[Bf-blender-cvs] [afc091c3c4b] master: Cleanup: spelling in comments

Campbell Barton noreply at git.blender.org
Tue Nov 1 02:27:34 CET 2022


Commit: afc091c3c4bc86d4bb6165cbcdc9f17129d743e8
Author: Campbell Barton
Date:   Tue Nov 1 12:24:06 2022 +1100
Branches: master
https://developer.blender.org/rBafc091c3c4bc86d4bb6165cbcdc9f17129d743e8

Cleanup: spelling in comments

===================================================================

M	intern/cycles/blender/session.cpp
M	intern/cycles/integrator/path_trace_work_gpu.cpp
M	intern/ghost/intern/GHOST_SystemWayland.cpp
M	source/blender/blenkernel/BKE_armature.h
M	source/blender/blenkernel/BKE_key.h
M	source/blender/blenkernel/BKE_pointcache.h
M	source/blender/blenkernel/BKE_undo_system.h
M	source/blender/blenkernel/intern/blendfile.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/blenkernel/intern/lib_id_delete.c
M	source/blender/blenkernel/intern/mask_rasterize.c
M	source/blender/blenkernel/intern/material.c
M	source/blender/blenkernel/intern/pointcache.c
M	source/blender/blenkernel/intern/screen.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/blenkernel/intern/writeffmpeg.c
M	source/blender/blenloader/intern/readfile.cc
M	source/blender/bmesh/tools/bmesh_bevel.c
M	source/blender/bmesh/tools/bmesh_wireframe.c
M	source/blender/compositor/operations/COM_ConvertOperation.h
M	source/blender/editors/armature/armature_utils.c
M	source/blender/editors/armature/pose_transform.c
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/mesh/mesh_data.cc
M	source/blender/editors/space_action/action_draw.c
M	source/blender/editors/space_graph/graph_draw.c
M	source/blender/editors/space_nla/nla_draw.c
M	source/blender/editors/transform/transform_convert_armature.c
M	source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h
M	source/blender/freestyle/intern/view_map/ViewMapTesselator.h
M	source/blender/gpu/metal/mtl_shader_generator.hh
M	source/blender/gpu/metal/mtl_texture_util.mm
M	source/blender/makesdna/DNA_customdata_types.h
M	source/blender/makesdna/DNA_layer_types.h
M	source/blender/makesdna/DNA_meta_types.h
M	source/blender/makesdna/DNA_modifier_types.h
M	source/blender/makesdna/DNA_node_types.h
M	source/blender/makesdna/DNA_particle_types.h
M	source/blender/makesdna/DNA_space_types.h
M	source/blender/makesdna/DNA_windowmanager_types.h
M	source/blender/makesdna/DNA_workspace_types.h
M	source/blender/makesrna/intern/rna_armature.c
M	source/blender/makesrna/intern/rna_object.c
M	source/blender/nodes/intern/node_exec.cc
M	source/blender/nodes/intern/node_exec.h
M	source/blender/nodes/shader/node_shader_tree.cc
M	source/blender/nodes/texture/node_texture_tree.c
M	source/blender/python/intern/bpy_rna.c
M	source/blender/python/mathutils/mathutils_noise.c
M	source/blender/render/intern/render_result.cc
M	source/blender/windowmanager/WM_types.h
M	source/blender/windowmanager/wm.h

===================================================================

diff --git a/intern/cycles/blender/session.cpp b/intern/cycles/blender/session.cpp
index f9a83b2dc4b..6641e2b8ac5 100644
--- a/intern/cycles/blender/session.cpp
+++ b/intern/cycles/blender/session.cpp
@@ -497,9 +497,9 @@ void BlenderSession::render_frame_finish()
   session->full_buffer_written_cb = function_null;
 
   /* The display driver is the source of drawing context for both drawing and possible graphics
-   * interop objects in the path trace. Once the frame is finished the OpenGL context might be
-   * freed form Blender side. Need to ensure that all GPU resources are freed prior to that
-   * point.
+   * interoperability objects in the path trace. Once the frame is finished the OpenGL context
+   * might be freed form Blender side. Need to ensure that all GPU resources are freed prior to
+   * that point.
    * Ideally would only do this when OpenGL context is actually destroyed, but there is no way to
    * know when this happens (at least in the code at the time when this comment was written).
    * The penalty of re-creating resources on every frame is unlikely to be noticed. */
diff --git a/intern/cycles/integrator/path_trace_work_gpu.cpp b/intern/cycles/integrator/path_trace_work_gpu.cpp
index 48f6cf3c903..547e8d50a22 100644
--- a/intern/cycles/integrator/path_trace_work_gpu.cpp
+++ b/intern/cycles/integrator/path_trace_work_gpu.cpp
@@ -100,8 +100,8 @@ void PathTraceWorkGPU::alloc_integrator_soa()
   integrator_state_soa_volume_stack_size_ = max(integrator_state_soa_volume_stack_size_,
                                                 requested_volume_stack_size);
 
-  /* Deterine the number of path states. Deferring this for as long as possible allows the backend
-   * to make better decisions about memory availability. */
+  /* Determine the number of path states. Deferring this for as long as possible allows the
+   * back-end to make better decisions about memory availability. */
   if (max_num_paths_ == 0) {
     size_t single_state_size = estimate_single_state_size(kernel_features);
 
diff --git a/intern/ghost/intern/GHOST_SystemWayland.cpp b/intern/ghost/intern/GHOST_SystemWayland.cpp
index 3073a8fe80d..5af9f5a0231 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.cpp
+++ b/intern/ghost/intern/GHOST_SystemWayland.cpp
@@ -801,7 +801,9 @@ struct GWL_Display {
 
 /**
  * Free the #GWL_Display and it's related members.
- * \note This may run on a partially initialized struct, so it can't be assumed all mebers are set.
+ *
+ * \note This may run on a partially initialized struct,
+ * so it can't be assumed all members are set.
  */
 static void gwl_display_destroy(GWL_Display *display)
 {
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index ee0f41937e2..eff05e471aa 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -34,9 +34,9 @@ typedef struct EditBone {
   /** User-Defined Properties on this Bone */
   struct IDProperty *prop;
   /**
-   * Editbones have a one-way link  (i.e. children refer
+   * Edit-bones have a one-way link  (i.e. children refer
    * to parents.  This is converted to a two-way link for
-   * normal bones when leaving editmode.
+   * normal bones when leaving edit-mode.
    */
   struct EditBone *parent;
   /** (64 == MAXBONENAME) */
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 0fe351c0aa4..6cae56b775f 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -167,9 +167,9 @@ void BKE_keyblock_update_from_offset(const struct Object *ob,
  * Move shape key from org_index to new_index. Safe, clamps index to valid range,
  * updates reference keys, the object's active shape index,
  * the 'frame' value in case of absolute keys, etc.
- * Note indices are expected in real values (not 'fake' shapenr +1 ones).
+ * Note indices are expected in real values (not *fake* `shapenr +1` ones).
  *
- * \param org_index: if < 0, current object's active shape will be used as skey to move.
+ * \param org_index: if < 0, current object's active shape will be used as shape-key to move.
  * \return true if something was done, else false.
  */
 bool BKE_keyblock_move(struct Object *ob, int org_index, int new_index);
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index efb8c2a9bb1..4331a25c112 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -293,6 +293,7 @@ void BKE_ptcache_ids_from_object(struct ListBase *lb,
 bool BKE_ptcache_object_has(struct Scene *scene, struct Object *ob, int duplis);
 
 /************ ID specific functions ************************/
+
 void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra);
 bool BKE_ptcache_id_exist(PTCacheID *id, int cfra);
 int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
diff --git a/source/blender/blenkernel/BKE_undo_system.h b/source/blender/blenkernel/BKE_undo_system.h
index f3a929dc5b9..5d1a27f8ba0 100644
--- a/source/blender/blenkernel/BKE_undo_system.h
+++ b/source/blender/blenkernel/BKE_undo_system.h
@@ -75,7 +75,7 @@ typedef struct UndoStep {
   /** Some situations require the global state to be stored, edge cases when exiting modes. */
   bool use_memfile_step;
   /** When this is true, undo/memfile read code is allowed to re-use old data-blocks for unchanged
-   * IDs, and existing depsgraphes. This has to be forbidden in some cases (like renamed IDs). */
+   * IDs, and existing depsgraphs. This has to be forbidden in some cases (like renamed IDs). */
   bool use_old_bmain_data;
   /** For use by undo systems that accumulate changes (mesh-sculpt & image-painting). */
   bool is_applied;
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 85a43b7c479..8b0d3f2e92e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -186,7 +186,7 @@ static void setup_app_data(bContext *C,
     clean_paths(bfd->main);
   }
 
-  /* XXX here the complex windowmanager matching */
+  /* The following code blocks performs complex window-manager matching. */
 
   /* no load screens? */
   if (mode != LOAD_UI) {
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 06d69b6ff61..5b54f16661c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -614,7 +614,7 @@ static bool layer_collection_hidden(ViewLayer *view_layer, LayerCollection *lc)
     return true;
   }
 
-  /* Check visiblilty restriction flags */
+  /* Check visibility restriction flags */
   if (lc->flag & LAYER_COLLECTION_HIDE || lc->collection->flag & COLLECTION_HIDE_VIEWPORT) {
     return true;
   }
diff --git a/source/blender/blenkernel/intern/lib_id_delete.c b/source/blender/blenkernel/intern/lib_id_delete.c
index 1a80376f482..c7643c56212 100644
--- a/source/blender/blenkernel/intern/lib_id_delete.c
+++ b/source/blender/blenkernel/intern/lib_id_delete.c
@@ -293,14 +293,14 @@ static size_t id_delete(Main *bmain, const bool do_tagged_deletion)
      * is never affected). */
     for (ID *id = tagged_deleted_ids.first; id; id = id->next) {
       id->tag |= LIB_TAG_NO_MAIN;
-      /* Usercount needs to be reset artificially, since some usages may not be cleared in batch
+      /* User-count needs to be reset artificially, since some usages may not be cleared in batch
        * deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
        * remapping code, depending on order in which these are handled). */
       id->us = ID_FAKE_USERS(id);
     }
   }
   else {
-    /* First tag all datablocks directly from target lib.
+    /* First tag all data-blocks directly from target lib.
      * Note that we go forward here, since we want to check dependencies before users
      * (e.g. meshes before objects).
      * Avoids to have to loop twice. */
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 55834d5cf4e..adc0eb5f78c 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -521,7 +521,7 @@ static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size)
     }
 
     if (1) {
-      /* now convert linknodes into arrays for faster per pixel access */
+      /* Now convert link-nodes into arrays for faster per pixel access. */
       uint **buckets_face = MEM_mallocN(bucket_tot * sizeof(*buckets_face), __func__);
       uint bucket_index;
 
@@ -1186,7 +1186,7 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
       // printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads);
     }
 
-    /* add trianges */
+    /* Add triangles. */
     BLI_scanfill_end_arena(&sf_ctx, sf_arena);
   }
 
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 51e27f173c8..59530a6d6a6 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1450,7 +1450,7 @@ static bool fill_texpaint_slots_cb(bNode *node, void *userdata)
       NodeTexImage *storage = (NodeTexImage *)node->storage;
       slot->interp = storage->interpolation;
       slot->image_user = &storage->iuser;
-      /* for new renderer, we need to traverse the treeback in search of a UV node */
+      /* For new renderer, we need to traverse the tree back in search of a UV node. */
       bNode *uvnode = nodetree_uv_node_recursive(node);
 
       if (uvnode) {
@@ -1561,7 +1561,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma, const struct Ob
   }
 
   /* COW needed when adding texture slot on an object with no materials.
-   * But do it only when slots actually change to avoid continuous depsgrap updates. */
+   * But do it only when slots actually change to avoid continuous depsgraph updates. */
   if (ma->tot_slots != prev_tot_slots || ma->paint_active_slot != prev_paint_active_slot ||
       ma->paint_clone_slot != prev_

@@ Diff output truncated at 10240 characters. @@



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