @@ class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
         layout.separator()
         node_add_menu.add_node_type(layout, "GeometryNodeSetID")
         node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_INPUT(Menu):
@@ -149,6 +155,7 @@ class NODE_MT_geometry_node_GEO_INPUT(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeInputPosition")
         node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
         node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
@@ -166,6 +173,7 @@ class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
         layout.separator()
         node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
         node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
@@ -181,6 +189,7 @@ class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
         layout.separator()
         node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
         node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_GEO_MESH(Menu):
@@ -219,6 +228,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeInputMeshVertexNeighbors")
         layout.separator()
         node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_PRIMITIVES_MESH(Menu):
@@ -235,6 +245,7 @@ class NODE_MT_category_PRIMITIVES_MESH(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle")
         node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
         node_add_menu.add_node_type(layout, "GeometryNodeMeshUVSphere")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_mesh_topology(Menu):
@@ -250,6 +261,7 @@ class NODE_MT_geometry_node_mesh_topology(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodeFaceOfCorner"),
         node_add_menu.add_node_type(layout, "GeometryNodeOffsetCornerInFace"),
         node_add_menu.add_node_type(layout, "GeometryNodeVertexOfCorner"),
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_OUTPUT(Menu):
@@ -259,6 +271,7 @@ class NODE_MT_category_GEO_OUTPUT(Menu):
     def draw(self, _context):
         layout = self.layout
         node_add_menu.add_node_type(layout, "GeometryNodeViewer")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_POINT(Menu):
@@ -274,6 +287,7 @@ class NODE_MT_category_GEO_POINT(Menu):
         node_add_menu.add_node_type(layout, "GeometryNodePointsToVolume")
         layout.separator()
         node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_TEXT(Menu):
@@ -290,6 +304,7 @@ class NODE_MT_category_GEO_TEXT(Menu):
         node_add_menu.add_node_type(layout, "FunctionNodeValueToString")
         layout.separator()
         node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_TEXTURE(Menu):
@@ -308,6 +323,7 @@ class NODE_MT_category_GEO_TEXTURE(Menu):
         node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
         node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
         node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_UTILITIES(Menu):
@@ -331,6 +347,7 @@ class NODE_MT_category_GEO_UTILITIES(Menu):
         node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
         node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler")
         node_add_menu.add_node_type(layout, "GeometryNodeSwitch")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_UV(Menu):
@@ -341,6 +358,7 @@ class NODE_MT_category_GEO_UV(Menu):
         layout = self.layout
         node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
         node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_VECTOR(Menu):
@@ -354,6 +372,7 @@ class NODE_MT_category_GEO_VECTOR(Menu):
         node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
         node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
         node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_VOLUME(Menu):
@@ -364,6 +383,7 @@ class NODE_MT_category_GEO_VOLUME(Menu):
         layout = self.layout
         node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
         node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_GROUP(Menu):
@@ -373,6 +393,7 @@ class NODE_MT_category_GEO_GROUP(Menu):
     def draw(self, context):
         layout = self.layout
         node_add_menu.draw_node_group_add_menu(context, layout)
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_category_GEO_LAYOUT(Menu):
@@ -383,6 +404,7 @@ class NODE_MT_category_GEO_LAYOUT(Menu):
         layout = self.layout
         node_add_menu.add_node_type(layout, "NodeFrame")
         node_add_menu.add_node_type(layout, "NodeReroute")
+        node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
 
 
 class NODE_MT_geometry_node_add_all(Menu):
@@ -413,6 +435,7 @@ class NODE_MT_geometry_node_add_all(Menu):
         layout.menu("NODE_MT_category_GEO_VOLUME")
         layout.menu("NODE_MT_category_GEO_GROUP")
         layout.menu("NODE_MT_category_GEO_LAYOUT")
+        node_add_menu.draw_root_assets(layout)
 
 
 classes = (
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index caed12d4fdf..73c2e00c4c4 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -307,7 +307,7 @@ class AssetCatalogTreeItem {
 
   /** Iterate over children calling \a callback for each of them, but do not recurse into their
    * children. */
-  void foreach_child(const ItemIterFn callback);
+  void foreach_child(ItemIterFn callback);
 
  protected:
   /** Child tree items, ordered by their names. */
@@ -345,10 +345,15 @@ class AssetCatalogTree {
   /** Ensure an item representing \a path is in the tree, adding it if necessary. */
   void insert_item(const Ass

@@ Diff output truncated at 10240 characters. @@



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