[Bf-blender-cvs] [fbeec91abf3] master: Cleanup: fix various typos

Brecht Van Lommel noreply at git.blender.org
Mon May 30 14:18:19 CEST 2022


Commit: fbeec91abf3ff4660c405a248f4ae978eba9be80
Author: Brecht Van Lommel
Date:   Mon May 30 10:22:17 2022 +0200
Branches: master
https://developer.blender.org/rBfbeec91abf3ff4660c405a248f4ae978eba9be80

Cleanup: fix various typos

Contributed by luzpaz

Differential Revision: https://developer.blender.org/D15057

===================================================================

M	intern/cycles/bvh/build.cpp
M	intern/opensubdiv/internal/evaluator/evaluator_impl.cc
M	source/blender/blenkernel/intern/ocean.c
M	source/blender/blenlib/BLI_length_parameterize.hh
M	source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
M	source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
M	source/blender/draw/engines/overlay/overlay_edit_uv.c
M	source/blender/gpu/intern/gpu_material_library.h

===================================================================

diff --git a/intern/cycles/bvh/build.cpp b/intern/cycles/bvh/build.cpp
index 79e9b800690..1df3517673e 100644
--- a/intern/cycles/bvh/build.cpp
+++ b/intern/cycles/bvh/build.cpp
@@ -811,7 +811,7 @@ BVHNode *BVHBuild::build_node(const BVHRange &range,
     /* unalignedLeafSAH = params.sah_primitive_cost * split.leafSAH; */
     unalignedSplitSAH = params.sah_node_cost * unaligned_split.bounds.half_area() +
                         params.sah_primitive_cost * unaligned_split.nodeSAH;
-    /* TOOD(sergey): Check we can create leaf already. */
+    /* TODO(sergey): Check we can create leaf already. */
     /* Check whether unaligned split is better than the regular one. */
     if (unalignedSplitSAH < splitSAH) {
       do_unalinged_split = true;
diff --git a/intern/opensubdiv/internal/evaluator/evaluator_impl.cc b/intern/opensubdiv/internal/evaluator/evaluator_impl.cc
index a5273cad13a..29b2fe3975f 100644
--- a/intern/opensubdiv/internal/evaluator/evaluator_impl.cc
+++ b/intern/opensubdiv/internal/evaluator/evaluator_impl.cc
@@ -581,7 +581,7 @@ OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
   evaluator_descr->eval_output = new blender::opensubdiv::EvalOutputAPI(eval_output, patch_map);
   evaluator_descr->patch_map = patch_map;
   evaluator_descr->patch_table = patch_table;
-  // TOOD(sergey): Look into whether we've got duplicated stencils arrays.
+  // TODO(sergey): Look into whether we've got duplicated stencils arrays.
   delete vertex_stencils;
   delete varying_stencils;
   for (const StencilTable *table : all_face_varying_stencils) {
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c
index 4dc0130366e..dec9a594938 100644
--- a/source/blender/blenkernel/intern/ocean.c
+++ b/source/blender/blenkernel/intern/ocean.c
@@ -48,7 +48,7 @@ static float nextfr(RNG *rng, float min, float max)
 static float gaussRand(RNG *rng)
 {
   /* NOTE: to avoid numerical problems with very small numbers, we make these variables
-   * singe-precision floats, but later we call the double-precision log() and sqrt() functions
+   * single-precision floats, but later we call the double-precision log() and sqrt() functions
    * instead of logf() and sqrtf(). */
   float x;
   float y;
diff --git a/source/blender/blenlib/BLI_length_parameterize.hh b/source/blender/blenlib/BLI_length_parameterize.hh
index f13641c3a65..ec0fabb75b4 100644
--- a/source/blender/blenlib/BLI_length_parameterize.hh
+++ b/source/blender/blenlib/BLI_length_parameterize.hh
@@ -84,7 +84,7 @@ void create_uniform_samples(Span<float> lengths,
  * Could be calculated by #accumulate_lengths.
  * \param sample_lengths: Sampled locations in the #lengths array. Must be sorted and is expected
  * to be within the range of the #lengths values.
- * \param cyclic: Whether the points described by the #lenghts input is cyclic. This is likely
+ * \param cyclic: Whether the points described by the #lengths input is cyclic. This is likely
  * redundant information theoretically.
  * \param indices: The index of the previous point at each sample.
  * \param factors: The portion of the length in each segment at each sample.
diff --git a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
index 21d347942ca..4070ede116b 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
@@ -24,7 +24,7 @@ struct Closure {
   float holdout;
 #endif
 
-/* Metal Default Constructor - Requred for C++ constructor syntax. */
+/* Metal Default Constructor - Required for C++ constructor syntax. */
 #ifdef GPU_METAL
   inline Closure() = default;
 #  ifdef VOLUMETRICS
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index a81d37f4e6f..88ade8451a4 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -157,7 +157,7 @@ float attr_load_float(sampler3D tex)
 }
 
 /* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
- * the engine side. But as of now, the engines are reponsible for loading the attributes. */
+ * the engine side. But as of now, the engines are responsible for loading the attributes. */
 float attr_load_temperature_post(float attr)
 {
 #ifdef MESH_SHADER
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index acfd2f98044..4cfe9fcea4e 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -115,7 +115,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
   const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
   const bool do_edges_only = (ts->uv_flag & UV_SYNC_SELECTION) ?
                                   /* NOTE: Ignore #SCE_SELECT_EDGE because a single selected edge
-                                   * on the mesh may cause singe UV vertices to be selected. */
+                                   * on the mesh may cause single UV vertices to be selected. */
                                   false :
                                   (ts->uv_selectmode == UV_SELECT_EDGE);
   const bool do_faces = ((sima->flag & SI_NO_DRAWFACES) == 0);
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index ffc2228a49b..b071ab85f3a 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -30,7 +30,7 @@ typedef struct GPUFunction {
   eGPUType paramtype[MAX_PARAMETER];
   GPUFunctionQual paramqual[MAX_PARAMETER];
   int totparam;
-  /* TOOD(@fclem): Clean that void pointer. */
+  /* TODO(@fclem): Clean that void pointer. */
   void *source; /* GPUSource */
 } GPUFunction;



More information about the Bf-blender-cvs mailing list