[Bf-blender-cvs] [fa475a67912] cycles_oneapi: Cycles: forceinline inline methods in geom/primitive.h
Xavier Hallade
noreply at git.blender.org
Thu May 26 09:17:31 CEST 2022
Commit: fa475a67912c8be262d41c1d146dc26382361711
Author: Xavier Hallade
Date: Thu May 26 09:11:17 2022 +0200
Branches: cycles_oneapi
https://developer.blender.org/rBfa475a67912c8be262d41c1d146dc26382361711
Cycles: forceinline inline methods in geom/primitive.h
it notably helps sycl compiler, allowing it to compile 1.25x faster
===================================================================
M intern/cycles/kernel/geom/primitive.h
===================================================================
diff --git a/intern/cycles/kernel/geom/primitive.h b/intern/cycles/kernel/geom/primitive.h
index 9b4b61fbd84..2bd99f0d221 100644
--- a/intern/cycles/kernel/geom/primitive.h
+++ b/intern/cycles/kernel/geom/primitive.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
* attributes for performance, mainly for GPU performance to avoid bringing in
* heavy volume interpolation code. */
-ccl_device_inline float primitive_surface_attribute_float(KernelGlobals kg,
+ccl_device_forceinline float primitive_surface_attribute_float(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float *dx,
@@ -49,7 +49,7 @@ ccl_device_inline float primitive_surface_attribute_float(KernelGlobals kg,
}
}
-ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals kg,
+ccl_device_forceinline float2 primitive_surface_attribute_float2(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float2 *dx,
@@ -80,7 +80,7 @@ ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals kg,
}
}
-ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals kg,
+ccl_device_forceinline float3 primitive_surface_attribute_float3(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float3 *dx,
@@ -149,13 +149,13 @@ ccl_device_forceinline float4 primitive_surface_attribute_float4(KernelGlobals k
* attributes for performance, mainly for GPU performance to avoid bringing in
* heavy volume interpolation code. */
-ccl_device_inline bool primitive_is_volume_attribute(ccl_private const ShaderData *sd,
+ccl_device_forceinline bool primitive_is_volume_attribute(ccl_private const ShaderData *sd,
const AttributeDescriptor desc)
{
return sd->type == PRIMITIVE_VOLUME;
}
-ccl_device_inline float primitive_volume_attribute_float(KernelGlobals kg,
+ccl_device_forceinline float primitive_volume_attribute_float(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc)
{
@@ -167,7 +167,7 @@ ccl_device_inline float primitive_volume_attribute_float(KernelGlobals kg,
}
}
-ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals kg,
+ccl_device_forceinline float3 primitive_volume_attribute_float3(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc)
{
@@ -179,7 +179,7 @@ ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals kg,
}
}
-ccl_device_inline float4 primitive_volume_attribute_float4(KernelGlobals kg,
+ccl_device_forceinline float4 primitive_volume_attribute_float4(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc)
{
@@ -194,7 +194,7 @@ ccl_device_inline float4 primitive_volume_attribute_float4(KernelGlobals kg,
/* Default UV coordinate */
-ccl_device_inline float3 primitive_uv(KernelGlobals kg, ccl_private const ShaderData *sd)
+ccl_device_forceinline float3 primitive_uv(KernelGlobals kg, ccl_private const ShaderData *sd)
{
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_UV);
@@ -262,7 +262,7 @@ ccl_device float3 primitive_tangent(KernelGlobals kg, ccl_private ShaderData *sd
/* Motion vector for motion pass */
-ccl_device_inline float4 primitive_motion_vector(KernelGlobals kg,
+ccl_device_forceinline float4 primitive_motion_vector(KernelGlobals kg,
ccl_private const ShaderData *sd)
{
/* center position */
More information about the Bf-blender-cvs
mailing list